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Re: Auztralian Industries (AuzInd)

Posted: 12 Jul 2016 01:36
by GarryG
kamnet wrote:Could you create some additional rotations for the pub/hotel so that it better aligns with roads and city blocks in towns? I've had several instances where the front of the building is buried behind other buildings.
That building was donated to me by Coalroads Artist. Not sure if I allowed to alter it.

Pubs are usually big buildings so often wonder how I go if make one myself to cover extra tiles . maybe a 2x2 size?

Re: Auztralian Industries (AuzInd)

Posted: 12 Jul 2016 01:50
by GarryG
Ok fellas, here is AuzInd160 version 11.
AuzInd160V11.rar
(1.03 MiB) Downloaded 141 times
Changes:

Dates of some industries altered to co-inside with first steam loco in 1830.

Graphics to flour mill changed back to same as FIRS and SPI so the Windmill will be available again.

Re: Auztralian Industries (AuzInd)

Posted: 12 Jul 2016 12:05
by GarryG
Much thanks to 3iff he helped me with some coding so that certain Industries will not build too close together.

For instance the following should now build away from each other:

Goods Shed A will be at least 40 tiles apart from ..Goods Shed B, Loading Bank B
Goods Shed B will be at least 40 tiles apart from Goods Shed A and Loading Bank A
Livestock Siding and Livestock Sales Yards will be at least 40 tiles from each other.
Cream Siding, Creamery, Dairy and dairy farm will be further Apart from each other.

I intend to separate the Shearing Shed from the Sheep Farm and to make it interesting .. The Sheep Farm will produce Livestock (sheep) and Wheat.

Need to take the livestock (sheep) to the Shearing Sheds to be sheared to produce Wool. The sheep can be returned to the Sheep Farm by herding them back using the horse riders and their dogs found in one of the Auz Object sets :)

If you want to take livestock from a Dairy Farm (cattle) to shearing sheds .. that is up to you.

Re: Auztralian Industries (AuzInd)

Posted: 12 Jul 2016 13:57
by GarryG
I just release version 12 on Bananas.

Hope all the bugs are gone.

Here's copy here too:
AuzInd160.rar
(1.05 MiB) Downloaded 130 times
Hope add source files tomorrow.

See changelog included in the rar file of alterations made and read last several entries in this forum.

Sheep farm and the Shearing Shed are 2 separate industries now. Need to take sheep (livestock) from the sheep farm to the Shearing Sheds t produce Wool.

Cheers all

Re: Auztralian Industries (AuzInd)

Posted: 12 Jul 2016 17:49
by kamnet
Are these distances enforced if the player builds them? The distance feature is useful so that the game itself doesn't build them too close, but my own personal playing style I like to cluster similar industries and multiple industries close.

Re: Auztralian Industries (AuzInd)

Posted: 12 Jul 2016 21:38
by GarryG
kamnet wrote:Are these distances enforced if the player builds them? The distance feature is useful so that the game itself doesn't build them too close, but my own personal playing style I like to cluster similar industries and multiple industries close.
When I originally made the 2 Goods Sheds and 2 Loading Bays .. they was intended when building scenario .. Goods Shed A and Loading Bank A would be for larger towns, and Goods Shed B for smaller towns. The 2 Goods Sheds not intended to be in same town .. when playing a random game and if they both happen to be placed near same town, at least they not be to close together.

Same applied to the Livestock Siding (for smaller towns) and Livestock Sales Yard (for larger towns) hoping this way they not be to close together if allotted to same town.


Maybe 40 is a bit too far if any players prefer they allowed to be a wee bit closer it not too hard to change.

Re: Auztralian Industries (AuzInd)

Posted: 14 Jul 2016 02:07
by kamnet
Is the windmill flour mill supposed to generate two windmills on the same tile?

Re: Auztralian Industries (AuzInd)

Posted: 14 Jul 2016 02:45
by GarryG
kamnet wrote:Is the windmill flour mill supposed to generate two windmills on the same tile?
The sprite coding for the windmills do create 2 windmills near each other .. as for 2 on same tile not seen that yet .. these codes are those used in FIRS 1.4.3 .. I not changed any of it. So maybe an error that far back.

