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Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 10 Apr 2012 19:02
by Transportman
The Dutch Catenary will be on the 1500V DC tracks in r62 and later. Thanks to Purno for his original Catenary set and decoding it for me to get the sprites.

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 10 Apr 2012 20:27
by Quast65
Yoshi wrote: Edit: Is this better?
Tracks_Betuwe2.png
The tracks in l direction look shakey, like they have been bent by heat. I think that is because of the sleepers, they have a few brown pixels too much.

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 10 Apr 2012 21:34
by Yoshi
Final version for today...(in 27 minutes I could start again :) but I won't )
Tracks_Betuwe2.png
Tracks_Betuwe2.png (46.14 KiB) Viewed 2951 times

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 10 Apr 2012 22:05
by Quast65
Looking good!

Few remarks (I do hope you see them as positive constructive criticism, because I like what you are creating here)

The sleepers should be a lot lighter than the rails, see pic:
Zevenaar_Betuweroute.jpg
Zevenaar_Betuweroute.jpg (42.48 KiB) Viewed 2942 times

About your picture:
1. The crossings look too "fat" to me, maybe a few less brown pixels will make them a bit slimmer
2. There is a pixel missing of the rails, It is however drawn in the single tile, so maybe that is a mock-up mistake ;-)
Tracks_Betuwe2.png
Tracks_Betuwe2.png (49.96 KiB) Viewed 2942 times

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 11 Apr 2012 07:14
by Yoshi
Yes this was a little mistake in the mockup...

Here are lighter sleepers:
(Also the crossing is edited...for comparison the lower one is the old one...)
Tracks_Betuwe3.png
Tracks_Betuwe3.png (13.54 KiB) Viewed 2919 times

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 11 Apr 2012 14:02
by Quast65
This looks very good! Well done!

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 11 Apr 2012 14:34
by jor[D]1
Quast65 wrote:Looking good!

Few remarks (I do hope you see them as positive constructive criticism, because I like what you are creating here)

The sleepers should be a lot lighter than the rails, see pic:
Picture
]

Mind that he picture is definitely not betuweroute. The picture has 1500V DC catenary and a passenger train. Both don't belong to the betuwe route.
Probably it is near the junction with normal network at zevenaar.
Yoshi wrote:Yes this was a little mistake in the mockup...

Here are lighter sleepers:
(Also the crossing is edited...for comparison the lower one is the old one...)
picture
I like your last version of betuwe tracks, it looks good.

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 11 Apr 2012 14:53
by ZxBiohazardZx
i think that the tracks are slightly too yellow, or at least appear a bit too yellow for me. maybe add more brownish or greyish tint to it

(that is on the lighter sleepers) the lighter color simply does not work that well for me

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 11 Apr 2012 14:56
by Quast65
Mind that he picture is definitely not betuweroute. The picture has 1500V DC catenary and a passenger train. Both don't belong to the betuwe route.
Probably it is near the junction with normal network at zevenaar.
You're right, still my remark that the sleepers should be a lot lighter was still right:

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 11 Apr 2012 16:55
by Transportman
Yoshi wrote:Yes this was a little mistake in the mockup...

Here are lighter sleepers:
(Also the crossing is edited...for comparison the lower one is the old one...)
Tracks_Betuwe3.png
Looks good, only the _ overlays look a bit too yellow in my opinion.

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 11 Apr 2012 17:01
by Yoshi
Looks good, only the _ overlays look a bit too yellow in my opinion.
Thats a little problem...is that better?
Tracks_Betuwe3.png
Tracks_Betuwe3.png (49.95 KiB) Viewed 2828 times

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 11 Apr 2012 18:42
by Transportman
Yoshi wrote:
Looks good, only the _ overlays look a bit too yellow in my opinion.
Thats a little problem...is that better?
Tracks_Betuwe3.png
It is better, but it still is quite yellow in my opinion. But I think with one or two steps browner it will look good.

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 11 Apr 2012 18:46
by Yoshi
What should be browner ? The sleepers in _ view?

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 11 Apr 2012 19:07
by Transportman
Yoshi wrote:What should be browner ? The sleepers in _ view?
Yes, those sleepers are still quite yellow in my opinion, the rest is looking very good.

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 11 Apr 2012 19:22
by Yoshi
Tracks_Betuwe3.png
Tracks_Betuwe3.png (49.97 KiB) Viewed 2788 times

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 11 Apr 2012 20:38
by ZxBiohazardZx
Yoshi wrote:What should be browner ? The sleepers in _ view?
i think the tracks look yellow because the sleepers are a bit too yellow, maybe try to tone the sleepers a tad more brownish and the tracks a bit more redish/darker

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 12 Apr 2012 17:29
by Transportman
Just some intermediate work on the crossing lights for the Metro tracks. I would like to get some feedback on it before continuing with it.

I think making the bottom light a bit dark yellow/brown to indicate which light it would be.

[quote="Yoshi"][/quote]
Looks good. If you want I can code* it coming weekend (given that real life doesn't provide me with other things to do :p).

*It might graphically look a bit weird on level crossings, because those tracks are drawn over the road, so when using the tracks with sleepers those sleepers would also show on the road. But it is easier to fix those sprites once the normal sprites are fine, because then it only is changing some sleepers to transparent blue.

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 12 Apr 2012 18:09
by Yoshi
Looks good. If you want I can code* it coming weekend (given that real life doesn't provide me with other things to do :p).

*It might graphically look a bit weird on level crossings, because those tracks are drawn over the road, so when using the tracks with sleepers those sleepers would also show on the road. But it is easier to fix those sprites once the normal sprites are fine, because then it only is changing some sleepers to transparent blue.
Yes, coding would be nice :wink:

I thought, there are no level crossings for Betuwe-route....?

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 12 Apr 2012 18:45
by Transportman
Yoshi wrote:
Looks good. If you want I can code* it coming weekend (given that real life doesn't provide me with other things to do :p).

*It might graphically look a bit weird on level crossings, because those tracks are drawn over the road, so when using the tracks with sleepers those sleepers would also show on the road. But it is easier to fix those sprites once the normal sprites are fine, because then it only is changing some sleepers to transparent blue.
Yes, coding would be nice :wink:

I thought, there are no level crossings for Betuwe-route....?
That was the original idea, but has been changed after some discussion to a parameter to enable/disable them.

Re: [OTTD] Dutch Trackset Development Thread (Artists wanted

Posted: 12 Apr 2012 18:49
by Yoshi
Then I'll make some tomorrow...
which type of crossing?