I played with my brother again today and we had the old railways with about 150 trains using junctions and a huge center station
Like this one:
The game was working really fine but with about 70 trains flowing through ONE junction there where some holdups so i sat and waited for monorail in 2000 and then send all old trains to depot and sold them... I then set up another 4 way RoRo station where the junction was before...
And remodeled my old network that picked up all sorts of cargo.
This "improvement" was in theory WERY good and when trains started going on this new network everything seemed fine until we hit about 37 trains then the game suddently started running so choppy and slow for BOTH client and server... why?
I tried sending just those trains to depot and it ran smoothly again and i remade some small things to see if there where too many signals or intersections or anything but it just kept on going choppy once i released my trains...
Anyone has any suggestions ?
Me and my brother went berserk and just draw the bulldoze tool all over the entire map and then quitted
EDIT: Problem solved... Station spread really slow the game down!
Thats really too bad. Is it path finding that just cant handle it?
The game didn't run choppy when no trains where moving...
We built separate stations instead and ran mule trains between them to transport the cargo to the other side..
We still think it's the best sollution so far.