Re: ECS vectors v1.1.2 (by George) 19/06/2011
Posted: 02 Sep 2011 13:30
It's just graphics of rails. This is already done elsewhere in ECS and PBI and has been for literally years. Surprised it's getting so much attention now 

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All of that would require to make graphics change according to the rails/signals, provided by the player. That would be too much work. So, most likely it would simply be electrified (or even not electrified) rails and nothing more. In case it would be ever doneSimons Mith wrote:Just to clarify - is this going to be an industry-coloured area of land in which a player can place rails - or roads or tram tracks or whatever he chooses - or will it be an area of land where you get rails regardless of what would actually be useful? The first would be wonderful, but I'm you can tell from the tone of the question that I'd be dead against the second. In particular, the first option would hopefully let you have rail coming in at an angle, and you could presumably place signals and stuff, or convert the track to monorail later on, and things like that.
Sorry, what do you mean with "abandoned"? "off during winter"? It is snowed in winter and not snowed in summer (above/below snow line to be exact).SHADOW-XIII wrote:snow version looks quite abandoned, is it off during winter?
One (not too difficult) solution to this could be if you provide specific sprites which could be used as part of a station set. The station set could then detect the presence of a nearby industry and thus show the proper tiles (each industry with its own station sprites).George wrote:(bauxite mine + stations)
I don't think a station set can detect the type of industry.planetmaker wrote:The station set could then detect the presence of a nearby industry and thus show the proper tiles (each industry with its own station sprites).
I don't think that either; it'd require one station tile per industry.Yexo wrote:I don't think a station set can detect the type of industry.planetmaker wrote:The station set could then detect the presence of a nearby industry and thus show the proper tiles (each industry with its own station sprites).
It is Ok to use my graphics in a station setplanetmaker wrote:One (not too difficult) solution to this could be if you provide specific sprites which could be used as part of a station set. The station set could then detect the presence of a nearby industry and thus show the proper tiles (each industry with its own station sprites).
In LV4 they are pinkTerkhen wrote:I'm adding missing cargo sprites to OpenGFX+ Road Vehicles right now and one of the cargos I'm missing is Oil Seeds. Which colour should I use for them?
it just looks like there is (was) no movement on the snow (like vehicles/cars snow tracks etc) ... so it looks like industry is offGeorge wrote:Sorry, what do you mean with "abandoned"? "off during winter"? It is snowed in winter and not snowed in summer (above/below snow line to be exact).SHADOW-XIII wrote:snow version looks quite abandoned, is it off during winter?
like this?SHADOW-XIII wrote:it just looks like there is (was) no movement on the snow (like vehicles/cars snow tracks etc) ... so it looks like industry is offGeorge wrote:Sorry, what do you mean with "abandoned"? "off during winter"? It is snowed in winter and not snowed in summer (above/below snow line to be exact).SHADOW-XIII wrote:snow version looks quite abandoned, is it off during winter?
like this?Eddi wrote:if you have such a large mining truck in there, i'm sure it should leave a trail in the snow/ground
with new truck from andyFooBar wrote:That's much better! Liking it a lot!