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Re: Heavy Equipment Set (HEQS) - preview grf available

Posted: 05 Sep 2008 02:30
by YukonRob
FYI - This is a duplicate GRF Id of (e)GRVTS.

Re: NewGRF set proposal: Special Vehicles (Heavy Equipment?)

Posted: 06 Sep 2008 07:56
by LordAzamath
andythenorth wrote:We have a preview grf :)

Heavy Equipment Set (HEQS) preview 1
heqsdt.grf
Coded by Zephyris. Graphics by andythenorth.
Features:
Four dump trucks, covering 1954-2050. Uses second company colour. Trucks should be refittable to all mineral cargoes.
These replace the first four buses in the game. That will be changed at some point.

No support :) No warranty :) Beware of reversing trucks :)
Hmm, just a thought, can you resize or crop the buy screen sprites :P.. So they wouldn't overlap. (action3, cargo type ff :P)

Re: Heavy Equipment Set (HEQS) - preview grf available

Posted: 06 Sep 2008 13:51
by andythenorth
YukonRob wrote:FYI - This is a duplicate GRF Id of (e)GRVTS.
Yup, known issue, thanks. Will get fixed when Zephyris has time.
LordAzamath wrote:Hmm, just a thought, can you resize or crop the buy screen sprites :P.. So they wouldn't overlap. (action3, cargo type ff :P)
Yes I see the problem. It's not top of my list, but it will get fixed.

More drawing...here are some examples of trailers for use with tractors and bulldozers:
end_dump_trailer_med_grain.png
end_dump_trailer_med_grain.png (1.86 KiB) Viewed 7967 times
stake_trailer_med_logs.png
stake_trailer_med_logs.png (2.21 KiB) Viewed 7967 times
flat_trailer_med_lumber.png
flat_trailer_med_lumber.png (1.7 KiB) Viewed 7976 times

Re: Heavy Equipment Set (HEQS) - preview grf available

Posted: 09 Sep 2008 23:52
by ostlandr
Great work!

Ever hear of the Linn tractor? This was a half-track hybrid tractor/truck, used for everything from construction to road maintenance to hauling land trains of sleds to mines in Canada.

In case you aren't familiar with these critters, thought I'd post the following links:

http://en.wikipedia.org/wiki/Linn_tractor

http://www.antiquetractors.com/contents/tpic1956.htm

http://www.ytmag.com/contents/atp1584.htm

And then of course, there is it's great-great granddaddy, the Lombard steam log hauler:

http://www.tractorshed.com/contents/tpic9597.htm

Lombard ended up suing both the Holt and Best companies for patent infringment on his tracks. After all the dust settled, Holt and Best merged, selling tractors under the Holt brothers' "Caterpillar" trademark.

This page has the Holt 15 and 20 ton models, along with a bunch of other halftracks from the WWI era:

http://mailer.fsu.edu/~akirk/tanks/Unit ... racks.html

Re: Heavy Equipment Set (HEQS) - preview grf available

Posted: 10 Sep 2008 07:08
by andythenorth
ostlandr wrote:Ever hear of the Linn tractor? This was a half-track hybrid tractor/truck, used for everything from construction to road maintenance to hauling land trains of sleds to mines in Canada.
Looks useful, I'll consider them, cheers.

Re: Heavy Equipment Set (HEQS) - preview grf available

Posted: 10 Sep 2008 19:28
by andythenorth
Small bit of work - about 20 years after they are introduced, the No. 6, No. 8, and No. 9 bulldozers will get upgraded.
bulldozers.png
bulldozers.png (20.6 KiB) Viewed 7545 times

Re: Heavy Equipment Set (HEQS) - preview grf available

Posted: 10 Sep 2008 20:48
by andythenorth
ostlandr wrote: And then of course, there is it's great-great granddaddy, the Lombard steam log hauler:

http://flickr.com/photos/n1uly/197016485/


I've looked into Lombard and Linn tractors - they'll be in the set ;)

Re: Heavy Equipment Set (HEQS) - preview grf available

Posted: 11 Sep 2008 15:01
by Jim Yates
Andy, you've just become my own personal god. :bow:

A walking dragline might be a nice alternative to a coal mine... :)
All we need now is a grf to split up mines to seperate tiles linked by short dirt tracks- so those cats have a job (rather than tearing up tarmac).
Any chance of a drill rig :)? Might look nice next to one of the traditional ttd mines (like the front end loaders etc)...and of course toyota land cruisers/hilux's for the big cats to run over....

