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Posted: 15 May 2005 14:21
by SuperTycoon
astath wrote:even better is the fact that both freight stations and large buildings are coming up. awesome!
now mr. Blunck, i know you probably find it very annoying when people start asking you loads of questions, but i have one. does the fact that you are now a member of the forum mean that we'll get some updates about progress on the various projects? not that i'm not content now, but it would be something worth thinking about, right?

everybody here's a huge fan of your work and it would be pretty awesome.
Wow! which'll be first large buildings or the freight stations? I want large buildings so bad!
I agree; It'd be nice to know how things were going
Posted: 16 May 2005 19:30
by Zimmlock
Tought it was just a glitch, so i moved the the screen up and down, but it wasn't, looked at the same station type in an other town and the same happend;
Every time the amount of waiting people increases an other type of roof sliped in to the image.
Posted: 16 May 2005 19:44
by michael blunck
Yeah, that´s a wrong callback for a specific loading state for that station type.
Unfortunately, due to the big number of platform sprites and loading states, this had never been tested systematically. Interestingly, this seems to be a bug already in v0.3 but went unnoticed until now.
Thanks for bringing it up.
regards
Michael
Posted: 16 May 2005 20:18
by krtaylor
Well, when you ride on the cutting edge, occasionally there will be glitches.
Posted: 16 May 2005 20:35
by michael blunck
krtaylor wrote:Well, when you ride on the cutting edge, occasionally there will be glitches.
Well, this time I´d call it a bug.
As to that cutting edge, those slightly complicated sprite layout blocks had been generated by a program (some simple matrix manipulations) so in theory, there should be no errors.
And indeed, that bug was in a section I modified later by hand ...
regards
Michael
Posted: 16 May 2005 23:57
by lobster
bugs schmugs!
anyhoo, i see now that your NewStations buildings are time-adaptive, which is awesome. i didn't notice this since i didn't get any further then 1950-something within this short time period (i always start in 1921). but will this be the case with your awesome (and brilliantly looking) European buildings set as well?
Posted: 17 May 2005 00:08
by krtaylor
They are? I hadn't noticed. You get more as you go along, but you don't lose the old ones? Or, you get more as you go along, and the old ones disappear, so at any given time the list is of constant length?
Posted: 17 May 2005 00:12
by lobster
i haven't got a clue, i concluded it from the screenshots Zimmlock posted, since i haven't got that roof he build there myself. so that's what i figured, that they were time-based.
come to think of it, i see now how small the base for this theory is.

Posted: 17 May 2005 00:28
by krtaylor
Well, we know the signal-towers are time based, so there's nothing to prevent him from doing the same thing with other stations.
Posted: 17 May 2005 03:12
by Aegir
There are introduction dates for stations, carparks in 1950, modern roofed stations in 80's+ etc...
All the old ones hang around. Which is good

.
Posted: 17 May 2005 09:01
by Zimmlock
Some small glitches doesn't mater, but this was (is) a bug.
Its MB's New-Newstations that gave me the idea to keep more track of time in the next version of TTRS, what Michael is doing is state of the art, not only the drawings, but the coding to. I would like to hook on (don't know this is the right english in dutch its aanhaken) more to MB's work, i studdy his sprites.
@Michael i would like to recieve on the forums or by pm a extensive commentairy on my work to have a lesson.
Posted: 17 May 2005 11:23
by SHADOW-XIII
moderator: please change link in topic title to
http://www.ttdpatch.de
Posted: 17 May 2005 16:46
by jvassie
wooooooo
the year 2474?
How long did that take?
Nice screenie
James
Posted: 17 May 2005 17:37
by Colonel Sheperd
Posted: 17 May 2005 17:38
by Purno
check his rank, he isn't a mod anymore

Posted: 17 May 2005 18:28
by spaceman-spiff
Posted: 18 May 2005 15:49
by Zimmlock
And this gap is normal?
It is there all the time
Posted: 18 May 2005 15:53
by lifeblood
there are walkways there, so I'll guess that yes, they are normal.
Posted: 18 May 2005 16:16
by krtaylor
I wouldn't see why it would be on just that track. I don't think that's normal.
Posted: 18 May 2005 16:27
by Siema
It is normal. As lifeblood said there are walkways and these sprites are without roofs, when you place car park walkway appear also.