Page 10 of 13
Posted: 28 Jan 2007 16:07
by MeusH
Ohh, it's pink
/me hides
Good job

Posted: 29 Jan 2007 11:41
by uzurpator
Looking very impressive

Posted: 29 Jan 2007 15:27
by XeryusTC
I coded the maize station, the building with barrels is not being build yet but it will come soon.
I attached an image with all possible layouts.
Posted: 29 Jan 2007 16:24
by lobster
you're truly doing a good couple of miles of coding per day, Xeryus. quality nice.

Posted: 29 Jan 2007 19:17
by Marshy
Wonderful

Posted: 29 Jan 2007 20:31
by XeryusTC
I added the building with the barrels, they don't appear too often though.
Posted: 29 Jan 2007 23:41
by Sleepie
This set gets better and better looks very promising. Keep up the good work

Posted: 29 Jan 2007 23:48
by CPCNMAN007
Wonderful, Beautiful

Posted: 30 Jan 2007 07:26
by MJS
The top row of short stations (two tiles long), they don't show any buildings at all, do they? I mean, are they recognizable as a station in any way?
Posted: 30 Jan 2007 13:01
by XeryusTC
MJS wrote:The top row of short stations (two tiles long), they don't show any buildings at all, do they? I mean, are they recognizable as a station in any way?
Yes, they have mud on the ground.
Posted: 30 Jan 2007 14:49
by lobster
you could just add that small building to those, i guess.
Posted: 30 Jan 2007 18:12
by Samwise
I miss some pixel randomation on the silo's.. Otherwise, this looks great!

Posted: 31 Jan 2007 18:03
by MeusH
I'll try doing some pixel randomisation, but I don't promise it will look nice at first. Actually, I'm a bit worried it will be ugly. But I'll try
XeryusTC, Impressive work! But there are some things I'd like to see changed.
Why is there a grass+dirt on the desert instead of desert+dirt? Can you fix it?
And could you please change the way the empty tiles are added? How about the idea below?
Max grain elevator size: 4
Min grain elevator size: 2
Max bare ground tiles: 2+2n where n=number of grain elevators?
Resulting in
Code: Select all
Station length 2 3 4 5 6 7 8 9 10 11
Empty tiles 0 1 2 2 2 3 4 3 3 3 and so on
n 1 1 1 1 1 1 1 2 2 2
Finally, could you please show some bigger station layouts? Like 7x15?
Posted: 10 Feb 2007 11:58
by chako
Posted: 15 Feb 2007 08:44
by XeryusTC
Got any new graphics I can play with MeusH?
Posted: 04 Mar 2007 10:54
by MeusH
People people! I'm back

I'm so sorry I didn't gave you signs of live, but I'm back now
Here, a wood station. Tell me what to change and I'll finish the other direction. All opinions will be appreciated, as always

The first two sprites are a waypoint. The white building is a station main building, and the brown building is to be scattered around the station, just like cranes and piles of wood.
XeryusTC, how about a wide building built between tracks and overlapping at the other tile? Shall I cut it into two sprites?
Posted: 04 Mar 2007 11:28
by XeryusTC
Yes, cut everything that covers 2 or more tiles into per-tile sprites, otherwise some clipping errors wil occur.
And it's ok to draw the other direction too IMO, changes can always be made later.
Posted: 04 Mar 2007 12:36
by BBoy Symm
How could I have missed this thread?

The graphics are beautifull! Please keep working.

Posted: 04 Mar 2007 21:13
by lobster
very nice indeed. is there any test-alpha-thingie oncoming?
Posted: 04 Mar 2007 21:30
by XeryusTC
astath wrote:very nice indeed. is there any test-alpha-thingie oncoming?
Not yet, I screwed up with my old code and need to redo big parts of it

. I will let you know when it will be test ready-ish.