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Posted: 23 Jun 2005 15:32
by intercity125
Maybe it is the other guys set actually, scrat?

Posted: 23 Jun 2005 15:33
by Illegal_Alien
Mendini version has only the white doors; not very intresting i think.

Posted: 23 Jun 2005 15:34
by Shifty Powers
intercity125 wrote:I am not knocking your work here, not at all - but i wonder something.

I downloaded your pack, i think it was your pack anyway, and i just have to ask...

When many of the trains turn corners they have 'invisible parts' or they end up looking like they may be too long in vehicle length to go round corners properly, and you can then see the track underneath as it turns the corner, looks odd sometimes.

Any ideas?
That's a known problem when using the VC, also the length of the trains looks better like it is now, then when they are shorter, the graphics look then like nothing (can't say that ass word :wink: ).

Posted: 28 Jun 2005 08:51
by Shifty Powers
New update about the ICM "Koploper's". I've added a vew livery's to the list.

- "KLM" livery.
- "Aegon" livery.
- "Martinair" livery.

These livery's are coming up: "Randstad", "Childrens Book Week", "Olympic".

See screenshot for "KLM", "Aegon", "Martinair" livery's.

Posted: 28 Jun 2005 09:25
by Illegal_Alien
Looks good :D

where to download new livery trains

Posted: 28 Jun 2005 10:53
by CZAR ALEKSANDER
hello

where can I download this new livery trains

thanks

Posted: 28 Jun 2005 11:16
by Illegal_Alien
[offtopic]

some people has to learn to read before asking

[/offtopic]

He will release it when he satisfied about it.

(Dejavu? ;))

Re: where to download new livery trains

Posted: 28 Jun 2005 13:26
by Shifty Powers
CZAR ALEKSANDER wrote:hello

where can I download this new livery trains

thanks
IA allready answered it, all my released will be tested carefully by myself and ChrisTrains, when we both are satisfied, then it will be released. And also another thing, I won't release single trains, I prever a package, easier to do.

Posted: 28 Jun 2005 13:33
by d00mh4mm3r
would it be possible to do new signals, ie have hangging ones?

It just popped into my head, how we got all these new trains etc, yet stations and signals are being left out..
(P.S. im figgering out how to make 2020 building etc to look more future, then if i can master them, ill look into tracks.

Posted: 28 Jun 2005 13:34
by Illegal_Alien
If i know the names of the signals maybe i could look at it?

Posted: 28 Jun 2005 15:52
by Shifty Powers
d00mh4mm3r wrote:would it be possible to do new signals, ie have hangging ones?

It just popped into my head, how we got all these new trains etc, yet stations and signals are being left out..
(P.S. im figgering out how to make 2020 building etc to look more future, then if i can master them, ill look into tracks.
If you know how to make Dutch signals, then I would love the idea.

Posted: 28 Jun 2005 17:16
by Purno
Shifty Powers wrote:New update about the ICM "Koploper's". I've added a vew livery's to the list.

- "KLM" livery.
- "Aegon" livery.
- "Martinair" livery.

These livery's are coming up: "Randstad", "Childrens Book Week", "Olympic".

See screenshot for "KLM", "Aegon", "Martinair" livery's.
Are you also going to make the one with the white doors? :P

Posted: 28 Jun 2005 17:20
by Illegal_Alien
Purno wrote:
Shifty Powers wrote:New update about the ICM "Koploper's". I've added a vew livery's to the list.

- "KLM" livery.
- "Aegon" livery.
- "Martinair" livery.

These livery's are coming up: "Randstad", "Childrens Book Week", "Olympic".

See screenshot for "KLM", "Aegon", "Martinair" livery's.
Are you also going to make the one with the white doors? :P
Illegal_Alien wrote:Mendini version has only the white doors; not very intresting i think.
Only a koploper with white doors is useless imho; but hey its SP`s pack :)

Posted: 28 Jun 2005 17:24
by Shifty Powers
Illegal_Alien wrote:
Purno wrote:Are you also going to make the one with the white doors? :P
Illegal_Alien wrote:Mendini version has only the white doors; not very intresting i think.
Only a koploper with white doors is useless imho; but hey its SP`s pack :)
Only when enough people, or people attending to have it in the pack, then I'll do it, otherwise not

Posted: 05 Jul 2005 22:13
by Shifty Powers
New update on the IRM 3/4 and VIRM 4/6. They are finished! :lol: :lol: :bow: :bow: :bow: (bow to myself¿ I know, I'm strange :wink: )

Posted: 06 Jul 2005 05:23
by dave61
Shifty Powers wrote:New update on the IRM 3/4 and VIRM 4/6.
Great work SP
Shifty Powers wrote:bow to myself¿ I know, I'm strange :wink: )
and you must be very flexible too :roll:

Posted: 06 Jul 2005 06:58
by Shifty Powers
dave61 wrote:
Shifty Powers wrote:bow to myself¿ I know, I'm strange :wink: )
and you must be very flexible too :roll:
Forgot to mention that :roll: . Still working on the mat '54 "Hondenkoppen", but get everytime an error message of that they are not able to load into the game. But they will finished, no matter how.

Posted: 06 Jul 2005 14:12
by DeletedUser21
Is a double VIRM-6 going to fit in a station? Since Scrat's VIRM didn't (they were good tough but there are some double VIRM-6 for trips from Amsterdam to Vlissingen) when I want to simulate this they weren't going to fit in the longest station as possible.

Posted: 06 Jul 2005 14:23
by Shifty Powers
@Mr.X: The VIRM 6 are almost the same length as the one from Scrat, but check somewhere on the lomo part of the forum for the "Long Station Tutorial" of Chevyrider, he has the answer to your problem of not being able to drive 2 VIRM 6 together.

Posted: 06 Jul 2005 14:26
by KristiaanD
Oh god, when are these VIRM's getting availeble?.
I am eagerly awaiting those and also the other "Koplopers".

I love ur work...