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Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 15 May 2013 21:59
by Railwaymodeler
Funny: I've seen this three times with ISR, and never with any other station set. Could just be coincidence then, as ISR and DWE are my main industry station GRFs.

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 21 May 2013 13:14
by alluke
Suggestion for few tiles that would allow building nice small stations.

-Ramp tile without rail (mod from the current ramp tile)
-Single-sided ramp (remove the other ramp from the current tile)
-Single-sided platform (same as above)

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 22 May 2013 08:43
by mart3p
Hi alluke. Thanks for the suggestion. :)

I like the idea and it would be fairly easy to do as it uses mostly existing sprites.

Your mock-up shows high platforms on the front side of the tracks, it would also need tiles with the high platforms on the back side. The same for the ramps. It would also be nice to have some of these tiles with offices. Again, this would require front and back high platform varieties.

I have put your suggestion on my list of ideas for possible inclusion in the future. :wink:


Railwaymodeler wrote:I was going to expand a station made using the ISR set, the mineral unloader, and OpenTTD crashed as soon as I placed the station tile.
Rubidium has now fixed this issue (OpenTTD r25251). I'm hoping it will be included in 1.3.1-RC2.

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 29 May 2013 11:13
by mart3p
I've been experimenting with some changes to the ISR ground overlays. The existing graphics have a few issues particularly with snow. Here's a comparison between the old and new graphics, any comments are welcome. :wink:
ground overlay mod grass.png
ground overlay mod grass.png (16.05 KiB) Viewed 3434 times
ground overlay mod snow.png
ground overlay mod snow.png (22.92 KiB) Viewed 3434 times
ground overlay mod desert.png
ground overlay mod desert.png (12.72 KiB) Viewed 3434 times

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 29 May 2013 11:19
by planetmaker
I guess the texture changed slightly. But I can't really say that one is better or the other.

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 29 May 2013 12:17
by JacobD88
Personally i prefer the new 0.9.0 ones; they are much finer textures than the rather "rocky" older ones :))

Thanks for your continued efforts with this set :bow:

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 29 May 2013 12:44
by Pingaware
I'd agree. The new textures do look noticeably better to my eye.

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 29 May 2013 12:50
by YNM
Depends on ones taste I guess... but it's up to what you want them to be, concrete, fine grounded stone, rough stone, or even sand ?

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 29 May 2013 13:20
by George
mart3p wrote:I've been experimenting with some changes to the ISR ground overlays. The existing graphics have a few issues particularly with snow. Here's a comparison between the old and new graphics, any comments are welcome. :wink:
Did you try it with xUSSR Railway set?
http://bundles.openttdcoop.org/xussrset ... es/LATEST/

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 29 May 2013 14:28
by mart3p
Thanks for your comments everyone. :)
Yoursnotmine wrote:Depends on ones taste I guess... but it's up to what you want them to be, concrete, fine grounded stone, rough stone, or even sand ?
I've always considered them to be compacted gravel.
George wrote:Did you try it with xUSSR Railway set?
Yes I did, here you are...
ground overlay 0_8_2 xussr snow.png
ground overlay 0_8_2 xussr snow.png (31.3 KiB) Viewed 3353 times
ground overlay 0_9_0 xussr snow.png
ground overlay 0_9_0 xussr snow.png (33.43 KiB) Viewed 3353 times

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 29 May 2013 14:35
by YNM
mart3p wrote:I've always considered them to be compacted gravel.
Compacted gravel would be smoother... so I guess that's the direction you take with the new ones.
Keep it up that way, then... (maybe you want to put disclaimer in the NewGRF description, so no protester ?)

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 29 May 2013 21:33
by mart3p
Thanks again for the feedback everyone. The new ground overlays are going in. :)


A week ago I sent PMs to all of ISR's most recent translators, asking for the new translations needed for v0.9.0. Within 3 hours I received updates for 5 languages (thanks to Wallyweb, planetmaker, Voyager One, alluke and wojteks86) and since then... nothing. :?

