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Posted: 11 Jun 2005 09:32
by dave61
G-TANK-G wrote:dave61 wrote:G-TANK-G wrote:
what do you mean by that?
In creating my Netherlands map I am faced with a dilemma: there is a rather big obvious steel works sitting on the coast near Amsterdam but as far as I know there are no iron ore mines in the country. In effect the raw material comes "from" the docks.
That made me realise that in creating "real" scenarios this will occur a lot. Many places import oil, ore and other raw materials. Of course, many export as well so why not create docks which both accept and produce materials.
well, i think i know what you mean. Do you mean a harbour style industry that can produce your goods, food, steel etc. with the big long crates stacked up in piles as if it had been imported? because if so, i could do that but if you want to be able to see how it'll be imported i.e by big massive cargo ships with the grates on the top deck. then, no. however i doubt it'll work, but i could try and give docks aswel but if not then i'll make it a lil' crate bay thing look.
and by the way, i'm not that good on drawing the industries but i will try. (i'm right now drawing the gold mine, looks good

)
Conecptually the stuff would arrive by ship but (I guess) in game tech terms it would simply be a mine/mill/whatever located by sea with appropriate graphics.
Posted: 11 Jun 2005 12:25
by scrat
G-TANK-G wrote:I think i will, but i dont know whether scrat would approve because of what happened with your NS-pack 'n' stuff and i dont want to start all of that again. i think i can use his class 1 & 2 coding because on scrat's vehicle creator i've spotted a passenger class 1 & 2 where the select cargo column.
I don't believe the cargo-ids 51 and 52 are copyrighted, so go right ahead. While you're at it, you might want to drop Loewe a line. He was the third NL-Region team member and as far as I know he continued work on it, after Oppie and I stopped.
Posted: 11 Jun 2005 13:33
by G-TANK-G
scrat wrote:G-TANK-G wrote:I think i will, but i dont know whether scrat would approve because of what happened with your NS-pack 'n' stuff and i dont want to start all of that again. i think i can use his class 1 & 2 coding because on scrat's vehicle creator i've spotted a passenger class 1 & 2 where the select cargo column.
I don't believe the cargo-ids 51 and 52 are copyrighted, so go right ahead. While you're at it, you might want to drop Loewe a line. He was the third NL-Region team member and as far as I know he continued work on it, after Oppie and I stopped.
first of all, it's good to see it isn't copyrighted. second i'll try to 'drop a line' to Loewe. but comparing to my 'region' and the NL-Region the only thing thats the same is the passengers and to me with only one thing in common between the two cant be that much of a problem... cant it?

Posted: 11 Jun 2005 14:19
by scrat
Oh, for Pete's sake. "Drop him a line" as in "perhaps you guys can pool resources, share research"...
Posted: 11 Jun 2005 19:19
by G-TANK-G
scrat wrote:Oh, for Pete's sake. "Drop him a line" as in "perhaps you guys can pool resources, share research"...
ok, ok, i've done it now

Posted: 11 Jun 2005 20:50
by Samo
here we go, an electronics tree:
aluminum mines: produces aluminum, accepts mining equipment
copper mines: produces coppe, accepts mining equipment
sand pit: produces sand, accepts diging equipment
glass factory: produces glass, accepts sand coal
plastic factory: produces plastic
metal works: produces metal goods such as electric/non-electric wires, accepts copper, aluminum, iron, steel
electronics factory: produces electronics, accepts electrical wires, plastic, glass, metal
Posted: 11 Jun 2005 21:22
by chevyrider
G-TANK-G wrote:scrat wrote:Oh, for Pete's sake. "Drop him a line" as in "perhaps you guys can pool resources, share research"...
ok, ok, i've done it now

