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Posted: 10 Sep 2005 13:58
by michael blunck
> If you build a station next to a brewery it calls it "[town] Mines".

Its "substitution type" is the coal mine.

regards
Michael

Posted: 10 Sep 2005 14:10
by cornelius
michael blunck wrote:Its "substitution type" is the coal mine.
I guessed as much! I suppose there's no way around that, or you would have used it ;)

Posted: 15 Sep 2005 00:08
by lobster
ah, new update on the site. very nice.

Posted: 15 Sep 2005 20:52
by Geo Ghost
Yipee!
New stations update! :D

Posted: 15 Sep 2005 21:20
by lobster
indeed, although i'm wondering when he'll add those awesome-looking freight stations.

Posted: 15 Sep 2005 22:03
by Siema
And when DBSetXL 0.83 will be relesed, with those 'awsome-looking' trains... but we shouldn't ask... :roll:

Posted: 15 Sep 2005 22:15
by lobster
true, otherwise someone *cough*Raichase!*cough* will come by and say: when they're ready. :wink:

Posted: 16 Sep 2005 15:21
by Geo Ghost
I cant wait to see that big Terminal station, but all good things come in time i suppose :D

Posted: 18 Sep 2005 00:30
by lobster
hmmm, a minor glitch, error, bug, or whatever name you'd like to call it.

Posted: 18 Sep 2005 08:04
by michael blunck
That´s a know incompatibility with that bridge .grf using up nearly all toyland sprites.

Either disable one of the incompatible .grfs or wait until all .grfs have been modified to use the patch´s "ressource management".

You may disable the tinted glass effect (i.e. "newgrf/newstats[w].grf 1") although I´m not sure if that´ll help.

regards
Michael

Posted: 18 Sep 2005 09:50
by lobster
ah, allright... well, i'm trying to get a new bridgeset underway, so i can disable it safely. :) thanks.

aAAaboooOO

Posted: 26 Sep 2005 16:53
by darkdeath
aAAaboooOO,
some good graphix out there must chek them out ;)

Posted: 01 Oct 2005 02:26
by wallyweb
Michael ... Are there any plans to have the passenger liner in the ship set modified to accomodate tourists, perhaps as a refit option?

Cruise ships are a big business these days catering to tourists and seeing as you already have the graphic, hopefully a refit option would be possible.

Regards,

Wally

Posted: 01 Oct 2005 08:29
by maxcbc
for the fishing ground cound't you make it accept ships like the oil rig does?

Posted: 01 Oct 2005 08:38
by Rob
You just have to place a bouy next to it, while holding the CTRL-key.
You also need to have "morebuildoptions.enhancedbouys on" in your ttdpatch.cfg for it to work.

Posted: 01 Oct 2005 08:51
by michael blunck
Are there any plans to have the passenger liner in the ship set modified to accomodate tourists, perhaps as a refit o
ption?

ATM, this should/could be done by George´s petrol&tourists .grf itself by simply modifying the cargo bit mask of the liner.

regards
Michael

Posted: 01 Oct 2005 11:04
by wallyweb
michael blunck wrote:
Are there any plans to have the passenger liner in the ship set modified to accomodate tourists, perhaps as a refit o
ption?

ATM, this should/could be done by George´s petrol&tourists .grf itself by simply modifying the cargo bit mask of the liner.

regards
Michael
One grf can modify the properties of another grf?
As in NewCargosPetrolTouristsw.grf can modify the Action 0 properties 18 & 19 of the liner in newshipsw.grf?

Posted: 01 Oct 2005 13:44
by michael blunck
> One grf can modify the properties of another grf?

Yes, no problem. E.g. "newcargo[w].grf" modifies properties of DBXL, CargoSet and NewShips.

regards
Michael

Posted: 02 Oct 2005 08:29
by SkeedR
hey michael, you said in the AUSSet that your working on the DBSetXL V0.9, i wanna know what your cooking man, i can't wait now that youve said
I don´t want to spoil the party, but guess why this feature is in the Patch? 8)
. May i ask why?

Posted: 02 Oct 2005 08:41
by Raichase
weirdy wrote:hey michael, you said in the AUSSet that your working on the DBSetXL V0.9, i wanna know what your cooking man, i can't wait now that youve said
I don´t want to spoil the party, but guess why this feature is in the Patch? 8)
. May i ask why?
That simply means that Michael wanted it to make my excellent realism guide obselete, and so he bugged Josef to do it. I imagine much money changed hands too.

:lol:

Well, I'm telling the truth about Michael wanting it in the patch first, for the same reason WH is using it.

Now, lets all get back on track (:lol:) and get back on topic.