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Posted: 06 Jul 2006 23:12
by DeletedUser21
Certainly looking good, how would it look like (animated ofcourse) if you lay it 3 x 3 ?
I don't have the software to do it myself, perhaps someone else can do it?

(If he/she is as curious as I am.

)
Posted: 06 Jul 2006 23:45
by Ben_Robbins_
I have a sort of set, but its not 3x3...i would do it again, but softwear has packed in as per usual...
I can see some wierd faults at the moment, but Ive watched it too much to really evalute it.
Posted: 07 Jul 2006 00:30
by lowman
Ben_Robbins_ wrote:I have a sort of set, but its not 3x3...i would do it again, but softwear has packed in as per usual...
I can see some wierd faults at the moment, but Ive watched it too much to really evalute it.
Oddly....hypnoitc....
Personally I would rate it as 'good enough', and short of building some sort of proceedual engine for animated water (which I don't think would be worth the effort), probably the best anyone could do.
Only suggestion is to stagger the tiles, that is instead of tiling like this:
x x
x x
stagger them so that every second row has a half tile offset
Posted: 07 Jul 2006 08:30
by Field-Mouse
I think u have to remember that THIS IS TT!
Its a game, and its not supposed to look natural.. If it is, I wont play it when finished :S I hope you will add the dark outlines of the tile to it too. This is a game and nothing else, remember that.
Anyways, its good looking water, and its supposed to look tiled, according to me.
Oh, BTW, does anyone have a nice pavement texture available..?? I could allways try making one myself, but perhaps if anyone has a good one..
Posted: 07 Jul 2006 11:04
by ZxBiohazardZx
Reuben wrote:Would you like some planes?
I'm new to openTTD, I've used it for nearly a week now, and am still battling the infamous DeSync Error. while trawling the forums for answers (which i found) i happened upon this thread, and thought I'd share with you some of my planes. I use x-plane flight simulator, and build jets for it, which are very accurate (have access to the vector based plans in the operating manuals for the real things). "x-planers" are starting to use blender for the 3D work (traditionally we used the app provided with the sim) and so have copies of my 747's (i have the pax version too, but the server with all the pics is down), and 767's in .blend files, all textured up
WOW:| they are GREAT!
and also the stadium and the other things look great!
Posted: 07 Jul 2006 11:18
by Ben_Robbins_
Iowan: I can't stagger the tiles, that would involve changing the entire game. I just made 16 sprites to go over the current 16 sprites. If it gets changed in the future then hopefully a more random texutre can be made.
Field-Mouse: The sea doesnt have grid lines on it. I posted a pavement texture just 2 pages ago...as a proposed standardised one...(awaiting respones, or better texture)
1/5th of the way down (
http://www.tt-forums.net/viewtopic.php? ... start=1800 )
http://www.tt-forums.net//files/paving_slabs_109.jpg
Posted: 07 Jul 2006 14:54
by Field-Mouse
Ben Robbins: yeah, i saw that one

and its a good texture, but its not the kind of pavement im looking for :S My english is perhaps not the best, so maybe pavement is not the correct word.. I mean the kind of "pavement" or whatever that cars drive on, the kind you find on roads..
Posted: 07 Jul 2006 15:52
by Prometeusz
Asphalt?
Posted: 07 Jul 2006 15:53
by richk67
Tarmac is the road surface.
Ben: To me the only problem with that paving is that it is not the style used for UK pavements. We use a larger slab, about 3ftx2ft, and lay them so that there is an overlap from one layer to the next:
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Posted: 07 Jul 2006 15:55
by Ben_Robbins_
road/tarmack/cement? When altaken does the road graphics, i think it would be best to use the same texture for the aditional road bits that fall onto other tiles.
I took a photo a while ago looking down at a road edge, if this is of any help.
<EDIT> Richk67: I would say that the 'overlapping' layout is no more common that the square layout. I made up that texture from a photo of what i consider the most common paving around. The size of the slabs can be varied easily. I'll work on an 'overlapping' one, similar to the style in the attached photo, but i thourght that was less common personally.
Posted: 07 Jul 2006 16:07
by Field-Mouse
Hmm, I guess I should have borrowed the skylift when we had it here today, to take some good shots of some "tarmac"

