FIRS Industry Replacement Set - Development
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Re: FIRS Industry Replacement Set - Development
Why that industry constructed such a nice hill?
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Re: FIRS Industry Replacement Set - Development
Better views make happier cows, and happier cows make more milk?
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Re: FIRS Industry Replacement Set - Development
Sometimes industries will find a bit of land to build on and flatten it out to make it suitable to build on, you just happen to come across one


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Re: FIRS Industry Replacement Set - Development
Does building the industry forces terraforming???NekoMaster wrote:Sometimes industries will find a bit of land to build on and flatten it out to make it suitable to build on, you just happen to come across one

Re: FIRS Industry Replacement Set - Development
Only levelling. OTTD levels a suitable area of land for industries which can only be build on flat land. There is no similiar mechanism for slope-aware industries.George wrote:Does building the industry forces terraforming???NekoMaster wrote:Sometimes industries will find a bit of land to build on and flatten it out to make it suitable to build on, you just happen to come across one
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Re: FIRS Industry Replacement Set - Development
In addition to that: FIRS industries are currently not slope-aware.
Re: FIRS Industry Replacement Set - Development
Only when OpenTTD tries to place industries it tries to level the terrain to provide room for it. The limit for OpenTTD is one heightlevel.George wrote: Does building the industry forces terraforming???![]()
If player places the industry he has to level the terrain him/herself first.
frosh,
There are slope aware industries? Apart from farm fields?
Edit:
Nevermind my question. I just remembered this one ...
Edit2:
Replaced picture with one containing the correct information.
Thanks NekoMaster, for pointing out my error.
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Last edited by ChillCore on 11 Jul 2010 19:28, edited 1 time in total.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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Re: FIRS Industry Replacement Set - Development
Im pretty sure that graphic belongs to pikka's Brick Chain


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Re: FIRS Industry Replacement Set - Development
The Quarry (by Pikka) is also in Pikka's ECS Construction Vector grf.
FIRS fishing harbour is slope aware, due to needing to build on coasts. Other FIRS industries are not - yet
FIRS fishing harbour is slope aware, due to needing to build on coasts. Other FIRS industries are not - yet

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
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Re: FIRS Industry Replacement Set - Development
speaking of hardours, I haven't seen them generate for some time (playing with 0.2.0 in stable 1.0.2)andythenorth wrote:The Quarry (by Pikka) is also in Pikka's ECS Construction Vector grf.
FIRS fishing harbour is slope aware, due to needing to build on coasts. Other FIRS industries are not - yet


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Re: FIRS Industry Replacement Set - Development
Commented out in 0.2.xNekoMaster wrote:speaking of hardours, I haven't seen them generate for some time (playing with 0.2.0 in stable 1.0.2)
Expect a return in 0.4
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: FIRS Industry Replacement Set - Development
well that makes fishing ground useless thenandythenorth wrote:Commented out in 0.2.xNekoMaster wrote:speaking of hardours, I haven't seen them generate for some time (playing with 0.2.0 in stable 1.0.2)
Expect a return in 0.4


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Re: FIRS Industry Replacement Set - Development
There are no fishing grounds in 0.2NekoMaster wrote:well that makes fishing ground useless then

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: FIRS Industry Replacement Set - Development
they still apper in the nightlies though (r1040)andythenorth wrote:There are no fishing grounds in 0.2NekoMaster wrote:well that makes fishing ground useless thenThey will also show up in 0.4.


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Re: FIRS Industry Replacement Set - Development
Fishing harbours also show up in the nightlies.
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Re: FIRS Industry Replacement Set - Development
Small bug - look at date available
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Re: FIRS Industry Replacement Set - Development
It also happens in r1040
Hmm... I didn't know industries could move so fast, maybe its taking into account how fast its moving as the earth spins?
Hmm... I didn't know industries could move so fast, maybe its taking into account how fast its moving as the earth spins?


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Re: FIRS Industry Replacement Set - Development
Not a bug: the OpenTTD version you're using is too old! You need at least r20086 for that feature to work.
I guess I should add a version check and not display the intro date for OpenTTD < r20086...
I guess I should add a version check and not display the intro date for OpenTTD < r20086...
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Re: FIRS Industry Replacement Set - Development
Erm... why does the brewery come out in 1998?


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Re: FIRS Industry Replacement Set - Development
Now that is a bug.
The range for the availability display is 1740-2099. The brewery is actually introduced around 1640-ish, but that obviously doesn't fit in the range. With some signed interger overflow and stuff like that you end up in 1998.
The solution is simple, just not implemented (like the game version check is not implemented).

The range for the availability display is 1740-2099. The brewery is actually introduced around 1640-ish, but that obviously doesn't fit in the range. With some signed interger overflow and stuff like that you end up in 1998.
The solution is simple, just not implemented (like the game version check is not implemented).
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