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Re: [GS] Renewed Village Growth 9.0 (RVG)
Posted: 11 Feb 2023 17:44
by Firrel
New update for Renewed Village Growth 9.0 is available in BaNaNaS
- new: German translation (pnkrtz)
- new: Probability to use nearby cargo types
- new: Subsidies generation
- mod: Updated cargoes in XIS economy (qamil95)
- fix: Changing cargo categories after save/load in procedural generation
- fix: Corrected STRING parameters in translations
Re: [GS] Renewed Village Growth 9.0 (RVG)
Posted: 11 Feb 2023 17:58
by Firrel
Zyan wrote: 15 Dec 2022 22:23
Hello iam using that Script and it is rly Nice,
I have 2 Questions i have a Problem that the Cargos always switch the Categories after i load my Savegame. (Screenshot) Category 2 got only 3 Cargos Category 3 got 7 in that case.
Is it Possible to change the Cargo Categorys? If Possible for a single City? Iam using xis extreme industrie and itz hard to find citys with the right needs since there so many cargos.
Thx in Advance
1. There was an issue with XIS economy in earlier versions of RVG (before 5.0), because it could not handle properly the new 64 cargo limit. From the image I dont see the categories to change. Maybe you mean randomization option, that chooses several cargo typed from each category to make each town unique. When you disable randomization, all cargos are available per category as shown in Cargo categories story page.
2. It is not possible to change cargo types of a single town after the cargo types are generated. When a town requires cargo and no nearby industry exists, an industry has to be funded there.
Valmont wrote: 05 Feb 2023 08:25
Ciao Firrel
First of all thanks for your work and support, I really love RVG.
I've got an issue: I placed a passengers rail station between 2 cities (Cesena and sestriere) very close together. Then I expanded it's coverage with CHIPS station elements, so with one station I should serve both cities! There are passengers and mail truck that transfer the loads to the main rail station (Cesena - Sestriere). Both cities should start growing but they'arent.
Strange thing is that in the city screen (of both cities) don't tell me anything about the cargo i'm not transferring enough out of town, it seems that i'm not transferring anything.
I'm playing on android.
Any help? Thanks in advance!
In attachment the images..
Is any other town growing? Based on these images, the towns should be growing just fine. It takes a month to start monitoring a new town, has it been a month already? Another cause might be that the game script is not running. When you open the game script console, does it add texts there or is there a red text or no text? There is an issue when a save file is moved from one device to another and the game script save info is not loaded properly, so the GS does not start.
Re: [GS] Renewed Village Growth 9.0 (RVG)
Posted: 12 Feb 2023 12:09
by TransshipmentEnvoy
Firrel wrote: 11 Feb 2023 17:44
New update for Renewed Village Growth 9.0 is available in BaNaNaS
- new: German translation (pnkrtz)
- new: Probability to use nearby cargo types
- new: Subsidies generation
- mod: Updated cargoes in XIS economy (qamil95)
- fix: Changing cargo categories after save/load in procedural generation
- fix: Corrected STRING parameters in translations
Is this update compatible with previous versions?
Re: [GS] Renewed Village Growth 9.0 (RVG)
Posted: 12 Feb 2023 12:25
by Firrel
TransshipmentEnvoy wrote: 12 Feb 2023 12:09
Firrel wrote: 11 Feb 2023 17:44
New update for Renewed Village Growth 9.0 is available in BaNaNaS
- new: German translation (pnkrtz)
- new: Probability to use nearby cargo types
- new: Subsidies generation
- mod: Updated cargoes in XIS economy (qamil95)
- fix: Changing cargo categories after save/load in procedural generation
- fix: Corrected STRING parameters in translations
Is this update compatible with previous versions?
No, major releases are not compatible with previous versions, minor releases are.
Re: [GS] Renewed Village Growth 9.0 (RVG)
Posted: 23 Feb 2023 12:58
by Valmont
Hi Firrel
Is any other town growing? Based on these images, the towns should be growing just fine. It takes a month to start monitoring a new town, has it been a month already? Another cause might be that the game script is not running. When you open the game script console, does it add texts there or is there a red text or no text? There is an issue when a save file is moved from one device to another and the game script save info is not loaded properly, so the GS does not start.
Just resolved, i deleted and rebuilded all the station and deleted also Housing as Industries new graphic which i used to grow the passengers and mails transferred.
Now I got another issue with the new version 9.0
I'm using AXIS industry set, maybe is linked?
