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Posted: 03 Jun 2006 23:09
by Aracirion
any opinion on
http://wiki.openttd.org/index.php/New_GFX ? Would it make sense to incorporate the forum-sticky for new artists into this page? Is it desirable to have a seperate new-highres-graphics page at all?
Posted: 04 Jun 2006 03:36
by Alltaken
i don't understand what you mean by "seperate new hihres garaphics page" all the graphics at that page should be high-res already.
Alltaken
Posted: 04 Jun 2006 12:14
by Bot_40
BerberJesus wrote:So here my house with garden and a gap in the fence
Do you think it looks finished? Or is something to do?
Might be nice to have some sort of path to the front door, gravel or something. Other than that it's pretty much spot on!
Posted: 04 Jun 2006 13:11
by Born Acorn
Alltaken wrote:i don't understand what you mean by "seperate new hihres garaphics page" all the graphics at that page should be high-res already.
Alltaken
I can't tell the difference between that new page and the current GFX development page tbh. Unless there are not meant to be any.
Posted: 04 Jun 2006 23:51
by Aracirion
the old page also has some grf stuff, and my main intention was to set out the specifications more clearly on the new page after we had some rather long discussions here.
Posted: 05 Jun 2006 01:25
by Alltaken
the better option would to move the old stuff out, and keep the new stuff where it was.
your pages is nice, if that could be moved over to the original page, and the GRF stuff moved to your page it would be best.
no need IMO to split it all up.
p.s. the old page had 1 link or perhaps 2 links to GRF stuff, they are not such a huge issue.
i had originally set up that page and linked to it from the front page in order to have the new 32bpp graphics very easily accessible, i don't quite understand where yours now fits in that, if not on the original page.
i do like yours better.
Alltaken
Posted: 05 Jun 2006 16:14
by Aracirion
So I moved it over to the old page. is this ok?
Posted: 05 Jun 2006 17:40
by ZxBiohazardZx
lolz i see more talking less blending?
anyway im waiting for:
1) crazy vaclav rescaling all his models to same scale (or at least 1 scale for each type of transportation)
2) feedback on my depots and a way to get textures on my train depot
Posted: 05 Jun 2006 18:18
by Crazy Vaclav
I downloaded your depot, but I it made my pc go crazy, so I am afraid I can't help you there.
Posted: 06 Jun 2006 08:06
by ZxBiohazardZx
Crazy Vaclav wrote:I downloaded your depot, but I it made my pc go crazy, so I am afraid I can't help you there.
yeah i noticed its a bad file thx to this mofo pc i can e-mail it to you if needed
Posted: 06 Jun 2006 09:17
by Moriarty
I quite like Red*Star 's UFO. The xcom ones are all grey (or brown if you go into Apocalypse), whereas the one rendered is nice and purple, and it wouldn't be out of place in a new version of xcom.
(oh, if you want to try the original Xcom game -
http://www.abandonia.com/games/38/downl ... nknown.htm 
)
I also like Killer 11's interceptor (I'm assuming it's the one that blows up the UFO) though I think there are a few too many pointy edges. Might look better zoomed out though (as the player will see it).
Posted: 06 Jun 2006 20:16
by Killer 11
i can lower amount of those pointy edges just say if you need it or not

Posted: 07 Jun 2006 08:58
by Alltaken
Aracirion wrote:So I moved it over to the old page. is this ok?
yep its good
Posted: 07 Jun 2006 19:57
by ZxBiohazardZx
ok what blends are running atm?
i know im doing my depot but who else is doing work or are we only debating on what to do with everything?
Posted: 07 Jun 2006 21:05
by Born Acorn
People work in silence. Not while blabbing.

Posted: 08 Jun 2006 12:49
by the master e
ZxBiohazardZx wrote:or are we only debating on what to do with everything?
Lol, not again... I have to debat at school in my lessons.... I dont like it

Posted: 09 Jun 2006 12:31
by DeathByCake
I thought each station would be a seperate element, hence modelling the whole lot. The grass isn't a plug in, it's custom geometry (also takes a lifetime to render) and I know the proportions are off but the internet hasn't been working so i've been unable to post any updates. Alltaken, what do you want me to do with the finished terminal buildings (when they arrive)?
DBC
Posted: 11 Jun 2006 09:51
by ZxBiohazardZx
*bump*
(darn i have to bump this

)
Posted: 11 Jun 2006 10:00
by Field-Mouse
I am confused, what is the real proportion of a tile and how big is a tile in blender? I have read 1 tile = 25m and 1 tile = 12.5m and 1 tile = 2x2 blender units? Which of these are correct if any? =P
Posted: 11 Jun 2006 10:03
by ZxBiohazardZx
if im correct it has to do with scale;) see the artist information for more info