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Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 03 Sep 2008 23:05
by Red*Star
Yeah, really nice to see how the project is getting closer and closer to "final" release.
One question, though: I've noticed in the Wiki that the docks are done, but as author there are Zephyris/buttercup mentioned. My question is: Which version is currently implemented in the grf files? My version, which is ready for some time now (see:
https://www.tt-forums.net/viewtopic.php? ... start=1760) or the other one? I guess the Z/b one?
Then, since I've done the oil rig and the ship depot I thought it would be a good idea to have the docks in a consistent style with the other nautic sprites. Also, I personally find the other version of the docks from Z/b a little bit "boring" or "monotone" (sorry, I don't want to step on anybodies feet, that's just mho) compared to the docks I've announced earlier:
Another thing: I've probably got some free time on the weekend and would like to draw some things for OTTD. Could you send me the large version of the files with the "what-is-done"-markers, Zephyris? (Esp. ### "Sprites Done 2008-09-02.png")
So I could check what exactly still needs to be done? Would be nice

Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 03 Sep 2008 23:29
by Zephyris
Ive made a second large explosion, again this one needs a couple of intro frames... Its not the mushroom cloud style of the old one, but I never liked that!
I've noticed in the Wiki that the docks are done, but as author there are Zephyris/buttercup mentioned. My question is: Which version is currently implemented in the grf files?
I completed dock graphics in the style of the locks just before you posted yours, with the added advantage of perfectly matching the locks. I would be happy to include either set but personally think it is better to have the locks match the docks...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 04 Sep 2008 01:48
by Gremnon
The OpenGFX Infrastructure 0.4 is giving 'Fatal: unexpected sprite' with the latest openttd nightly.
Edit: r14228, if that helps.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 04 Sep 2008 08:41
by Zephyris
Red*Stars company statue and two parks...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 04 Sep 2008 09:54
by Zephyris
And the church...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 04 Sep 2008 09:59
by Gremnon
Gremnon wrote:The OpenGFX Infrastructure 0.4 is giving 'Fatal: unexpected sprite' with the latest openttd nightly.
Edit: r14228, if that helps.
Screenshot of it, just on the off chance it makes any useful sense to someone.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 04 Sep 2008 10:04
by Zephyris
And the last bits of the office block with a lift...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 04 Sep 2008 10:48
by Purno
Gremnon wrote:Gremnon wrote:The OpenGFX Infrastructure 0.4 is giving 'Fatal: unexpected sprite' with the latest openttd nightly.
Edit: r14228, if that helps.
Screenshot of it, just on the off chance it makes any useful sense to someone.
FYI: He reported a similar issue about the Metro Tracks GRF, so my guess it's OpenTTD's new nightly.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 04 Sep 2008 10:56
by Gremnon
I'm not so certain, myself. I won't cross-post, I left my suspicions in the 2cc set thread.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 04 Sep 2008 10:59
by Zephyris
And two toyland trees, the blue on the first four cone trees should be CC, might need some pixel tweaking...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 04 Sep 2008 11:03
by CommanderZ
What about setting up a poll about the docks graphics?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 04 Sep 2008 11:18
by Zephyris
A poll would be good, yes.
And another tree...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 04 Sep 2008 12:49
by Zephyris
And the warehouse...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 04 Sep 2008 13:57
by Zephyris
and a teapot...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 04 Sep 2008 14:14
by Digitalfox
Today seems to be a nice day for you Zephyris
Keep it up

Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 04 Sep 2008 16:08
by DeletedUser5
Great graphics, Zephyris.
Really it must be your day.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 04 Sep 2008 17:13
by FooBar
Purno wrote:Gremnon wrote:Gremnon wrote:The OpenGFX Infrastructure 0.4 is giving 'Fatal: unexpected sprite' with the latest openttd nightly.
Edit: r14228, if that helps.
Screenshot of it, just on the off chance it makes any useful sense to someone.
FYI: He reported a similar issue about the Metro Tracks GRF, so my guess it's OpenTTD's new nightly.
Guess who coded the latest version of the Metro Tracks. And guess who last touched the Infrastructure grf when he added the tramtracks...
I'd better look into that then
EDIT: I only touched Infrastructure 0.6, not 0.4. So I
might look into that

Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 04 Sep 2008 17:23
by Red*Star
Zephyris wrote:I've noticed in the Wiki that the docks are done, but as author there are Zephyris/buttercup mentioned. My question is: Which version is currently implemented in the grf files?
I completed dock graphics in the style of the locks just before you posted yours, with the added advantage of perfectly matching the locks. I would be happy to include either set but personally think it is better to have the locks match the docks...
I could also do the locks in a style similar to the docks... do you think that idea rocks? ^^
CommanderZ wrote:What about setting up a poll about the docks graphics?
That's also an option. How to make one?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 04 Sep 2008 18:03
by buttercup
Perhaps it would help if people could see them side by side...

- docks.png (11.87 KiB) Viewed 8705 times
I am slowly but surely doing all the new buildings/trees Zephyris recently posted (as well as the bridges, which are taking longer than I thought).
Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 04 Sep 2008 18:18
by FooBar
How about a combination of both?
Let the sides of Red*Star's dock match Zephyris' dock and change the surface in a way that one can connect a road smoothly to the dock.
And now for something completely different:
Bugfixed version of newInfrastructure.