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Posted: 27 Jan 2005 13:46
by Wile E. Coyote
Colonel32 wrote:
Wile E. Coyote wrote:What are measurements of them? Are they fit in this set?
I don't get your post...
You said that there are two vehicles sizes: big and small. If any of these two trains fit with sizes, I'll ask author (Purno or Petr Vanek) to give me permission to include it in set (I hope I'll get it).

Posted: 27 Jan 2005 14:04
by Siema
He didn't say nothing about sizes.
Colonel32 wrote:a greenish version ... a bluish version
mens that one version is in 'green like' colours, and the second version is in 'blue like' colours.

Just first is in green livery and the second in blue.

Check links that Colonel32 gives you:

Posted: 27 Jan 2005 14:54
by Wile E. Coyote
Yes, I know that, I checked both links, trains are great, but I asked about sprite sizes?

Posted: 27 Jan 2005 14:57
by Purno
'big' should be as mentioned in my tutorials, I guess :roll:

Posted: 27 Jan 2005 15:00
by Wile E. Coyote
So loco you drew fits with dimensions with my wagons?

Posted: 27 Jan 2005 15:54
by Purno
Dimensions should be all the same. Sizes however can change. I never drew any smaller trains then the sizes mentioned in my tutorials (except for shorter carriages some time)

Posted: 27 Jan 2005 16:09
by Colonel32
as far as I know, they should both work fine as with "small", but there are two things - if I were you, I would decode the GRF's and tried comparing the sprites to yours, and that way decide which one you want,
and 2) Purno's version is much more "ICE-3" looking - I mean it looks round, while Vanek's version is uglier, but more realistic - the thing's aerodinamics are worse than ICE-1, but ICE-1 is more then 10 years older...
And however Pendolino is the best thing Czech rep. currently has got, it's crap.

Posted: 28 Jan 2005 13:20
by Wile E. Coyote
Both are great, but Pendolino I have picture is blue. How can I contact Petr Vanek?
Second question: is it ability in TTDpatch to display one sprite set when vehicle is not in move, and other set when vehicle is in move?
singaporekid_92 wrote:Hehe, but im not really only going to draw steamers...
Gimme something else to draw
I have one more project in plan (Serbian road vehicles) but I don't want to start another project till this project is finished (I made some buses and distributed them in a GRF) cause I'm affraid no one project will be finished (I'm working on other project - WIN-DOS graphic converter - but I'm out of time to work more on it and if I start one more project that will be mess). If you're great in drawing buses and trucks as well as drawing steamers, there will be more work... :wink:

Posted: 28 Jan 2005 15:16
by DaleStan
Wile E. Coyote wrote:Second question: is it ability in TTDpatch to display one sprite set when vehicle is not in move, and other set when vehicle is in move?
I believe so, but are you sure you don't mean "Display one sprite set when a vehicle is loading and another set when a vehicle is in-transit"? This is definitely possible (including different sets depending on how full the vehicle is), and, IMO, more likely to be what you want.

Posted: 28 Jan 2005 16:13
by krtaylor
It's even better than that, you can have animated sprites for when the vehicle is in motion, so as to show the steam loco's side-rods in motion. Nobody's ever coded one though AFAIK. I had one drawn for the US set, but it hasn't been put in.

Posted: 28 Jan 2005 22:35
by Wile E. Coyote
I didn't mean that DaleStan said. I know there is gradual loading in TTDpatch (all open wagons I drew are with gradual loading, second question is will I be able to code them :? ). I mean that krtaylor said, just for reason to show the steam loco's side-rods in motion, that'll be more realistic, I think 8) .

Posted: 29 Jan 2005 05:56
by George
Wile E. Coyote wrote:I have one more project in plan (Serbian road vehicles) but I don't want to start another project till this project is finished (I only made three buses and distributed them in a GRF).
And where could this GRF be downloaded?

Posted: 29 Jan 2005 07:39
by DaleStan
Coding gradual loading is relatively easy; it's implemented in the standard action 2.

@krtaylor: Animated vehicle sprites? How is this done? Or where was it mentioned?

Posted: 29 Jan 2005 09:10
by Wile E. Coyote
George wrote:And where could this GRF be downloaded?
Here it is (altough it is on TTD Graphics site too):
http://www.tt-forums.net/viewtopic.php?p=243769#243769

Posted: 29 Jan 2005 09:19
by Villem
DaleStan wrote:Coding gradual loading is relatively easy; it's implemented in the standard action 2.

@krtaylor: Animated vehicle sprites? How is this done? Or where was it mentioned?
You just trigger diffrent sprites in consencutive order, and loop it over and over and over again.

Posted: 29 Jan 2005 12:56
by George
DaleStan wrote:@krtaylor: Animated vehicle sprites? How is this done? Or where was it mentioned?
For example, with insquare coordinates check? like this

Code: Select all

191 * 9	 02 02 00 01 01 00 00 00 00
  192 * 9	 02 02 01 01 01 01 00 01 00
  193 * 9	 02 02 02 01 01 02 00 02 00
  194 * 9	 02 02 03 01 01 03 00 03 00
  195 * 58	 02 01 10 81 9A 00 0F 0B 00 00 00 00 00 00 04 04 00 00 08 08 00 00 0C 0C 01 00 01 01 01 00 05 05
	 01 00 09 09 01 00 0D 0D 02 00 02 02 02 00 06 06 02 00 0A 0A 02 00 0E 0E 03 00
  196 * 58	 02 01 11 81 9C 00 0F 0B 00 00 00 00 00 00 04 04 00 00 08 08 00 00 0C 0C 01 00 01 01 01 00 05 05
	 01 00 09 09 01 00 0D 0D 02 00 02 02 02 00 06 06 02 00 0A 0A 02 00 0E 0E 03 00
  197 * 18	 02 01 20 81 9F 00 07 02 11 00 03 03 11 00 07 07 10 00
  198 * 7	 03 02 01 0A 00 20 00
This code illustrates the idea (it has some minor mistakes)

Posted: 29 Jan 2005 16:14
by DaleStan
:lightbulb:
Thanks, George.

Posted: 30 Jan 2005 02:45
by Singaporekid
I got bored and made this
Tell me if it looks nice (And worth the animation) and if I should finish the other sprites

Posted: 30 Jan 2005 04:05
by krtaylor
Yes to all the above.

Posted: 30 Jan 2005 09:00
by Purno
singaporekid_92 wrote:I got bored and made this
Tell me if it looks nice (And worth the animation) and if I should finish the other sprites
Wow, looks better than no animation :!: