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Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 06 Apr 2010 17:11
by ShadowSpawn
How about making ISR support FIRS cargos in the next release? FIRS my favourite industry set, and im sure im not the only one who likes it

. Oh and some other suggestions: more non-track offices, non-track cranes and more oil/water/milk/other liquid cargo facilities/bulidings in the Raw Materials section. Otherwise, awesome work guys!

Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 12 May 2010 18:16
by uhm
sorry to bother, but I just can't find the answer to my question:
what train (wagon) set should I use to transport all of those new resources? (lumber/fuel oil/gravel etc)
Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 12 May 2010 18:23
by colossal404
As I know the UKRS and the NARS are fully coded to transport them.
Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 12 May 2010 19:13
by maquinista
uhm wrote:sorry to bother, but I just can't find the answer to my question:
what train (wagon) set should I use to transport all of those new resources? (lumber/fuel oil/gravel etc)
Most of latest new GRFs uses new cargos.
Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 15 May 2010 16:56
by uhm
thanks
though UKRS 3.04 doesn't have wagons for bauxite and the maglevs arent as customisable as they dont have seperate wagons anymore
i'll try NARS
Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 16 May 2010 19:27
by koalorka
ShadowSpawn wrote:How about making ISR support FIRS cargos in the next release? FIRS my favourite industry set, and im sure im not the only one who likes it

. Oh and some other suggestions: more non-track offices, non-track cranes and more oil/water/milk/other liquid cargo facilities/bulidings in the Raw Materials section. Otherwise, awesome work guys!


Such awesomeness would be hard to contain. It could prove hazardous in fact...
Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 01 Jun 2010 09:33
by viking42
Hi,
A little question as i couldnt find my answer surfing the forum:
Marshalling yard/tracks: How to use them, are they only eye candy or is there actually a way to have something using it, driving on it? and how?
Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 01 Jun 2010 09:56
by wallyweb
viking42 wrote: .. . are they only eye candy...
Yes
... is there actually a way to have something using it, driving on it? and how?
As with the other tracked station tiles, there will be one usable track per tile.
Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 01 Jun 2010 18:01
by kamnet
ShadowSpawn wrote:How about making ISR support FIRS cargos in the next release?
I think Andythenorth
recently stated that he might take a look at revamping ISR once he's done with his other projects.
Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 30 Jun 2010 00:18
by Vemarkis
In that spirit, if someone is going to take a look at ISR some day, I do wonder what will happen to Oz's complete Ore Hoist Depot displayed earlier in this thread(page 17)?
Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 30 Jun 2010 01:09
by OzTrans
Vemarkis wrote:... I do wonder what will happen to Oz's complete Ore Hoist Depot ...
That one has been included in the new Canadian Stations set (v2.0), part of the Canadian Theme Pack. Available ? When the whole lot gets released ...
Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 04 Jul 2010 11:04
by Kogut
@Andythenorth
There are AI related problems with ISR.
AIs are able to build newgrf railway stations via AIRail::BuildNewGRFRailStation
http://noai.openttd.org/docs/trunk/clas ... 2262c8b42f
AI is feeding that function with informations about cargo, industries etc. In result correct railway station is constructed. I dont know how it works from newgrf side, but in temperate it works perfectly. Unfortunatelly in tropics there are problems. I prepared stations constructed by AI and suggested replacement.
Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 13 Jul 2010 12:11
by openttd_rulez
Perhaps a few more station sets for tropical cargos should be added?
For the fruits, a cold storage depot should work fine.
Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 19 Jul 2010 00:44
by keoz
Hi. Really nice work, I have to say.
There's a point I miss, though. I've seen a lot of screenshots where I see that kind of ground:

- Bristol Rails, 12th Dec 1957.png (23.12 KiB) Viewed 4222 times
When i try to build the same buildings, I have that:

- station1.png (8.58 KiB) Viewed 4222 times
Both iron stations have different grounds, the first is brown, the second is gray (even if iron is piling). Why this difference ?
Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 19 Jul 2010 08:42
by Kogut
That more groundish ground sprites are from 0.98 version.
Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 19 Jul 2010 10:13
by Lord Aro
is that version newer or older than 0.8.0?
Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 19 Jul 2010 10:22
by Pingaware
Much older version - ISR supercedes it and the Container Station Set in nearly everyway. However, here is a
link to 0.9.8 for those who want it (and also a
link to the Container Station Set).
Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 19 Jul 2010 21:30
by kamnet
More specifically, the original Industrial Station Set is
here (took me a few careful reads to find it). Very very cool, as the dirt tiles often look better than the asphalt tiles in many of my scenarios. Also has a few other nifty tiles as well. Thanks for pointing that out!
Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 19 Jul 2010 22:05
by Pingaware
Yeah, Kamnet's link is rather more precise than mine
Re: Industrial Stations Renewal (v 0.8.0 available!)
Posted: 19 Jul 2010 22:28
by keoz
Thank you both !