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Re: North Korean Set - latest update 07/04/2021
Posted: 24 Apr 2021 20:06
by Erato
sudosu wrote: 24 Apr 2021 19:44I found something weird though: when loading the North Korean Trams Set, it seems to influence the buying and running cost of train vehicles.
Thanks for telling me. Switching the order of the NewGRFs should fix this. I'll upload a definitive fix when I next update the tram set.
Re: North Korean Set - latest update 07/04/2021
Posted: 25 Apr 2021 00:18
by Fredinho
So, I'm using the North Korean Track Set with American Bridge Replacement Set, and though I feel it makes sense that they don't work together, I wonder who I am to blame that the bridges look so brown

Re: North Korean Set - latest update 07/04/2021
Posted: 25 Apr 2021 00:54
by Erato
Fredinho wrote: 25 Apr 2021 00:18
So, I'm using the North Korean Track Set with American Bridge Replacement Set, and though I feel it makes sense that they don't work together, I wonder who I am to blame that the bridges look so brown
I made the bridge sprites so they work nicely with Auz bridges.


These bridges match the bridges on pictures in North Korea the best.
I've received this remark a few times now, so I'll see what I can do to make it work with U&Bridges, and most other bridge sets.
Re: North Korean Set - latest update 07/01/2021
Posted: 25 Apr 2021 14:25
by Erato
For the NewGRF competition, I've decided to make a landmark set.
DPRK Objects 1.0 - 25/04/2021

The first release has 3 landmarks: the Juche Tower, the Ryugyong hotel and the Arch of Reunification.
The Ryugyong hotel is significantly smaller than it is IRL. At the same scale as the Arch of Reunification, it would have been 9x9 tiles, and it would have been 630 px tall. I instead decided to go for a 3x3, and 170px tall.
Re: North Korean Set - latest update 07/04/2021
Posted: 26 Apr 2021 09:33
by Erato
Quick translation fix by TELK.
DPRK Trains 1.14.1 - 26/04/2021
Changelog:
Fixed: Korean translation
Re: North Korean Set - latest update 07/04/2021
Posted: 26 Apr 2021 09:48
by Erato
Another translation by TELK. Also a small edit, I doubled the speed limit on most vehicles.
DPRK Road Vehicles 2.3.1 - 26/04/2021
Changelog:
Changed: Speed limit doubled
Translation: Korean
Re: North Korean Set - latest update 07/04/2021
Posted: 26 Apr 2021 13:13
by Erato
Another translation by TELK. And a requested feature. The track set now works with U&Bridges
and Auz bridges.
DPRK Tracks 1.8 - 26/04/2021
Changelog:
Added: Parameter to change if bridges have ballast
Translation: Korean
Re: North Korean Set - latest update 26/04/2021
Posted: 27 Apr 2021 14:38
by Fredinho
And American Bridge Replacement Set! I'm very grateful, thank you very much.
Re: North Korean Set - latest update 26/04/2021
Posted: 24 May 2021 07:00
by Erato
Redid the code. The houses are now generated from a csv file, much like how FIRS and Iron Horse are generated. Some random switches have been moved around so expect pretty much all your houses to look different now. It's compatible, but some of the houses might look different, and you'll have to put up with "Station XYZ now accepts mail" for a bit as every single station adjusts.
DPRK Houses 2.1.1 - 24/05/2021
Changelog:
Added: Taller flats
Added: Coloured shops in flats
Translation: Korean by TELK
Changed: Most buildings now accept mail
Changed: Restructured codebase, employed templating using Python
[EDIT] Korean Translation
Re: North Korean Set - latest update 07/04/2021
Posted: 25 May 2021 23:16
by Grand Admiral Uehara
Erato wrote: 24 Apr 2021 20:06
sudosu wrote: 24 Apr 2021 19:44I found something weird though: when loading the North Korean Trams Set, it seems to influence the buying and running cost of train vehicles.
Thanks for telling me. Switching the order of the NewGRFs should fix this. I'll upload a definitive fix when I next update the tram set.
For me, switching the NewGRF order didn't change the running costs. The North Korean Tram Set seems to multiply running costs for many other NewGRFs regardless of the NewGRF list order. What works for me is using the Base Costs NewGRF (should be downloadable from BaNaNas) and loading it in last. Doing so seems to reset the running costs to normal. I usually use the Base Costs NewGRF whenever I am combining sets and find one or more of them have unintended effects on costs.
Re: North Korean Set - latest update 26/04/2021
Posted: 29 May 2021 18:21
by Erato
Yesterday I found some stuff on twitter, so of course I had to add it. I also decided to add the invisible stuff that we had a discussion about a while ago. I'd made an invisible locomotive NewGRF for narrow gauge a year or so ago because I needed it for a screenshot, and I reckoned I might as well add it to the main game. I also added the wagons that Gary came up with, which act like spacers for sidings.
DPRK Trains 1.15 - 29/05/2021
Changelog:
Added: Invisible wagons and locomotives (disabled by default).
Added: New liveries for narrow gauge diesel, RF6 and narrow gauge passenger car.
Feature: Futureproof bulk wagons for the DPRK Industry Set v2.
Changed: Red Flag 6 availability.
Re: North Korean Set - latest update 29/05/2021
Posted: 13 Jun 2021 01:44
by Erato
I finished up the first layouts of the next chain. It's getting somewhere.

