Tropic Station Set [WIP]

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What variants of copper ore unloading station do you like?

Poll ended at 14 Aug 2007 12:11

1
14
23%
2
17
27%
3
10
16%
4
12
19%
5
9
15%
 
Total votes: 62

MeusH
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Post by MeusH »

Ohh, it's pink :shock:
/me hides
Good job :)
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uzurpator
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Post by uzurpator »

Looking very impressive :)
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XeryusTC
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Post by XeryusTC »

I coded the maize station, the building with barrels is not being build yet but it will come soon.
I attached an image with all possible layouts.
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lobster
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Post by lobster »

you're truly doing a good couple of miles of coding per day, Xeryus. quality nice. :)
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Post by Marshy »

Wonderful :D
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XeryusTC
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Post by XeryusTC »

I added the building with the barrels, they don't appear too often though.
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maize-station.png
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Sleepie
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Post by Sleepie »

This set gets better and better looks very promising. Keep up the good work :D
CPCNMAN007
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Post by CPCNMAN007 »

Wonderful, Beautiful :shock:
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Post by MJS »

The top row of short stations (two tiles long), they don't show any buildings at all, do they? I mean, are they recognizable as a station in any way?
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XeryusTC
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Post by XeryusTC »

MJS wrote:The top row of short stations (two tiles long), they don't show any buildings at all, do they? I mean, are they recognizable as a station in any way?
Yes, they have mud on the ground.
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lobster
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Post by lobster »

you could just add that small building to those, i guess.
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Samwise
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Post by Samwise »

I miss some pixel randomation on the silo's.. Otherwise, this looks great! :D
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MeusH
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Post by MeusH »

I'll try doing some pixel randomisation, but I don't promise it will look nice at first. Actually, I'm a bit worried it will be ugly. But I'll try

XeryusTC, Impressive work! But there are some things I'd like to see changed.

Why is there a grass+dirt on the desert instead of desert+dirt? Can you fix it?

And could you please change the way the empty tiles are added? How about the idea below?
Max grain elevator size: 4
Min grain elevator size: 2
Max bare ground tiles: 2+2n where n=number of grain elevators?
Resulting in

Code: Select all

Station length  2 3 4 5 6 7 8 9 10 11
Empty tiles     0 1 2 2 2 3 4 3 3  3 and so on
n               1 1 1 1 1 1 1 2 2  2
Finally, could you please show some bigger station layouts? Like 7x15?
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chako
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Post by chako »

Keep up the god work i am wery imprest! :shock: :shock: :shock:
Last edited by chako on 22 Apr 2007 09:10, edited 1 time in total.
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XeryusTC
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Post by XeryusTC »

Got any new graphics I can play with MeusH?
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MeusH
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Post by MeusH »

People people! I'm back :D
I'm so sorry I didn't gave you signs of live, but I'm back now :)

Here, a wood station. Tell me what to change and I'll finish the other direction. All opinions will be appreciated, as always :)
The first two sprites are a waypoint. The white building is a station main building, and the brown building is to be scattered around the station, just like cranes and piles of wood.

XeryusTC, how about a wide building built between tracks and overlapping at the other tile? Shall I cut it into two sprites?
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wood1_parts.png
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XeryusTC
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Post by XeryusTC »

Yes, cut everything that covers 2 or more tiles into per-tile sprites, otherwise some clipping errors wil occur.
And it's ok to draw the other direction too IMO, changes can always be made later.
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BBoy Symm
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Post by BBoy Symm »

How could I have missed this thread? :shock: The graphics are beautifull! Please keep working. :D
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lobster
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Post by lobster »

very nice indeed. is there any test-alpha-thingie oncoming?
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XeryusTC
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Post by XeryusTC »

astath wrote:very nice indeed. is there any test-alpha-thingie oncoming?
Not yet, I screwed up with my old code and need to redo big parts of it :(. I will let you know when it will be test ready-ish.
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