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Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 07 Jul 2018 19:28
by Andrew350
stefino_cz wrote: Is possible to change bridgehead's ground sprites like at building or industry tiles?
Unfortunately no, the tile underneath bridge heads can't be changed, it is just a standard ground sprite. I think the only solution might be to remove the 3D grass from the top edge of that sprite, and hopefully it doesn't look too obvious.

Love your work by the way :)

Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 07 Jul 2018 21:07
by stefino_cz
Andrew350 wrote:
stefino_cz wrote: Is possible to change bridgehead's ground sprites like at building or industry tiles?
I think the only solution might be to remove the 3D grass from the top edge of that sprite, and hopefully it doesn't look too obvious.)
Yes, this is solution of this problem and it looks that there is no another way :roll:

Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 08 Jul 2018 22:12
by stefino_cz
Ground sprites fixed. It works good now :)
ground1.JPG
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ground2.JPG
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ground3.JPG
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Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 09 Jul 2018 10:06
by STD
stefino_cz wrote:Ground sprites fixed. It works good now :)
ground1.JPG
ground2.JPG
ground3.JPG
Recycled sprites look great. The new terrain graphics for OpenTTD are incredible and delightful. Thank you very much for your work. Abruptly :bow: .

Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 10 Jul 2018 09:31
by stefino_cz
Thanks a lot :)

We add an office building and made a crane, what will be used in building stages or in our future industry set.
1.png
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2.jpg
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Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 10 Jul 2018 20:57
by acs121
Incredibly great. About trains, do you plan Prague subways or trolleybuses ? It's now possible with NotRoadTypes to create electrified roads !

Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 10 Jul 2018 21:28
by stefino_cz
Yes, trolleybuses are in plan. Subways...have no idea how make them. And about NotRoadTypes - I saw it at forum but it looks like any tested mode. It will be add into basic game and there will be able to use trams and trolleybuses at same time?

Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 10 Jul 2018 21:43
by acs121
stefino_cz wrote:Yes, trolleybuses are in plan. Subways...have no idea how make them. And about NotRoadTypes - I saw it at forum but it looks like any tested mode. It will be add into basic game and there will be able to use trams and trolleybuses at same time?
For subways, you can simply make them normal trains, and make a new third rail railtype, plus a third rail with catenary railtype. Don't forget they would need to be compatible with ordinary vehicles.

For trolleybuses : Unless you use NotRoadTypes, you can't have both Trolleybus and Tramway.

Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 11 Jul 2018 07:01
by stefino_cz
acs121 wrote:For trolleybuses : Unless you use NotRoadTypes, you can't have both Trolleybus and Tramway.
Yes, but question is, when the NotRoadTypes will be add into the game? :)

Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 11 Jul 2018 10:47
by acs121
stefino_cz wrote:
acs121 wrote:For trolleybuses : Unless you use NotRoadTypes, you can't have both Trolleybus and Tramway.
Yes, but question is, when the NotRoadTypes will be add into the game? :)
As soon as possible, when NRT will be a bit stable on it's own. By that time you could have drawn many things, so let's say trolleybuses after.
Yet you can do trains and Praha subways.

Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 13 Aug 2018 09:24
by stefino_cz
We are started to remake our Train set due long vehicle bugs. It works properly now. Engines have more coloring versions as well as wagons. You can repaint it manualy by "refit" or they are changing automaticly by actualy date. In the picture with container wagons you can see that containers are put randomly.
Trains_1.JPG
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Trains_2.jpg
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Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 13 Aug 2018 09:27
by Pyoro
Jeezus. They are just amazing. If anything ever gets me to play a 32bpp game it'll probably be those :shock:

Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 13 Aug 2018 12:20
by Auge
Hello
stefino_cz wrote:We are started to remake our Train set due long vehicle bugs. ... Engines have more coloring versions as well as wagons. ... In the picture with container wagons you can see that containers are put randomly.
Only four simple letters, one of them a capitalised, and additionally one exclamation mark.

Whow!

Nothing more to say.

Tschö, Auge

Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 13 Aug 2018 13:41
by lukasz1985
Thats great. One thing I dislike is the grafitti on the passanger train.

Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 13 Aug 2018 15:37
by stefino_cz
Thanks :) We are glad that you like our set :) I hope that's posibility to upload first version at bananas in next 2-3 weeks.
lukasz1985 wrote:Thats great. One thing I dislike is the grafitti on the passanger train.
It is due real train. It was only prototype so not so many trains for taking a photo-textures. This is the reason why we have a graffity on it. But maybe it will be retouch in the future for get non-graffity texture :wink:

Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 13 Aug 2018 15:50
by piratescooby
graftrain.jpg
graftrain.jpg (85.34 KiB) Viewed 797 times
Great work , I love the graffiti .

Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 14 Aug 2018 06:22
by perverted monkey
Getting better and better.
:bow:

Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 17 Aug 2018 11:29
by PinkMoon
Absolutely amazing ! :bow: :bow: :bow:

Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 17 Aug 2018 15:10
by stefino_cz
Thanks :)

The first class coaches. Color is automaticly changed by actualy date (possible to change manualy too)
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Re: [CZTR / 32bpp ] - Czech total replacement

Posted: 18 Aug 2018 21:26
by stefino_cz
New tunnels.
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