It's actually not even that noticeable if you don't pick a scene like with with lots of flat land ... oh, and something messed up the water, but whatever, it was just a little test. ^^
Only real problem I see with this is the repetitiveness, so imo not a style to go for, unless somehow you can randomize multiple ground tiles ...
Re: [OTTD]Pyo's screens
Posted: 10 Aug 2018 22:25
by Pyoro
More.
Hiroshima has discovered the joy of agriculture; specifically wine.
Look at the fancy illustration showing how there's nice mountains but trees cover everything up! The landscape just looks boringly flat! Huge problem! So sad!
So I tried "contouring" the mountains to make them stand out even with trees everywhere:
I actually like how it turned out; kinda works. Unfortunately I fear I can't be bugged to click for hours just to make mountains properly visible. Guess they'll stay flat
Unrelated screenshot with more ... stuff. Trains. Industry. Farms. Motorways. A river. Another river. Heck, there's even a plane.
Conclusion: variable snow-line is very nice, but alas, a pain if you care about every detail as you'll never get everything to look perfect. Works fine for some stuff, not so much for other things.
Re: [OTTD]Pyo's screens
Posted: 14 Aug 2018 15:35
by Pyoro
So I thought - "new Marico version, so needs more harbors" ... then I kinda thought I'd do a simple one; just to offload fish from ships to trucks:
Looks so harmless, but went almost nuts building it Basically, Marico-tracks seem to conform to the landscape for the harbor elements, so I could do the corners quite how I wanted; and I tried a dozen or so variations until I got something that I felt was OK ^^; mb's work as always is amazing, but that stuff is tough to build right I have to say (especially with long daylength on as razing coastal tiles of course temporarily doesn't flood them so you can't just build stuff again instantly ... )
Also, at some point in those last few days I must've updated my GRF list and not paid enough attention. Because clearly I was using an older FarmObjects version:
I mean, that's just overbuilding them with the others one, but still, gnaaaa ^^ There's a lot of farm tiles on the map ...
At least I can think up something special(tm) for screenshot 100 while I fix this. Maybe.
Re: [OTTD]Pyo's screens
Posted: 14 Aug 2018 19:26
by acs121
Have you ever thought about the Japanese-German Town Names GRF ?
Re: [OTTD]Pyo's screens
Posted: 16 Aug 2018 01:23
by ISA
Pyoro wrote:Also, at some point in those last few days I must've updated my GRF list and not paid enough attention. Because clearly I was using an older FarmObjects version:
Seem like the tractor dealerships business is going very well! Nice shots!
Re: [OTTD]Pyo's screens
Posted: 22 Aug 2018 15:25
by Pyoro
Government decided to give the local economy a boost by employing a "one tile, one tractor" policy
Anyway, here's the 100th screenshot-that's-actually-not-a-screenshot at all.
Well, frankly I wanted to see how that sort of thing worked for a while - it's a pain, so I'm not sure I'll do it again; but have some sped up, variously blurry footage of me building some new lines
Re: [OTTD]Pyo's screens
Posted: 31 Aug 2018 13:11
by Pyoro
Kinda thought a line going down South along that coastal cliff would be nice ...
aesthetics_101.png (238.83 KiB) Viewed 7020 times
... I imagine it's some sort of old connection before anyone build the Shinkansen route.
aesthetics_102.png (267.73 KiB) Viewed 7020 times
So I connected it up North, but ... well, it really had nowhere to go in the South
aesthetics_103.png (250.07 KiB) Viewed 7020 times
So I decided it's abandoned and partially demolished ^^;
(some destroyed bridge objects sort of things would have been nice )
Re: [OTTD]Pyo's screens
Posted: 02 Sep 2018 20:11
by ISA
Nice! Ha I made similar shot few days back
Re: [OTTD]Pyo's screens
Posted: 03 Sep 2018 07:36
by STD
Beautiful screenshots. I like the way you built the warehouses, the parking lots. The coastal area is well-equipped .
Re: [OTTD]Pyo's screens
Posted: 03 Sep 2018 11:49
by Pyoro
Well, you know, erosion is dangerous; better properly secure everything on those steep cliffs
@ISA
Your work-in-progress Shinkansen-line? Yeah, I had this "wait a minute..." moment when posting that screenshot but couldn't decide whether I had inadvertently copied you or whether it's just coincidence. Seeing as I went through basically all objects I have loaded to find some stuff that'd make it look a bit like a construction site I went with "coincidence", since there really isn't much else I could have used, I think
... it'd be nice if somebody would make a "in construction" object set. *hinthint*
Re: [OTTD]Pyo's screens
Posted: 03 Sep 2018 19:06
by ISA
Pyoro wrote:... it'd be nice if somebody would make a "in construction" object set. *hinthint*
Probably would be easy to use existing drawing (tractors, cranes and so on) and place them to tile blue/empty sprite so You can place construction sprites where ever you want. If that would be technically possible as a new objects wouldn't be hard to make I think. easy me to say
Re: [OTTD]Pyo's screens
Posted: 03 Sep 2018 22:31
by acs121
The Useless Tracks GRF does a good job for this yet.