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Posted: 20 May 2006 20:59
by Crazy Vaclav
Lets see... The set solid button is located in the left corner of the "editing" window (Press F9). I think it is best to do this in object mode.

I'm afriad I don't know of any over the shoulder sessions about different materials, but have you seen this before?
And I didn't really mean to texture it just yet, just give it a colour so it is easier to make out the details.

Posted: 21 May 2006 00:42
by Ben_Robbins_
Aracirion: Im confused why you said '3 square wide (75m)'. Becuase, As im lead to beleive, a square is 12.5?. http://doug.mudpuddle.co.nz/gallery/mai ... e.png.html

The wikipedia page on 'runways' is packed with information as usual, and going by that, a runway suitable for all the planes would need to be about 200 tiles long!.

How I currently see it, is that theres 3 options. (The Attached)...A, the present size of the smallest airport....B, the same airport wich is the same ratio of airport size to plain size, with the plain size being realisiic (to the 12.5, 12.5M square), C... A runway that is half the legth of a realisticly sized airport runway (1/2 of 8000ft) (Also to the 12.5, 12.5M square scale)

Personally I think B would be best, with the option to turn the reasalistic scaling off, and having it at the same scale as the old game.... ('c')Realistically we should just be making the graphics rather than changing the game...but allowing for these changes would be a good idea i think.

Bio: Ottis Is foreign to blender, You will need to inport the .stl file, rather than just open it.

Posted: 21 May 2006 01:13
by Aracirion
c is cool :P yeah but I think we can have realistically sized planes with shorter-than realistic runways, can't we?

by one square i meant an old square (in the old grafics) which is 25x25, which has then been subdivided to give 4 'new' squares, which I called 'half' square :P some terminology would be useful .. maybe just talk in metres ....

Posted: 21 May 2006 18:04
by ZxBiohazardZx
Crazy Vaclav wrote:Lets see... The set solid button is located in the left corner of the "editing" window (Press F9). I think it is best to do this in object mode.

I'm afriad I don't know of any over the shoulder sessions about different materials, but have you seen this before?
And I didn't really mean to texture it just yet, just give it a colour so it is easier to make out the details.
yes i have seen it, its the tutorial i dont really get to work in blender:S

i did try it, but everytime i make a new material (2mat1 or 2mat2) the whole thing gets that colour even if i did assin it to only 1 face of the object

also the version mismatch makes it more difficult for me lolz

Posted: 21 May 2006 18:12
by White Rabbit
What's the point in using planes on 256x256 maps with runway C? :lol:
Let's not go overboard with realism. ;)

Posted: 21 May 2006 18:55
by ZxBiohazardZx
Ben_Robbins_ wrote:Aracirion: Im confused why you said '3 square wide (75m)'. Becuase, As im lead to beleive, a square is 12.5?. http://doug.mudpuddle.co.nz/gallery/mai ... e.png.html

The wikipedia page on 'runways' is packed with information as usual, and going by that, a runway suitable for all the planes would need to be about 200 tiles long!.

How I currently see it, is that theres 3 options. (The Attached)...A, the present size of the smallest airport....B, the same airport wich is the same ratio of airport size to plain size, with the plain size being realisiic (to the 12.5, 12.5M square), C... A runway that is half the legth of a realisticly sized airport runway (1/2 of 8000ft) (Also to the 12.5, 12.5M square scale)

Personally I think B would be best, with the option to turn the reasalistic scaling off, and having it at the same scale as the old game.... ('c')Realistically we should just be making the graphics rather than changing the game...but allowing for these changes would be a good idea i think.

Bio: Ottis Is foreign to blender, You will need to inport the .stl file, rather than just open it.
the problem is that if i import ottis, i get NOTHING......

stupid blender

Posted: 21 May 2006 19:03
by ZxBiohazardZx
for the runway i would say 2x1 for each section of it (not 3x1 for each section) or even bigger, the whole airport should be in scale with the other stations and stuff (and i think that scaling will be the most difficult part of all)

Posted: 21 May 2006 19:38
by ZxBiohazardZx
well i just cannot get the colors, im sorry, ill try again when i have some time, but till then, give me some idea's

Posted: 21 May 2006 19:42
by Ben_Robbins_
According to wikipedia, the range of widths of runways is 75-200 feet. So that is 1.8 - 4.8 'New Squares'. A Spruce goose has a wing span of 97.5M wich is 7.8 'New Squares' across...

http://upload.wikimedia.org/wikipedia/e ... arison.png

Therefore on those figures, the runway area needs to be 8 tiles wide...wich is 8 times what it currently is, wich means the small airports would need to be 24 by 32 tiles. That is quadrupal the area of image 'B'.

