Page 97 of 313

Posted: 19 Jul 2006 07:55
by Born Acorn
It is good, but we have no need for a Big Boy yet, but a 2-8-0 Consolidation from anywhere in North America (Including Canada) is needed.

The link to the table of things we need done/are done is here.

Posted: 19 Jul 2006 09:42
by Killer 11
well let him finish that first and then start another one Big Boy is always welcome IMO

Posted: 19 Jul 2006 10:03
by Born Acorn
Well, as the vehicles are remakes of the original vehicles, and there is no Big Boy in the original vehicles, then a Big Boy won't be required. There are, however, many other vehicles that need doing.

However, I don't see why a Big Boy could replace the "Wills 2-8-0" other than the fact it may mess up the gameplay. Having such a powerful locomotive so early may mess it up.

Posted: 19 Jul 2006 10:39
by Killer 11
Born Acorn you talk like there will not be any addons if he likes bigboy and it's nearly done why throw it away he may finish it then do other stuff and when someone does a project that will include bigboy he may use his model to save time...

Posted: 19 Jul 2006 10:40
by Aracirion
yeah, I thinkn motivation is better if you can do what you like than if you have to do something else .. I am happpy about every model ... looks promising...

Posted: 20 Jul 2006 08:01
by Born Acorn
About Processor's graphics on the wiki, He's been advised to come here for constructive criticism (such as following all them standards). Does he even speak English? Did he even use blender?

Done with exams!

Posted: 22 Jul 2006 04:29
by SunnyBoy
We'll luckly im done with my exams, so now Im back to work.
I've made some little modifications. I think it is kinda done, i don't know what else to add to it.

Any suggestions?

Posted: 22 Jul 2006 12:19
by CryingCorvus
did your building still has no entrance? or its just me?

Posted: 22 Jul 2006 12:33
by gigajum
CryingCorvus wrote:did your building still has no entrance? or its just me?
futuristic building -> futuristic technics -> they beam themself inside the building :D

Posted: 22 Jul 2006 12:35
by richk67
Looks very good. I would still prefer to see two cross bridges to the left hand tower. Would just give that stronger look.

It does need an entrance hall... perhaps a small glass fronted circular room with doors at the bottom of the support tower. Also use footpaths and landscaping on the base tile; eg. flower beds, fountains etc. Its a prestigious building; it would have these.

If nothing more happens though, I still think it looks great.

Posted: 22 Jul 2006 17:11
by SunnyBoy
CryingCorvus wrote:did your building still has no entrance? or its just me?
I think the entrance is inside the right yellow tube. Maybe if I add a door on the base of that tube will make it more realistic.
richk67 wrote:Looks very good. I would still prefer to see two cross bridges to the left hand tower. Would just give that stronger look.
The original building didn't have the two cross bridges on both sides, and besides, the name of the bulding it's "Hanging Glass Bulding" so it's supposed to be hanging from the top (although it is very unrealistic).

Posted: 22 Jul 2006 20:16
by Korenn
perhaps a transparant glass tube coming out of the bottom to that pedestal containing a glass elevator as the entrance?

Posted: 23 Jul 2006 05:48
by SunnyBoy
An almost complete new sight of the building. I think it's pretty simple now, very sober.

What do you think?
PS: i've made a door on the right tube, but it seems not to be render. I'll add some more detail and i'll render it again.

Posted: 23 Jul 2006 12:02
by CryingCorvus
Now it looks really better and more possible to exist. Im waiting for doors rendering:D

Posted: 23 Jul 2006 13:12
by Born Acorn
It looks a lot more like the original too! :wink:

Posted: 23 Jul 2006 20:28
by Sellu
Altough I enjoy reading this topic, I would like to see some concrete results with new 32 bit engine like coding etc. Has there been really any progress on that matter for past 6 months or are people just modelling and modelling on good will that new graphics engine will be out someday?

Posted: 23 Jul 2006 20:29
by Born Acorn
egladil is working on the engine.

Posted: 23 Jul 2006 22:55
by eXZire
Ben_Robbins_ wrote: eXZire: Aint got any more renders at moment, Its made up of 3 differnt water channels placed ontop of each other. Sadly i couldnt link the water ways as the wierd bends would mess up the lighting and be obvious by tone.

Anyhoomes, I worked on some other stuff...I'm trying to texture them in blender wich is hell i have decided...hopefully i will progress shortley.
Ah well, nice work nonetheless ;)

Posted: 23 Jul 2006 23:47
by Born Acorn
BerberJesus wrote:Here is my new 1x1 „Stumpy“. What du you mean?
(rendered by the new lightsetting)

Image
For everyone's information. - This is Chris Sawyer's house.

Posted: 24 Jul 2006 17:11
by ISA
Born Acorn wrote:For everyone's information. - This is Chris Sawyer's house.
/me know! :)