Page 2 of 8

Posted: 28 Feb 2005 00:38
by Gronk
For my networks, I have this type as a standard, and modify it to suit the junction.

Posted: 28 Feb 2005 07:40
by mtcutter
StarLite wrote:I like the spaghetti way, I use it everywhere :)
holy s***.... good junction it looks to me

Posted: 28 Feb 2005 12:10
by ThorRune
Woah! What a wasteof time :P You'll never get enough trains to fill that. I never expand my tracks unless it's painfully full, and there it's painfully empty :P

Posted: 28 Feb 2005 13:00
by StarLite
ThorRune wrote:
Woah! What a wasteof time :P You'll never get enough trains to fill that. I never expand my tracks unless it's painfully full, and there it's painfully empty :P
it's a 1024x1024 map, so yes I will be overloading it sooner or later, the number of industries on those maps is insane [I have over 350 trains, and I only connected like 5% of all the farms :o ]
mtcutter wrote:
StarLite wrote:I like the spaghetti way, I use it everywhere :)
holy s***.... good junction it looks to me
It works fine, altho the 2-45-degree-nerf sucks on this junction, as trains slow down to a crawl [55mph / 88kmh] when you place 2 turns behind eachother...

Posted: 03 Mar 2005 15:05
by zcram
Hello. This is my Middle-Of-The-Line station. Works awkeye for most of the time. Any number of station rows or underpass ways can be used, altho i find this version most optimal for small stations. Very big stations are better not built like this, because implementing roro-splitting here is not really space-effective. Besides, you would do passing separately on a really big station anyway.

PRO:
  • Trains can still pass the station if it is crowded
  • Trains can use the station area to pass if underway is crowded
  • Takes relatively little space
  • Can safely sit on the line w/o any usage
CONTRA:
  • This station without cons, LOL
Regards

Posted: 03 Mar 2005 15:19
by Sionide
i can think of a con.

there's no way for a train to go to the station, then go back the other way, without going all the round the extendable terminus end bit which could go on for a long way...

Posted: 03 Mar 2005 16:43
by zcram
Sionide: You're right. Nevertheless, it might take a long time for a train to travel all that way but i've noticed that once you've built it, this station is very easy to maintain.

Posted: 03 Mar 2005 17:00
by jvassie
if you were building and playing quite realistically, then the trains schedule would mean that it didnt have to turn around at a station such as that. but keep going to the terminus station to stop, then come back!

james

Posted: 03 Mar 2005 20:06
by Sionide
yeah, suppose so but what if it were a goods train, delivering goods to the city, besides, all it would take to edit that is a junction at either end of the station... I think i'll try that layout out next time I play!

Posted: 03 Mar 2005 21:09
by Cadde
zcram wrote:
  • This station without cons, LOL

Well as others already mentioned...
The only downsides is:
  • that the station has to bee entered and then left out the other end just to go under or through the station again.
  • If the trains go underneath it has to travel a slope to come back up again...
  • There are many curves that a train has to go slow through
And if it where me i would rather want my trains to wait for a free station slot instead of just going past the station until there is one...
Your station is a diffrent type of loop around track so other trains can steal free slots A LOT...

Otherwise a very nice layout :wink:

for now im always building three track mainlines as well...

they kind of look like this:

Code: Select all

| | |
|\| |
| | |
| |\|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| |/|
| | |
|/| |
| | |

Fully signaled with presignals so that trains always choose the non occupied track.

//CADDE

Posted: 04 Mar 2005 10:43
by zcram
Cadde: Care to share some screenies with these presignals on 'em?

Posted: 04 Mar 2005 19:48
by Cadde
zcram wrote:Cadde: Care to share some screenies with these presignals on 'em?

