PikkaBird wrote:
Well, if we're talking about articulated vehicles, I'm not aware of any in the current nightlies that can't be worked around with callbacks.
Yes, sorry. I was talking about "articulated vehicles" when simply refering to "MUs".
And no, there are indeed a couple of issues which can´t be worked around with CBs:
- "Articulated coaches/waggons made from 2 vehicles with the same ID are showing double capacity in the train window but specified capacity in the buy menu." (bug tracker)
I don´t think I can (and neither should!) "work around" this one. It´s a conceptual flaw which has been discussed since years, and it couldn´t be dealt with using CBs, because we (still) lack CBs for capacity.
- text (name) will be positioned differently in the buying list and in the train windows, see
example 1 in the attachment.
- In the train´s detail window, vehicles are displayed always facing the same direction (to the left) independent of their "real" direction of travel at that very moment. However, when using the "push-pull" feature (flipping sprites depending on the train´s direction) the train´s picture in the detail window "jumps" according to the different offsets of those flipped sprites, see
example 2 (it could even stick out of the left side of the window, producing spurious litter on-screen).
This is especially nasty because offsets sometimes
have to be different to avoid "jumping" of sprites of the real train in game (stop it and change direction: it should not move).
ATM, this is a "catch-22" situation, and it seems to need a complete rewrite, as the "todo" list suggests.
regards
Michael