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Posted: 08 Jul 2006 19:22
by Ben_Robbins_
If you pan from top/left/right etc. views, you will find yourself in the User view. None Perspective, Orthographic, and user view are all the same thing.

(Hitting 'u' in the perspective window will take you there also)

If you set up a camara for the render, then the 'orthographic' option is at the top of the modify options.

Posted: 08 Jul 2006 21:14
by SunnyBoy
I've setup the camera to work with that orthographic option. Im not quite sure of what it does but now it seems to be more difficult to move in the 3d space, although the Perspective viewport remains as it was.

So here it is, and I added some colour. I need to tweak a little bit more the windows, cause the top of the building ain't glass. I really don't like colorfull things, I preffer sober designs.
Offcourse the dark grey plattform on the floor will have some detail.

Posted: 08 Jul 2006 22:14
by Ben_Robbins_
It's progressing really well. I agree, saturating things with colour can look a bit overpowering and not very realistc. Its harder to move around because you are moving the camara. Just set the view to something else, such as perspective ('p'). From max, you can render fine just from user view if you don't want to set up a camara for it. ('u')

Posted: 09 Jul 2006 01:25
by gkirilov
SunnyBoy, i don't know why .... but the building looks like a bulb to me. I mean the (glass)thing in the center.
Otherwise it looks cool.

Posted: 09 Jul 2006 03:26
by SunnyBoy
Here's my last update, as gkirilov said, it looked like a bulb, so I change several things.

Take a look.. I can't seem to get a nice effect to the windows, if anyone has any cool ideas about it please tell me.

Thanks!!

Posted: 09 Jul 2006 08:04
by Purno
That horizontal tube ending in the windows, seems like a complicated, expensive, unstable and unwanted construction. At least, if it was Real Life.
Besides, it seems there are no horizontal tubes on the other vertical pillar, or am I wrong?

Nice building tho.

Posted: 09 Jul 2006 09:48
by Red*Star
Uuhmm... and the original

Image

is not unstable, Purno?

SCNR ;)


btw: Looks good, SunnyBoy. Still a little lack of details, but apart from that: cool remodeling of the hanging glass building.

Posted: 09 Jul 2006 10:11
by seifip
SunnyBoy wrote:I've setup the camera to work with that orthographic option. Im not quite sure of what it does but now it seems to be more difficult to move in the 3d space, although the Perspective viewport remains as it was.

So here it is, and I added some colour. I need to tweak a little bit more the windows, cause the top of the building ain't glass. I really don't like colorfull things, I preffer sober designs.
Offcourse the dark grey plattform on the floor will have some detail.
I think that this model was much better that the new one... It were much cleaner and looked modern )

Posted: 09 Jul 2006 10:20
by Aracirion
hmm I never liked this building ... how do you get in anyway?

Posted: 09 Jul 2006 11:23
by Born Acorn
I think there may have to be a elevator to get up the closest yellow tube, and then into the main tructure through the two entrance yellow tubes.

But fire escape rules in health and safety standards will not be met. :wink:


Purno was just dissing the actual building design, Red*Star, not Sunnyboy's graphics. It is an unrealistic design, but gets the message across that it's the future.

Posted: 09 Jul 2006 22:22
by Field-Mouse
Its not supposed to be entirely realstic is it?? Since its a game and all.. with a depot the size of a big bathroom, having room for mammoth trains.. :) Anyways, I really liked the improved version of your first model there.. I must say I dont like your latest one that much, the other one however, was really great! :D
Nice work anyhow :)

Posted: 10 Jul 2006 02:17
by WWTBAM
i prefer the latest one, i think adding a yellown nob where the wires its hanging from meet the roof would be good as thats how the orignal is.

Posted: 10 Jul 2006 10:45
by Aracirion
I made the window somewhat darker ... that better?

Image Image

Posted: 10 Jul 2006 11:42
by richk67
SunnyBoy wrote:Here's my last update, as gkirilov said, it looked like a bulb, so I change several things.

Take a look.. I can't seem to get a nice effect to the windows, if anyone has any cool ideas about it please tell me.

Thanks!!
Looks really good. Couple of suggestions; I think it would look more "buildable" if the upper corridor also had a collar around the main tube. Alternatively, have the upper corridor in glass too.

Secondly, I would expect it to be symmetrical - having corridor links to the second support column to provide a bit more rigidity in the structure. As it is, it looks like it would be vulnerable to twisting in winds.

Posted: 10 Jul 2006 14:34
by Alinator
Aracirion wrote:I made the window somewhat darker ... that better?
Are there glasses in the Windows? Looks a bit empty behind them.

I have the same problem: modeling the inside of the building...

Posted: 10 Jul 2006 14:35
by Field-Mouse
Im allmost finished with my building now, but Im having trouble importing it in blender due to my hardware. It takes waaaaay to long. Importing a 50 mb obj file to blender took about an hour or so, but my file is 255 mb (its gonna be bigger when im finished, Im afraid) and my computer ran out of memory trying to import it.
I have a P4 3.6 ghz and 1 gig of ddr2 ram and raided sata drives. Is anyone sitting on a super computer or something really really fast who perhaps could import it for me??

BTW, great bank :D Yeah, inside would probably need to be modeled I´d say.. And I think u should put in "spröjs" in the windows, not sure what they are called in english, but those that seperate a window into several segments.
http://images.google.se/images?q=tbn:VP ... trinpo.jpg

Posted: 10 Jul 2006 15:43
by richk67
Alinator wrote:
Aracirion wrote:I made the window somewhat darker ... that better?
Are there glasses in the Windows? Looks a bit empty behind them.

I have the same problem: modeling the inside of the building...
I think the portico is out of proportion with the rest of the building. As a 2x1, I dont think you can fit in the scale of something like the Bank of England facade, it will have to be smaller and simpler.

Re: Sizes...

Posted: 10 Jul 2006 17:55
by seifip
Aracirion wrote:we had the discussion about airport sizes.... I just tried to see how big the planes are going to be ... I'd love to see big planes .... :roll:

with the large differences between big and small planes, if small planes needed less space on the airport, that would be a further incentive for using small planes (now the big ones are way too good)
I think it would be surely cool... Small planes would use one "tile" and bigger planes 2 or even 3 tiles... Also it would be better to make 2 types of planes - "passangers/mail" & "cargo"... Cargo planes would stop at another place, near some boxes...

Posted: 10 Jul 2006 19:13
by Ben_Robbins_
Alinator: Thats a very nice building that has all the features of the original, but i think the texturing is very bright. I recon it would look better if it was slightly softer on the colour variation. Is the green roof, green from copper oxidizing? (copper carbonate or whatever), cause its very bright

Aracirion: Looks a lot better with the windows like that I recon, it gives the inpression of seeing threw the glass onto some curtains behind. The left hand building is my favorite definatly.

Posted: 10 Jul 2006 22:47
by SunnyBoy
Im taking notes of all you've said. This week is kinda complicated (several final exams), maybe on friday I'll keep the work with it.

Appart from that, I wanted to ask you all if you think it would be a good idea to make a more realistic entrance to the building.
I've made a quick sketch for you to imagine what's on my mind.
I'ts like a crystal tube with a little lobby on the entrance.

I think that will become great for the model (more detailed) but I don't know how far from the game's original design you are willing to see.