This brings to question if, not only we should shrink the legth of the runway (wich seems obvious), but also not make the planes to there proper scale, but just a slightly larger scale than the original (2:1 lets say, as in image B).

Bio: For Ottis, Zoom out loads once you have gone to file-inport-stl... Cause the scaling of the opening screen shot in blender seems to be different, but i just checked it and he made it into my version. For your problem with appling a texture and it going on everything, i only no that in max you need to make the materials multi/sub-objects to apply them to certain elements of a mesh, I dont no the termonology, but you probably need to search for help in that area.

Posted: 21 May 2006 19:51
by Aracirion
A small airport doesn't need a runway as wide as a big one; if you look at the 737-image above, 37,5m wide (1,5 old squares) should do for most small planes and is hardly much bigger than the old airport in original ottd. I think it would be challenging if for using really big planes you have to build a bigger runway.

Posted: 21 May 2006 20:07
by ZxBiohazardZx
Ben_Robbins_ wrote:According to wikipedia, the range of widths of runways is 75-200 feet. So that is 1.8 - 4.8 'New Squares'. A Spruce goose has a wing span of 97.5M wich is 7.8 'New Squares' across...

http://upload.wikimedia.org/wikipedia/e ... arison.png

Therefore on those figures, the runway area needs to be 8 tiles wide...wich is 8 times what it currently is, wich means the small airports would need to be 24 by 32 tiles. That is quadrupal the area of image 'B'.

This brings to question if, not only we should shrink the legth of the runway (wich seems obvious), but also not make the planes to there proper scale, but just a slightly larger scale than the original (2:1 lets say, as in image B).

Bio: For Ottis, Zoom out loads once you have gone to file-inport-stl... Cause the scaling of the opening screen shot in blender seems to be different, but i just checked it and he made it into my version. For your problem with appling a texture and it going on everything, i only no that in max you need to make the materials multi/sub-objects to apply them to certain elements of a mesh, I dont no the termonology, but you probably need to search for help in that area.
current runways are not as big as the wingspan but wheelspan (x meters from most left wheel to most right) +x meters safety on both sides (some planewings are bigger then runway with

Posted: 21 May 2006 20:16
by Ben_Robbins_
Acacirion: I was thinking that, about the small airport haveing thinnner runways, but then i was just using the 4x3 as an example...the principle of timesing it by 8 would applie to the big airports, and therefore to the little airport so as to keep there sizes relative.

bio: I relise that the runway is not as big as the wingspan, but if buildings are on the side of the runway, and other buildings are built next to the airport then the plain is going to crash threw them. So the width of what is currently a 1 tile wide runway would need to be the wingspan

Posted: 21 May 2006 20:21
by the master e
well the airports right now arent much realistic either. If you have a house at the end of the runway the planes will just go through that. So the planes just have to be a little bit smaller... Yes i know its not realistic, but we must keep in mind that we just change the graphic to new ones.

Posted: 21 May 2006 20:32
by Crazy Vaclav
Biohazard, could you tell me exactly what you do when you try to create new materials? Step-by-step would be best, I think.

Posted: 21 May 2006 20:37
by Ben_Robbins_
the master e: I think the problem of skimming rooftops of neighbouring buildings could be sorted with a patch, by banning the creation of cetain buildings there....but for the widths the graphics need to be suited to the requirments.

If the graphics are made larger, then they can still be rendered smaller just to replays the originals, but have the potential for realisticly sized graphics if people want to change.

Posted: 21 May 2006 23:31
by BerberJesus
Here my new building. It looks like this in the orginal. Some comments please...
Image

Posted: 22 May 2006 02:44
by Alltaken
wow that is really nice.

Alltaken

Posted: 22 May 2006 07:04
by Purno
Looks very nice indeed :!:

Posted: 22 May 2006 07:10
by the master e
nice! Working on the garden now?

Posted: 22 May 2006 17:46
by ZxBiohazardZx
ok crazy:

1) i open my file
2) i go to edit mode
3) i go to face select mode
4) i select all the roof faces (that i want to be black in this case)
5) i hit F9
6) i create a new vertical group
7) i hit new material
8) i select the right color
9) whole thing goes black (also in my render)