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Re: possibly wrong industry placement
Posted: 08 Oct 2007 19:06
by George
DaleStan wrote:George wrote:Yes/no/don't know and a Question is "What do you think about welding?"
Well, that's not a yes/no question, so those answers are not particularly useful.
I meant
I like it
I don't like it
I did not find it yet
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 09 Oct 2007 10:23
by George
prompting # 1
ECS Town vector
prompting # 2
Oz's tourists resort
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 09 Oct 2007 11:48
by wallyweb
George wrote:prompting # 1
ECS Town vector
prompting # 2
Oz's tourists resort
wallyweb's pole - pick 1, 2, 4 or sum of any two or all three:
1 You're going to weld Oz's tourists resort into the Town vector?

2 You're going to weld Michael's shipyard into the Town vector?

4 You're going to weld everything into the Town vector?

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 09 Oct 2007 11:56
by michael blunck
Something strange ...

- konservenfabrik.png (12.44 KiB) Viewed 2281 times

- tierhaltung.png (8.75 KiB) Viewed 2281 times
regards
Michael
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 09 Oct 2007 12:00
by George
michael blunck wrote:Something strange ...
Letter S in the top right corner?
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 09 Oct 2007 12:02
by George
wallyweb wrote:George wrote:prompting # 1
ECS Town vector
prompting # 2
Oz's tourists resort
wallyweb's pole - pick 1, 2, 4 or sum of any two or all three:
1 You're going to weld Oz's tourists resort into the Town vector?

2 You're going to weld Michael's shipyard into the Town vector?

4 You're going to weld everything into the Town vector?

prompting # 3 (You lost the prise

)
Construction stage 3
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 09 Oct 2007 12:19
by michael blunck
George wrote:
> Something strange ...
Letter S in the top right corner?
O/c not. I was refering to the garbage in the window texts.
regards
Michael
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 09 Oct 2007 12:22
by wallyweb
michael blunck wrote:Something strange ...
The welding robot is out of control?
George wrote: ... 3
The welders are living at Oz's resort while they build a new Town Vector?
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 09 Oct 2007 12:34
by George
wallyweb wrote:The welders are living at Oz's resort while they build a new Town Vector?
While they build Oz's resort. Run a game, build a resort, watch the construction stage 3.
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 09 Oct 2007 12:36
by George
michael blunck wrote:George wrote:
> Something strange ...
Letter S in the top right corner?
O/c not. I was refering to the garbage in the window texts.
It is not a garbage, it is values of registers. There is not much space in industry window, so it is written in a very short form

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 09 Oct 2007 12:44
by michael blunck
George wrote:
> I was refering to the garbage in the window texts.
It is not a garbage, it is values of registers.
It´s not?! Well, then. Sorry for activating that .grf in debug mode.
regards
Michael
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 09 Oct 2007 12:53
by George
michael blunck wrote:George wrote:
> I was refering to the garbage in the window texts.
It is not a garbage, it is values of registers.
It´s not?! Well, then. Sorry for activating that .grf in debug mode.
I planned to document it instead of hiding it.
What do you think, is it a good idea to report the exact values of registers and put a formula to documentation, or it should be hidden (the player will not know exactly what happens in the industry and will see only output change next month)?
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 09 Oct 2007 13:33
by wallyweb
George wrote:While they build Oz's resort. Run a game, build a resort, watch the construction stage 3.
I got a message must be built in forest area so I planted some trees.
Then I got a message must be built on slopes so I raised a slope and planted trees on it.
Then I got a message must be built on flat land so I got very very confused.

Also, I do not have "resort" as an option so I am trying with tourist center.
I do have the Town Vectors Oct. 8, 2007 release.
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 09 Oct 2007 17:03
by George
wallyweb wrote:George wrote:While they build Oz's resort. Run a game, build a resort, watch the construction stage 3.
I got a message must be built in forest area so I planted some trees.
Then I got a message must be built on slopes so I raised a slope and planted trees on it.
Then I got a message must be built on flat land so I got very very confused.

Also, I do not have "resort" as an option so I am trying with tourist center.
I do have the Town Vectors Oct. 8, 2007 release.
Try harder

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 09 Oct 2007 17:21
by wallyweb
George wrote:Try harder

From that picture, I don't have to try harder ... I have to try Tropicer!

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 09 Oct 2007 17:36
by George
wallyweb wrote:George wrote:Try harder

From that picture, I don't have to try harder ... I have to try Tropicer!

It should work in any landscape
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 09 Oct 2007 17:54
by wallyweb
Building this industry is not very intuitive. Try harder.

Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 09 Oct 2007 18:25
by Ameecher
Looking at George's screenshot it needs an area of flat land. Perhaps try clicking on the actual coast tile Wally?
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 09 Oct 2007 18:44
by wallyweb
Ameecher wrote:Looking at George's screenshot it needs an area of flat land. Perhaps try clicking on the actual coast tile Wally?
No ... not that ... I just figured it out:
It needs forested flat land two tiles deep in from the coast tile with a row of slope tiles behind the flat tiles, all six tiles wide. Then you must click on one of the flat tiles in the second row. I'll add a png to this post shortly. I'm not sure of the year but I think it has to be 1970 or later. Also, the palm trees look strange in Temperate. Do they have snow in winter?

Here is the png:
P.S. George, I like the castle too. Will I be able to have both in the same game?
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Posted: 10 Oct 2007 03:24
by George
wallyweb wrote:I'm not sure of the year but I think it has to be 1970 or later. Also, the palm trees look strange in Temperate. Do they have snow in winter?

Here is the png:
P.S. George, I like the castle too. Will I be able to have both in the same game?
Any year.
Trees would be fixed later (test Goodrich Ariel for example).
You can have any tourist industry, but only one instance of each.