The N.L. Region was perfectly balanced already.
Please give that one a try with loewe 13.
In that one you're forced to setup a complete transportline without leaving a single part of it.
This would be the real challenge we're all waiting for.
And for Scrat, thanks for lurking around sometime.
Posted: 11 Jun 2005 22:23
by G-TANK-G
first of all, samo. i might go for doing the electronics tree and make an electric's region, but right now let me finish this region. ok

cheers
second, chevyrider. what do you mean, i dont understand sorry.
Posted: 11 Jun 2005 23:56
by chevyrider
G-TANK-G wrote:chevyrider. what do you mean, i dont understand sorry.
There was a techtree for the N.L.Region.
You had to transport several hightech goods in a row.
The final product after 12 stages were cars, which you had to transport to the towns.
It was a project of Scrat, Oppie and Loewe 13.
Scrat gave you a hint to contact Loewe 13 to start it up again.
Perhaps he will give you the flowchart of how it has to work.
I can't find it any more on Scrat's site, but a very early design of what could be in it, you can find below.
I hope you will pick it up, alone or with help of that guys.
http://www.tt-forums.net/viewtopic.php?p=224310#224310
Posted: 12 Jun 2005 16:14
by G-TANK-G
chevyrider wrote:G-TANK-G wrote:chevyrider. what do you mean, i dont understand sorry.
There was a techtree for the N.L.Region.
You had to transport several hightech goods in a row.
The final product after 12 stages were cars, which you had to transport to the towns.
It was a project of Scrat, Oppie and Loewe 13.
Scrat gave you a hint to contact Loewe 13 to start it up again.
Perhaps he will give you the flowchart of how it has to work.
I can't find it any more on Scrat's site, but a very early design of what could be in it, you can find below.
I hope you will pick it up, alone or with help of that guys.
http://www.tt-forums.net/viewtopic.php?p=224310#224310
so you mean to join up with loewe13 and work on the NL-region with him, then have this region like a second part or version of the NL-region?
Posted: 12 Jun 2005 16:23
by chevyrider
G-TANK-G wrote:so you mean to join up with loewe13 and work on the NL-region with him, then have this region like a second part or version of the NL-region?
What region it becomes, isn't that important.
But we all wait for one.
As you read the above posts, you will notice that Scrat encourages you to ask Loewe 13 to cooperate.
I really don't know if Loewe has further intension with the project, but maybe all former designers of it can put their noses in the same direction again.

Posted: 12 Jun 2005 17:18
by G-TANK-G
so your sayins ask loewe13 if we (me and loewe13) to team up and make a region together or carry on with either this region or NL-region
Posted: 12 Jun 2005 18:58
by chevyrider
Yes,bundle your strenghts, but the region with the longest chain of different kinds of cargo to produce one endproduct has my favor.
Posted: 12 Jun 2005 19:17
by G-TANK-G
chevyrider wrote:Yes,bundle your strenghts, but the region with the longest chain of different kinds of cargo to produce one endproduct has my favor.
just like on the NL-region (or whatever) with the cars 'n' stuff
Posted: 12 Jun 2005 19:30
by chevyrider
G-TANK-G wrote:just like on the NL-region (or whatever) with the cars 'n' stuff
Yeb, if you have the skil?

Posted: 12 Jun 2005 19:43
by G-TANK-G
i can code, and thats about it. i have tried drawing the sprite for the gold mine for this region. dont know whether it's good or not though.
Posted: 14 Jun 2005 10:23
by Paasky
This is much like the ULM I've been working on. Maybe we should unite? After I've done the aircraft I could start making wagon/building graphics.
Posted: 14 Jun 2005 11:30
by Loewe13
hi people, it has been long time ago since i visited here
and its correct im still working on the industries for the region so if G-TANK-G wants to help me and build a team i will not say no

So G-TANK-G just msg me in MSN or mail me and lets get started!
Posted: 14 Jun 2005 17:49
by G-TANK-G
yeah, thanks for that loewe and yes i do like your msn name
and Paasky thanks for the offer and yes you can do the wagons and possibley the building types y'know make them stand out a bit and different and modern (if you'd like) but the industries loewe may do them.
glad to see you guys working with me

Posted: 15 Jun 2005 00:35
by Vital Rus
Perhaps, it is possible to make an electricity as the goods?
The power station will receive coal and to make an electricity, and without it any other manufacture will not work. All electric locomotives will require an electricity. Thus there is a problem of transportation of an electricity, but can be simple for the beginning supply even one power station with coal that all other manufactures worked.
i.e. to make an electricity one of types of a cargo