I realise that people are busy with other things, so no worries, but I would like to update as many translations as possible before v0.9.0 is released.

So, I'm looking for volunteers for translation into Spanish, Estonian, Dutch, Russian, Hungarian and Korean. It's just ten strings and they should all be simple ones to translate. See the attached file. And to maintain consistency, have a look at the existing translations for your language here.

Any new languages would be welcome as always. You can find the latest "ISR strings GB.txt" file here.


Edit: Spanish update received, thanks maquinista.
Edit: Russian update received, thanks George.
Edit: Korean update received, thanks Telk.
Edit: Dutch update received, thanks Foobar. :)

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 30 May 2013 09:40
by GunChleoc
1 * 1 04 04 FF 01 ROAD_CROSSING C5 "Road crossing" 00
Is that an intersection between 2 roads, or something else crossing the road? If so, what?

ETA: Translation into Scottish Gaelic. The string above might still have to be fixed.
text_GD.zip
Translation into Scottish Gaelic
(1.94 KiB) Downloaded 80 times

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 30 May 2013 10:38
by Voyager One
mart3p wrote:Any new languages would be welcome as always. You can find the latest "ISR strings GB.txt" file here.
Sorry but where in the repo is the Croatian file I've previously done? It has no sense to translate all over again, I'd just update the Croatian file...

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 30 May 2013 11:02
by mart3p
Hi GunChleoc, thanks for the translation. :)
GunChleoc wrote:
1 * 1 04 04 FF 01 ROAD_CROSSING C5 "Road crossing" 00
Is that an intersection between 2 roads, or something else crossing the road? If so, what?
The "road crossing" is a road crossing the track. It could also be a "level crossing" in English but I didn't want to call it that as it's only eye-candy, road vehicles can't actually cross there.

Voyager One wrote:Sorry but where in the repo is the Croatian file I've previously done? It has no sense to translate all over again, I'd just update the Croatian file...
The current Croatian file is here. It should be up to date, nothing has been added since your update last week.

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 31 May 2013 06:42
by Voyager One
mart3p wrote:The current Croatian file is here.
A-ha! I was looking for a .txt file, no wonder I didn't find it.

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 31 May 2013 19:34
by SwissFan91
It might sound a bit stupid - but how do the stations look with just full snow coverage? I know there is the balance between realism and gameplay - but when snow falls on open spaces of concrete like that in real life it would simply cover it rather than leave this patchy effect. Don't get me wrong, it still looks good, but perhaps it could be used for the snow transitions and a full snow tile could be used for this?

Perhaps even some vehicle tracks could be added to vary a full snow tile so it doesn't blend in to the ground too much.

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 31 May 2013 20:19
by mart3p
SwissFan91 wrote:... when snow falls on open spaces of concrete like that in real life it would simply cover it rather than leave this patchy effect.
It would initially but the bulk of the snow would soon be cleared so that the station could continue normal operations. :wink:

Also, the snow is not part of the ISR ground overlays. The overlays have transparency so that the snow ground tiles show through. It is the same overlays that are used over grass, snow or desert.

I have considered the possibility of ground tile snow transitions but the problem is this would only work for non-track tiles. The track tiles used with the low level platforms are only available in no-snow or full-snow.

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 01 Jun 2013 11:18
by Voyager One
SwissFan91 wrote:full snow coverage
OTOH, people do have a tendency to clean snow from train platforms... :mrgreen:

Re: [UNIV] ISR - Industrial Stations Renewal

Posted: 01 Jun 2013 12:40
by juzza1
Voyager One wrote:OTOH, people do have a tendency to clean snow from train platforms... :mrgreen:
A snowplow etc. tends to leave a layer of dense snow/ice on roads and platforms. Sometimes sand or fine gravel is applied on top of the snow to increase the traction of vehicles. Completely removing this layer is generally not necessary, so in my opinion, platforms should be fully snow-aware.