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Posted: 25 Nov 2004 12:15
by Villem
You just have to have pink's RGB value match Loco's Company Colour Pink(Brightest or near it), get NS_37's Camera Setup File..press render, convert the 135 files to palette, then code and voi'la, now you can test it ingame.

Posted: 22 Mar 2005 18:36
by Villem
Paasky are you still making this?if you got the Model file compatible with 3dsmax i can render it.

Posted: 22 Mar 2005 19:25
by Paasky
Yes I think I still have the model, but as .gmax. I can change it into .3ds though. The model has a few flaws but they're not noticable after rendering because of the small size it'll be. I'll try to remember to make the model into .3ds tomorrow.

Posted: 23 Mar 2005 11:30
by Paasky
Damn, my 3dsmax won't start... If you have a .md3 importer for any modelling program of your choice, here the metro.md3 is:

Posted: 23 Mar 2005 13:10
by Villem
Only way i can get that to my 3dsmax is import it to milkshape, then export as obj or 3ds, but either way, milkshape likes to mess up material colors by turning everything to gray...also it takes some time for 3dsmax to start up, if it doesn't start in like 10 minutes, then its not working.

Posted: 23 Mar 2005 13:11
by d00mh4mm3r
Paasky, with your website, you have the % done, do you make this up just to keep people frm asking yo uhow far you are done... nice site, a little plain, and the copyright disclamer is hard to read... also hate to be a fuss pot, but could you spend a few more min on your car dealer ship place, ie add air vent to the roof, and side sign post of the store.. ie, holden, or ford depends on u

Posted: 23 Mar 2005 13:19
by Paasky
Akalamanaia wrote:Only way i can get that to my 3dsmax is import it to milkshape, then export as obj or 3ds, but either way, milkshape likes to mess up material colors by turning everything to gray...also it takes some time for 3dsmax to start up, if it doesn't start in like 10 minutes, then its not working.
Oh well, I'll have it as .3ds in a few moments.

d00m... whatever that letter & number mess is supposed to mean, this isn't the place to discuss that. Both Car Dealership & Supermarkets were done with LegoCad, a program where you build stuff from legos... I'll be making real models later on.

Posted: 23 Mar 2005 15:34
by Paasky
OK, here it is as a .max. It needs two texture files: black.bmp & orange.bmp. They are included in the zip.