Re: Auztralian Industries (AuzInd)

Posted: 14 Jul 2016 03:25
by kamnet
Sorry, I should have said, in the same layout. The windmills are a tile apart, offset diagonally.

Re: Auztralian Industries (AuzInd)

Posted: 14 Jul 2016 03:44
by GarryG
Yep that normal. If players like I could either remove one mill or. Change its position so maybe side by side.

When I finish the bridges I like to try adding the grain silos again to the flour mills and hope can still allow the mills. Aldo thinking maybe add a few small silos near the windmills.

Re: Auztralian Industries (AuzInd)

Posted: 17 Jul 2016 09:04
by GarryG
Started changing some of the original Industries.

Many of the originals are from FIRS 1.4.3 .. much thanks goes to the makers of FIRS for permission to use their Industry sets and to make the odd alteration to try make some of my own.

Having a go at a Flour Mill .. based on one called Mungo Scott, located at Summer Hill, Sydney, Australia.
MungoScott.png
MungoScott.png (6.92 KiB) Viewed 2566 times
MungoScott2.png
MungoScott2.png (105.67 KiB) Viewed 2566 times
Need to add a few more buildings and a few more silos to placed behind the buildings.

Re: Auztralian Industries (AuzInd)

Posted: 17 Jul 2016 09:58
by Silverx50
that looks pretty cool GarryG.

Re: Auztralian Industries (AuzInd)

Posted: 17 Jul 2016 10:07
by andythenorth
Enjoying what you're doing here GarryG :)

Re: Auztralian Industries (AuzInd)

Posted: 18 Jul 2016 04:05
by GarryG
Thanks for your comments fellas.

Not sure how long take finish the flour mill .. but expect a few days or so as like to try make it from another angle as well and also playing around with another project as well.

Re: Auztralian Industries (AuzInd)

Posted: 18 Jul 2016 14:45
by GarryG
Flour Mill to date.
FlourMill2.png
FlourMill2.png (8.49 KiB) Viewed 2504 times
Want to try put buildings on top of silos next .. then try do some different views.

Re: Auztralian Industries (AuzInd)

Posted: 18 Jul 2016 16:51
by STD
GarryG wrote:Flour Mill to date.
FlourMill2.png
Want to try put buildings on top of silos next .. then try do some different views.
Looks very cool. Well Done, Garry. You're doing great. Thank you very much :)) .

You have a lot of different goods in AuzInd that I need to learn before I can start to play fully in the game. I need the translation into Russian language, learn to play with this set industry... Although I may be in the English language will be able to master the transportation of various cargoes :D .

Re: Auztralian Industries (AuzInd)

Posted: 18 Jul 2016 22:46
by GarryG
STD wrote:Looks very cool. Well Done, Garry. You're doing great. Thank you very much .You have a lot of different goods in AuzInd that I need to learn before I can start to play fully in the game. I need the translation into Russian language, learn to play with this set industry... Although I may be in the English language will be able to master the transportation of various cargoes
Wish I could help you translate but know nothing of your language. Some cargos have more then one English name .. maybe if you list some your having trouble with I sure myself or some one else will give you other names to it.

Some of the Industries I added I using what they called in Australia where possible .. sure they would have other English names to.

Give us a list and let see if we can help you.

Re: Auztralian Industries (AuzInd)

Posted: 19 Jul 2016 01:02
by GarryG
I think this flour mill is ready to accept grain and make some flour.
FlourMill3.png
FlourMill3.png (14.1 KiB) Viewed 2462 times
Before I add it to the Industry set intend to make another version of the flour mill from the opposite direction.

Re: Auztralian Industries (AuzInd)

Posted: 19 Jul 2016 05:18
by STD
I can help in translation into Russian language. But I'll make a simple all - on the left write the English name of the goods, the right translation into Russian.
I can send in this form? :)

Re: Auztralian Industries (AuzInd)

Posted: 19 Jul 2016 05:20
by STD
GarryG wrote:I think this flour mill is ready to accept grain and make some flour.
FlourMill3.png

Before I add it to the Industry set intend to make another version of the flour mill from the opposite direction.
To me, this version FlourMill3 much more like it than the previous FlourMill2 :) .