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Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 02 Sep 2011 13:30
by andythenorth
It's just graphics of rails. This is already done elsewhere in ECS and PBI and has been for literally years. Surprised it's getting so much attention now :D

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 02 Sep 2011 14:09
by George
Simons Mith wrote:Just to clarify - is this going to be an industry-coloured area of land in which a player can place rails - or roads or tram tracks or whatever he chooses - or will it be an area of land where you get rails regardless of what would actually be useful? The first would be wonderful, but I'm you can tell from the tone of the question that I'd be dead against the second. In particular, the first option would hopefully let you have rail coming in at an angle, and you could presumably place signals and stuff, or convert the track to monorail later on, and things like that.
All of that would require to make graphics change according to the rails/signals, provided by the player. That would be too much work. So, most likely it would simply be electrified (or even not electrified) rails and nothing more. In case it would be ever done :roll:
For now it would be a simple eye-candy stuff for things like this
Sulkyhead Transport, 25-09-2001.png
Sulkyhead Transport, 25-09-2001.png (100.77 KiB) Viewed 3927 times
P.S. I've done the snowed version. Comments are wellcome
Unnamed, 07-02-2000.png
Unnamed, 07-02-2000.png (139.35 KiB) Viewed 3927 times

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 02 Sep 2011 14:29
by SHADOW-XIII
really like the details on it and snow version looks nice but quite abandoned, is it off during winter?

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 02 Sep 2011 14:34
by George
SHADOW-XIII wrote:snow version looks quite abandoned, is it off during winter?
Sorry, what do you mean with "abandoned"? "off during winter"? It is snowed in winter and not snowed in summer (above/below snow line to be exact).

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 02 Sep 2011 14:46
by akasoft
No, no, don't stop production of cargo in winter! :)

Mine looked nice. Bauxite coming soon..

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 02 Sep 2011 15:12
by planetmaker
George wrote:(bauxite mine + stations)
Unnamed, 07-02-2000.png
One (not too difficult) solution to this could be if you provide specific sprites which could be used as part of a station set. The station set could then detect the presence of a nearby industry and thus show the proper tiles (each industry with its own station sprites).

(Maybe sweettalk andy and / or Yexo to include such tiles into CHIPS)

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 02 Sep 2011 15:24
by Yexo
planetmaker wrote:The station set could then detect the presence of a nearby industry and thus show the proper tiles (each industry with its own station sprites).
I don't think a station set can detect the type of industry.

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 02 Sep 2011 15:45
by planetmaker
Yexo wrote:
planetmaker wrote:The station set could then detect the presence of a nearby industry and thus show the proper tiles (each industry with its own station sprites).
I don't think a station set can detect the type of industry.
I don't think that either; it'd require one station tile per industry.

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 02 Sep 2011 15:48
by George
planetmaker wrote:One (not too difficult) solution to this could be if you provide specific sprites which could be used as part of a station set. The station set could then detect the presence of a nearby industry and thus show the proper tiles (each industry with its own station sprites).
It is Ok to use my graphics in a station set

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 07 Sep 2011 06:13
by Terkhen
I'm adding missing cargo sprites to OpenGFX+ Road Vehicles right now and one of the cargos I'm missing is Oil Seeds. Which colour should I use for them?

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 07 Sep 2011 06:51
by George
Terkhen wrote:I'm adding missing cargo sprites to OpenGFX+ Road Vehicles right now and one of the cargos I'm missing is Oil Seeds. Which colour should I use for them?
In LV4 they are pink

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 07 Sep 2011 07:24
by michael blunck

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 07 Sep 2011 08:33
by Terkhen
Thanks :)

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 07 Sep 2011 10:39
by SHADOW-XIII
George wrote:
SHADOW-XIII wrote:snow version looks quite abandoned, is it off during winter?
Sorry, what do you mean with "abandoned"? "off during winter"? It is snowed in winter and not snowed in summer (above/below snow line to be exact).
it just looks like there is (was) no movement on the snow (like vehicles/cars snow tracks etc) ... so it looks like industry is off

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 07 Sep 2011 10:48
by George
SHADOW-XIII wrote:
George wrote:
SHADOW-XIII wrote:snow version looks quite abandoned, is it off during winter?
Sorry, what do you mean with "abandoned"? "off during winter"? It is snowed in winter and not snowed in summer (above/below snow line to be exact).
it just looks like there is (was) no movement on the snow (like vehicles/cars snow tracks etc) ... so it looks like industry is off
like this?
Без имени, 06.01.2000.png
Без имени, 06.01.2000.png (126.68 KiB) Viewed 3684 times

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 07 Sep 2011 10:56
by Eddi
if you have such a large mining truck in there, i'm sure it should leave a trail in the snow/ground

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 07 Sep 2011 11:18
by George
Eddi wrote:if you have such a large mining truck in there, i'm sure it should leave a trail in the snow/ground
like this?
Без имени, 16.01.2000.png
Без имени, 16.01.2000.png (126.78 KiB) Viewed 3657 times

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 07 Sep 2011 11:31
by FooBar
That's much better! Liking it a lot!

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 07 Sep 2011 12:22
by planetmaker
oh yes. Now it looks indeed much better in winter as if people work there and not as if they're on holiday :-) I really like that mine - one of the best mines I've seen in TTD so far.

Re: ECS vectors v1.1.2 (by George) 19/06/2011

Posted: 07 Sep 2011 12:25
by George
FooBar wrote:That's much better! Liking it a lot!
with new truck from andy
Без имени, 16.01.2000#1.png
Без имени, 16.01.2000#1.png (117.27 KiB) Viewed 3631 times