3. After programming C for a long time I wanted to learn C++ and needed a OO project to learn C++.
I was just beginning to learn C++ that time, and it's probably quite natural to use a well known language to build the core of a bigger project.
3. After programming C for a long time I wanted to learn C++ and needed a OO project to learn C++.
I was just beginning to learn C++ that time, and it's probably quite natural to use a well known language to build the core of a bigger project.
I will forward it to the TEempire Development forum.Hajo wrote:Zuu, I wanted to post a message to the Transport Empire forum. You talked about passenger pathfinding and the CPU load it cuases in Simutrans. But I'm not allowede to post there. So I write it here:
In big games there can be several tenth of thousands passengers in the game. The network can change often becuase the player keeps building. So passenger pathfinding is called fairly often, for each created passenger and for every passenger who leaves a vehicle to transfer to another vehicle. In large games this are a lot of calls due to the high number of passengers.
But since 3GHz CPUs become more and more common nowadays, the problem may no longer exist until Transport Empire is done. So you might keep an eye on the issue but I assume it's not worth spending a lot of thought in this early stage of TE development.
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