Re: North Korean Set - latest update 07/01/2021
Posted: 03 Jul 2021 12:55
by Erato
I've been very busy with university work, so I didn't get nearly as far as I wanted, but we're now at the deadline for the competition so I will publish it as is. Originally I was planning on adding planes as well, but alas.
North Korean Aviation Set 1.0 - 25/04/2021

This NewGRF not only adds new airport objects, mostly compatible with the fake airport objects NewGRF, but it also adds small airports with or without depot which you can use on either end, or in the middle of a runway. Planes won't be able to use eyecandy objects, but at least your eyecandy objects can now be flown to.
TIP: use the "Jetplanes will not crash (frequently) on small airports" cheat, as these airports are small.
Re: North Korean Set - latest update 07/01/2021
Posted: 04 Jul 2021 10:36
by bassem.90
Erato wrote: 03 Jul 2021 12:55
I've been very busy with university work, so I didn't get nearly as far as I wanted, but we're now at the deadline for the competition so I will publish it as is. Originally I was planning on adding planes as well, but alas.
North Korean Aviation Set 1.0 - 25/04/2021

This NewGRF not only adds new airport objects, mostly compatible with the fake airport objects NewGRF, but it also adds small airports with or without depot which you can use on either end, or in the middle of a runway. Planes won't be able to use eyecandy objects, but at least your eyecandy objects can now be flown to.
TIP: use the "Jetplanes will not crash (frequently) on small airports" cheat, as these airports are small.
Nice please add Air Koryo fleet

Re: North Korean Set - latest update 07/04/2021
Posted: 23 Jul 2021 17:04
by Erato
Completely redid all the trams
DPRK Trams 1.5 - 23/07/2021
Changelog:
Fixed: Tramset affecting train costs
Changed: Redid sprites for almost all trams
Changed: Some lengths
Changed: Redid the KT4K
Added: Chongjin trams
Added: Wonsan Trams
Added: Tatra T3SUCS
Translation: Korean
Re: North Korean Set - latest update 26/04/2021
Posted: 31 Jul 2021 11:32
by apdc
Erato wrote: 29 May 2021 18:21
Yesterday I found some stuff on twitter, so of course I had to add it. I also decided to add the invisible stuff that we had a discussion about a while ago. I'd made an invisible locomotive NewGRF for narrow gauge a year or so ago because I needed it for a screenshot, and I reckoned I might as well add it to the main game. I also added the wagons that Gary came up with, which act like spacers for sidings.
DPRK Trains 1.15 - 29/05/2021

dprktrains-1.15.tar
It looks like I may have found a bug in the brown narrow gauge open wagon; when refitted for grain it will render wrong when full:

Re: North Korean Set - latest update 26/04/2021
Posted: 31 Jul 2021 18:24
by Erato
apdc wrote: 31 Jul 2021 11:32
It looks like I may have found a bug in the brown narrow gauge open wagon; when refitted for grain it will render wrong when full:
Thanks for reporting. It will be fixed in the next version!
Re: North Korean Set - latest update 23/07/2021
Posted: 15 Aug 2021 23:01
by sanhun
Hi, what are the graphics for trees?
Re: North Korean Set - latest update 23/07/2021
Posted: 16 Aug 2021 00:17
by Erato
sanhun wrote: 15 Aug 2021 23:01
Hi, what are the graphics for trees?
I believe that's OpenGFX+ trees
Re: North Korean Set - latest update 23/07/2021
Posted: 15 Sep 2021 11:15
by JacobD88
Using DPRK Industries v1.1 individually or with the DPRK Industries Fix I do not seem to be able to select "Extended" under any conditions
Is this because it's not implemented yet? Or is it a bug?
Looking forward to v2 regardless - the DPRK sets force me to play in different ways to typical games and I love that
Additionally, with DPRK Tracks - Can the start date for the earliest tracks be made earlier? Sometimes I use the DPRK Trains alongside the xUSSR set or other sets from East Asia which tend to have stuff from the mid 1800s
Many thanks for your continued work with this