If I am not wrong, both games are written in totally different type of code.MeusH wrote:TT code is copyrighted, too. But OTTD doesn't have 100% new code, does it?
So Openttd is a totally rewritten game.
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If I am not wrong, both games are written in totally different type of code.MeusH wrote:TT code is copyrighted, too. But OTTD doesn't have 100% new code, does it?
I see it this way:MeusH wrote:I agree with the independence from TTD, but calling it copyright... You haven't re-done whole coding part, did you?
You think corporations care about that!? I want some of what you're smoking!KAH wrote:I really doubt Atari will waste money trying this in court, especially as this is a free project run by people who love the game.
Atari will care about wasting large sums of money on sueing people who can't pay them damages, I should think. It would be a lot harder for them to pretend they don't know about OTTD if someone was trying to make a profit off it; also, there might actually be some money to be found in that case.DaleStan wrote: You think corporations care about that!? I want some of what you're smoking!
Free doesn't help Atari's bottom line.
How would the location of some of the download mirrors affect the juristiction in effect over the code? AFAIK any and all possibly illegal actions took place in Sweden, so if they'll have to pursue it there. The original code is probably copyrighted (BTW, is there actually a registered copyright on it?) in the UK, so some litigation could end up there as well, but not in the US. That's a good thing, because I'm certain the methods used to write OTTD are illegal in the States, but I'm not so sure about Sweden.But Atari (or who ever owns TTD copyright, ISTR Owen(?) saying they had denied ownership) would probably go after the TTD download sites first, though rights to the OTTD codebase wouldn't be far behind. They could probably stop development (Microsoft did this to the ASF transcoding in VirtualDub 1.3c (Google knows all) and earlier), though how much of the codebase could be deGPLed is questionable.
In any case, DNSStuff reports that SourceForge is hosted in .ca.us, and most download servers are also in .us, so .us copyright laws would probably apply, regardless of the location of the authors.
IANAL, of course.
Come to think of it, doesn't LoMo do something like this? (What, you think I'm going to install it just to find out?)Akalamanaia wrote:Or You Can Stick a Notice
The Vehicles in this game have real-life names, these names are respective Copywright of their manufacturers, and the license owners, these names are here so people can relate to the vehicles. We do not take any responsibilty if the vehicle crashes into a train in game, or anything else disastrous.
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