Basically it looks like this:

Image

They work like this:

Trains can pass over to another track if there isn't a train on the track next to it.
There is one Presignal (Entrance) on each track and then there is presignal COMBOs on the "ramps" and just between the two "ramps".
Then finally all tracks have presignal exits...
Every signal but the entrance signals are two way so trains will choose the one that is free and if both are red then it will wait for one to be green to make a choice.

I was planning on making priority lines so that trains dont shift track if they would interfere with another train but i choose this design for now...



Also i just made a 3 track "spaghetti" like junction with an enourmous gap...
All my stations are 20 squares in length and i keep track spaceing to avoid lots of curves.

Here it is:

Image

When i built some more of the mainline and start using trains on it i will post a savegame.

//CADDE

Posted: 05 Mar 2005 06:28
by Cadde
Im going NUTS!!!

I've built my train network with good hope that the new 3 track layout would be just perfect BUT...

My FARM WEST station (i named it) just wont work as i want it to...

Heres a map view of my southern network:

Image

My network had no waypoints because i thought everything would just work out fine but then i saw that my farm trains and my iron ore trains started using the same tracks.
I found out that this was a pathfinding issue where my farm trains did choose the upper track between my junctions because they where closer to the factory according to pathfinding.
My iron ore trains used the same track for the same reason but their target is of course the steel mill.

So i built STATIONS as waypoints. (Dont want normal waypoints because i cant combine them to one 3 track waypoint)
This solved the problem with pathfinding forcing the trains onto a single track but then another problem came up at my farm station...

The station looked like this prior to change:

Image

The problem was that trains coming from the factory now came at a the third track always because i placed a pre station so trains wouldnt change tracks unneccisarely...
So i remodeled my tracks to this:

Image

But my stupid trains then returned to being dumb and using one and only entrance at my station like the one on the image and i also know that there will be more future problems with that layout...


What i want is my trains to actually take full use of every track in my network without unneccisarly disturbing eachother...

//CADDE


I think a savegame will explain better than i can!

Posted: 06 Mar 2005 10:42
by nzhook
Argggg, dead server.

Half of the images dont show for this thread, could you migrate them to more reliable server please. Then I could comment on if I use the ones listed, or a different version. (although my layouts are really basic)

If you really need the space PM me and ill see if I can allocate osme space on my webserver in the US.

Posted: 06 Mar 2005 11:54
by Prof. Frink
Or upload them to the forums, or use Imageshack.

Posted: 06 Mar 2005 12:25
by orudge
ImageShack is blocked at my school/hostel, so please use the forum. ;)

Posted: 06 Mar 2005 15:11
by Beeblebrox
once upon a time i read about off-line stations. i think that was on owen's repository page.
I designed my own.

Pros:
- looks cool
- the trains can turn back, go straight, whatever they want, and they wont cross the line of the other direction.

cons:
- not too easy to build, especially for the first time
- almost impossible to widen the station later(especially if you put it next to the city, and at the other side are the main lines, like on the picture.)
- takes a lot of space

but i like it. and can handle a lot of trains, without causing too large jams. especially if you leave a long track for entering trains to que there up.

Posted: 06 Mar 2005 16:38
by ConductorBob
I also have to say a con being theres only one station for each direction. Try widening that up to a 4 track station and double signal it.

Posted: 06 Mar 2005 16:44
by Beeblebrox
ConductorBob wrote:I also have to say a con being theres only one station for each direction. Try widening that up to a 4 track station and double signal it.
i know, that picture is only about the layout. i made before this for larger stations as well. but i like big rebuild projects :)

Posted: 06 Mar 2005 19:12
by Torben DH
@Cadde

I`ve tried your system out in my testgame and it seems to be working alrigth, although i hae to use a few waypoints to get the 150 trains into the main station fast enough..........

Btw checked your scenario out and couldnt help wondering why so many farms/ormines? just use the modify production values, and one factory will soon be filled there is a maximum of 18000 crates from factory/oilrig/sawmill..........

check my savegame of my testgame out........

Damn it wont upload now ill try again later