my folly: direct controllable road vehicles
Moderator: OpenTTD Developers
I Love this idea, just imagine being able to play this as an RTS where you can upgrade your busses with things like armour, better engines guns ect, then you can go around and have "Bus wars", would be a fun addition specially when you and a computer are fighting for all the bus routes in a town, winner takes all.yoshi314 wrote:if this evolves, one could make this game into RTS
select a group of evil buses and make a raid at enemy city (bus-rush) X]
you could make road blocks with busses, trucks etc. (police cars?)
you know, now we have to design some tanks, warships, battle planes, and panzerwagons and implement "fire" feature, and the game might get a new dimension to its gameplay
heh.... openttd-capture-the-flag (bus-only) <lol>
this is neat.
racing championships also sound fun
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maybe we should suggest the developers to code some plugin support into the game. who knows what might pop-up? people could get encouraged to make modifications

"Jungle" is right. Who wants a deathmatch, he needs Duke 3D and games like this :)jungle wrote:Let me get this straight: people basically want OTTD deathmatch?
This is insane. :lol:
I have an idea...: Direct controllable vehicles/trains can be used for manual loading/unloading cargo and driving... (E.g. if you are soo bored and you are waiting for more money, you can switch your Goods-Train to manual mode and go with it throught stations.) But DEATHMATCH? It is sooo crazy, i think.
well OK maybe not the guns and armour junk, but would still be a fun little side addition where every so often you get challanged to a contest, you have to race a bus/truck/train/aircraft from A to B, and the first one who gets there wins a "limited edition" vehicle (available to only the one player in the game who wins the race for it).
Would be fun and would make things a little more intresting.
Would be fun and would make things a little more intresting.
Go play Sim City 4 LOLInvisble wrote:well OK maybe not the guns and armour junk, but would still be a fun little side addition where every so often you get challanged to a contest, you have to race a bus/truck/train/aircraft from A to B, and the first one who gets there wins a "limited edition" vehicle (available to only the one player in the game who wins the race for it).
Would be fun and would make things a little more intresting.

Even though it would be cool to just drive arround my networks

Uncle Dex Says: Follow the KISS Principle!
- bobingabout
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deathmatch? more like plane/train simulator but for buses and ships too 

JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
- Shere'Khan
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Ok, this is an old post, but I had a stroke of genius. How about at a certain status level, each company receives a limo (would need to be added graphics) that the player can drive around to various stations. When it arrives at a station it boosts company ratings and/or increases passengers/goods. It would be as though the company owner made visits to his stations.
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umm... I think it should depend about the ratings you have in that station. If there's around 1000 passengers waiting in single bus station that has 2 busses stopping once a month, I doubt that passengers are willing to celebrate your leadership in the company.SSX wrote:Ok, this is an old post, but I had a stroke of genius. How about at a certain status level, each company receives a limo (would need to be added graphics) that the player can drive around to various stations. When it arrives at a station it boosts company ratings and/or increases passengers/goods. It would be as though the company owner made visits to his stations.

I compiled it on suse linux
-download the 0.4.0 source tar.gz from sourceforge
-download the diff
extract the targz (creates folder openttd-0.4.0)
now output of ls should look like that:
openttd-0.4.0
openttdirectcontrol.diff
now use
patch -p0 < openttddirectcontrol.diff
note that you need to add 2 lines to lang/english.txt
KP_COMMAND :command
KP_NO_STEER :nosteer
else compilation will abort (!!!!!!!!!)
go into the openttd-0.4.0
directory and type
make
-download the 0.4.0 source tar.gz from sourceforge
-download the diff
extract the targz (creates folder openttd-0.4.0)
now output of ls should look like that:
openttd-0.4.0
openttdirectcontrol.diff
now use
patch -p0 < openttddirectcontrol.diff
note that you need to add 2 lines to lang/english.txt
KP_COMMAND :command
KP_NO_STEER :nosteer
else compilation will abort (!!!!!!!!!)
go into the openttd-0.4.0
directory and type
make
- Digitalfox
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nope it's with openttd 0.4.0.
Last edited by jasperthecat1 on 14 May 2007 23:53, edited 1 time in total.
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