but I didnt
If anybody cares at all: In Sweden the sidewalks are often made of the same materials as the road, tarmac. Sometimes they use slabs like the ones you´ve posted, but not often (only in city centers).
Posted: 07 Jul 2006 16:18
by Ben_Robbins_
hmm...It seems I already did a slab texture where they 'overlap'
Field-mouse: These sorta sidewalks are only found in towns/city centers. In villages the pavements are sort of the same as the road, just less compact and worse for skating on.
<Edit>...just realised that has some lame bits, so changed it
Posted: 07 Jul 2006 16:35
by Field-Mouse
Nice! I would say that looks very good.
I was just surfing about on the net and found a screen of locomotion, and then it hit me: I hope this doesnt ruin the transport tycoon idea the way locomotion did, I mean, I hope that when this is finished, it wont SUCK as bad as locomotion did

We should keep an eye out and keep away from whatever made the game so boring.
Its a while since I played it though, so I dont really remember the features, and what made it so boring...
Posted: 07 Jul 2006 16:40
by richk67
Ben_Robbins_ wrote:hmm...It seems I already did a slab texture where they 'overlap'
Field-mouse: These sorta sidewalks are only found in towns/city centers. In villages the pavements are sort of the same as the road, just less compact and worse for skating on.
Hmm... square slabs tho. The "normal" slab pavement I think of is probably less used today in modern city centre redevelopments. I see them everywhere - and trip over them often

Posted: 07 Jul 2006 17:09
by Ben_Robbins_
hmm, where north are you from, casue I made that texture from a photo I took in middlesbrough, wich is very much north. I looked threw google images for ''paving slabs'' and there all square on there. (except some wierd ones).
If these rectangular ones are similar to either of the 2 textures i posted, but just different in length, then just stretching them is easy.
If not, next time your on your way down to the floor, could you grab an example photo?
Posted: 08 Jul 2006 15:30
by Thalass
I think perhaps he means the concrete that's poured on-site, rather than the older methos of pre-made slabs like that.
Depends on where you are, I suppose. Older suburbs in Perth (Western Australia) still have the older slabs, but newer ones have the footpaths poured on-site at the same time as the curbs are, iirc.
It's still a great texture, though.

My "Hanging Glass Building"...
Posted: 08 Jul 2006 18:23
by SunnyBoy
If you didn't please check my old post with the 1st preview of this render
HERE.
Now im concerned that someone did this building, as I said in the other thread I checked the Wiki and it was unclaimed but nevermind.
Here is my lastest preview, i added a lot of detail in comparison of the 1st one. For you who don't know, i'm working with 3DsMax 8 and im planning to adjust the model to blender.
I've been exporting it to blender and it goes quite well (without textures), I'll need some help with scaling objects (if someone can giveme a tutorial link or sth ill thank a lot!) and texturing.
No more talking, here it is...
Posted: 08 Jul 2006 18:29
by Purno
You know, that building looks terribly unstable.
Nice model tho.
Posted: 08 Jul 2006 18:46
by Ben_Robbins_
It looks a lot more modern than crazy's exsisting model. Maybe it could come in at a later year in the game?
Looks good, but could it be rendered in user/orthographic/none perspective view for easy comparisons?
Posted: 08 Jul 2006 19:16
by SunnyBoy
By "orthographic" you mean this?
If not please tell me, Im not familiarized with that term (imagine me like Mr. Burns looking up for the word recycle in his mind).
And yeah, it looks quite futuristic, personally I don't like that kind of structures, maybe ill touch it a bit to look more "nowdays".