I eagerly await your next offering :D

Re: Heavy Equipment Set (HEQS) - preview grf available

Posted: 11 Sep 2008 16:36
by andythenorth
Jim Yates wrote:Andy, you've just become my own personal god. :bow:
Excessive - but feedback is always useful ;)
Jim Yates wrote:All we need now is a grf to split up mines to seperate tiles linked by short dirt tracks- so those cats have a job (rather than tearing up tarmac).
Well if the trails patch gets finished for OTTD, that's more possible. See the thread about it in the OTTD development forum...

I think it would be interesting if someone made a 'mining' scenario. This would be a tropic map with high default land and several huge craters with multiple mines in them (and roads spiralling down the sidewalls). There could also be small mining towns in the craters. Using PBI, the mining towns would accept fuel oil and water, which I'll be providing off-highway vehicles for. A fair distance from the mines would be one or more large cities.

Making scenarios isn't my thing, but someone might enjoy knocking this up? Also, there will be plenty of forest and farm vehicles so equivalent scenarios for 'mountain logging' and 'great plains' would be good.
Any chance of a drill rig :)? Might look nice next to one of the traditional ttd mines (like the front end loaders etc)...and of course toyota land cruisers/hilux's for the big cats to run over....
I would like to draw some drilling gear - might appear in a future version of ISR (if mart3p agrees). I was going to draw pickup trucks, but they'll be tiny ;) And I don't know of a way to run them over ;)

Re: Heavy Equipment Set (HEQS) - preview grf available

Posted: 11 Sep 2008 18:41
by Jim Yates
Excessive - but feedback is always useful ;)
I've been after some mining stuff in openttd for a while.. so.. credit where credit's due :)
I think it would be interesting if someone made a 'mining' scenario. This would be a tropic map with high default land and several huge craters with multiple mines in them (and roads spiralling down the sidewalls). There could also be small mining towns in the craters. Using PBI, the mining towns would accept fuel oil and water, which I'll be providing off-highway vehicles for. A fair distance from the mines would be one or more large cities.
An open pit scenario? Hmm would be good. I worked at a mine over the summer in a semi-arid zone. Luckilly this mine was situated next to a big river (Orange River, divides Namibia from RSA) so the small mining town had most of the water it needed. But tankers were still a common sight, both for fuel oil/lubricants and water (I think?). A local transport company (how ttd?!!) moved this for the town, along with all sorts of machinery for the mine. It also had its own airstrip. So mining presents many diverse opportunities. Interestingly, A LOT of the water seems to be wasted at places like that, mainly for dust suppression..
You might find it interesting to know that some large mines have catenary wires above haul roads to assist the really big ore trucks. The change in performace and efficiency is remarkable...
Making scenarios isn't my thing, but someone might enjoy knocking this up? Also, there will be plenty of forest and farm vehicles so equivalent scenarios for 'mountain logging' and 'great plains' would be good.
I would, but I'm right in the middle of writing up my thesis - I'm actually procrastinating right now...:D
I would like to draw some drilling gear - might appear in a future version of ISR (if mart3p agrees). I was going to draw pickup trucks, but they'll be tiny ;) And I don't know of a way to run them over ;)
Anymore ancilliary items like drill rigs would be good for the ISR. One of the larger face shovels would go well with your ore trucks too...

Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available

Posted: 02 Nov 2008 13:48
by andythenorth
(This was a release post for preview release v0.2 of the set - now out of date).

Newest version of the HEQS grf will always be in the first post of the thread.

v0.2 remains available here: http://www.tt-forums.net/viewtopic.php?p=725227#p725227

Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available

Posted: 02 Nov 2008 14:33
by wallyweb
andythenorth wrote:(I haven't tested on Patch
I just tested this in TTDPatch (r2061) for you, with grvts_1_3.grf on and then off.
The same error occurred in both situations:
TTDPatch Game wrote:heqsdt.grf has invalid sprite #3 (code 4/5)
TTDPatch Wiki wrote:code 4 = The sprite refers to an invalid vehicle/text/town part ID
code 5 = The sprite has fewer bytes than expected
This will help you if you intend to have this file available to TTPatch players as well as OTTD players.
This might help you if you are seeing errors under OTTD
andythenorth wrote:...and won't be able to support Patch)
If it is your intention to never have this grf available for TTDPatch, then perhaps it is time to move this thread over to the OTTD Graphics forum.
1. This forum section features grf files that are ALL supported by the patch and that may or may not be supported under OTTD.
2. It would be less confusing for us TTDPatch players to not have to be wading through "OTTD only" files when we are looking for TTDPatch compatible files in the TTDPatch/Graphics section of the forums.
3. It will reduce the quantity of posts by TTDPatch players seeking support in your thread.

Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available

Posted: 02 Nov 2008 15:11
by andythenorth
wallyweb wrote: If it is your intention to never have this grf available for TTDPatch, then perhaps it is time to move this thread over to the OTTD Graphics forum.
Okey dokey, I've asked for the thread to be moved.

cheers,

Andy

Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available

Posted: 03 Nov 2008 04:22
by DaleStan
Actually, that's so be read as "code 4 somewhere before byte 5".

Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available

Posted: 08 Nov 2008 23:22
by andythenorth
More coding is happening (this is not a photoshop comp!):
not_a_comp.png
not_a_comp.png (123.51 KiB) Viewed 5932 times
These are unitised mining trucks with 200t capacity, I won't be drawing any sprites bigger than this :)

Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available

Posted: 09 Nov 2008 01:35
by cmoiromain
Those are huge! Do they actually exist IRL? (not for realism, just out of curiosity) If they do I guess they can only drive on flat ground :D

Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available

Posted: 09 Nov 2008 07:45
by andythenorth
cmoiromain wrote:Those are huge! Do they actually exist IRL? (not for realism, just out of curiosity) If they do I guess they can only drive on flat ground :D
IRL they are made by Kress: http://www.kresscarrier.com/coal.php
Other manufacturers have also produced unitised haulers in the past. You're right - they are designed for high speed hauling on smooth mine roads. They are not good with rough ground or steep hills.

Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available

Posted: 11 Nov 2008 23:10
by andythenorth
Set update: I'm getting my head around grf coding, and some kind people are play testing a preview grf with 18 vehicles in it. It's very alpha and lots of the vehicle properties aren't set up, but if anyone wants to have a go with it, PM me before Thursday Nov 13th - I'll be away for a couple of weeks after that.

Screenshot attached - the depot / vehicle info sprites have incorrect positions, but that will get fixed later. :wink:

cheers,

Andy
HEQS_v0.3.png
HEQS_v0.3.png (54.56 KiB) Viewed 5454 times

Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available

Posted: 20 Nov 2008 14:30
by JapyDooge
Hi, i tried the newgrf file from the startpost but it did'nt work for me.
I am also using the tramset and i've read something about the 'Enable multiple newGRF engine sets' setting altrough i'm not able to find it.

I see no errors/warnings ingame but the vehicles don't show up.

Edit: Using OpenTTD 0.6.3

Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available

Posted: 20 Nov 2008 15:05
by This is my name
JapyDooge wrote:'Enable multiple newGRF engine sets'
That feature is in the nightly. You can download it at http://www.openttd.org. Don't worry, it's minimally stable although it has lot of cutting edge code. :mrgreen:

For your problem, try downloading the nightly first.