Thanks again
Re: [GS] Renewed Village Growth 9.0 (RVG)
Posted: 11 Mar 2023 12:57
by Firrel
Valmont wrote: 23 Feb 2023 12:58
Hi Firrel
Is any other town growing? Based on these images, the towns should be growing just fine. It takes a month to start monitoring a new town, has it been a month already? Another cause might be that the game script is not running. When you open the game script console, does it add texts there or is there a red text or no text? There is an issue when a save file is moved from one device to another and the game script save info is not loaded properly, so the GS does not start.
Just resolved, i deleted and rebuilded all the station and deleted also Housing as Industries new graphic which i used to grow the passengers and mails transferred.
Now I got another issue with the new version 9.0
I'm using AXIS industry set, maybe is linked?
Thanks again
Glad you solved the first issue.
The other issue, the GS has crashed during loading of the game data. I could not reproduce it and I dont see any problem in the loading data code. Could you please describe the steps you did that lead to this problem?
Re: [GS] Renewed Village Growth 9.0 (RVG)
Posted: 30 Mar 2023 10:29
by nihues
Hello Firrel,
Today when I've loaded my game it was paused state and can't unpause it, looking around I've found your script is trying to build an Oil Refinery on a loop. Also I did not had the RVG window on start yet, so probably it's related to your script? Save game attached.
Re: [GS] Renewed Village Growth 9.2 (RVG)
Posted: 02 Apr 2023 19:51
by Firrel
New update for Renewed Village Growth 9.1 is available in BaNaNaS
- new: Japanese translation (fmang)
- mod: Updated french translation (Elarcis)
- mod: Updated slovak and czech translations
- fix: STR_SB_WELCOME_LIMIT_GROWTH_DELAY substitution (fmang)
- fix: Is raw cargo categorization
New update for Renewed Village Growth 9.2 is available in BaNaNaS
- fix: Funding failed continuously when no industry could be funded
nihues wrote: 30 Mar 2023 10:29
Today when I've loaded my game it was paused state and can't unpause it, looking around I've found your script is trying to build an Oil Refinery on a loop. Also I did not had the RVG window on start yet, so probably it's related to your script? Save game attached.
Should be fixed with version 9.2, thanks for pointing it out!
Re: [GS] Renewed Village Growth 9.2 (RVG)
Posted: 03 Apr 2023 13:49
by nihues
Firrel wrote: 02 Apr 2023 19:51
New update for Renewed Village Growth 9.2 is available in BaNaNaS
- fix: Funding failed continuously when no industry could be funded
nihues wrote: 30 Mar 2023 10:29
Today when I've loaded my game it was paused state and can't unpause it, looking around I've found your script is trying to build an Oil Refinery on a loop. Also I did not had the RVG window on start yet, so probably it's related to your script? Save game attached.
Should be fixed with version 9.2, thanks for pointing it out!
Thanks for fast response! Working normally now!
Re: [GS] Renewed Village Growth 9.2 (RVG)
Posted: 12 Apr 2023 17:49
by Sonic1305
Hi, me and my friends started playing with RVG + XIS and really struggle to meet the passengers and mail requirements. I guess the main problem is that we play with symmetric cargodist but I thought it should be somehow manageable. I struggle to find out what exactly to do as I just always have around 50% passengers and mail (+/- 5%) so it always stays around 1100. (Passengers 85 of 162, Mail 33 of 72)
Any advice on how to find out more? I feel like it isn't solvable if you have long distance transport that takes longer than a month (we are currently in 1870, so no high speed stuff). As Mail / Passengers take more than a month to arrive at their destination, it feels like they aren't counted in correctly.
Would really appreciate any input, thanks in advance!
EDIT: So apparently it was caused by the station ration, a stat which I did not notice in the game before as in vanilla it doesn't seem to matter that much (cities growing anyway).
Re: [GS] Renewed Village Growth 9.2 (RVG)
Posted: 06 May 2023 09:05
by samoy20
Hi guys.. we started using this game script and was having a great experience...
but we noticed that during the mid game, the enrollment of new towns to monitor stopped working.
we created a new passenger mail route from town 1 to town 2, and wait for 3years.. still we did not see the information whether the yown is growing or not..
we are playing thru a dedicated server and 3 of us are connected.
anything we can do to trigger the town monitoring?

- IMG-20230506-WA0012.jpg (106.89 KiB) Viewed 17245 times
Re: [GS] Renewed Village Growth 9.3 (RVG)
Posted: 03 Dec 2023 16:42
by Firrel
New update for Renewed Village Growth 9.3 is available in BaNaNaS
- new: Traditional Chinese translation (WenSimEHRP)
- new: OTIS 05 support (lezzano000)
- new: Minimalist Industries support (2TallTyler)
- new: Pikka's Industry Redux Set (PIRS 2022) support (2TallTyler)
- fix: Simplified Chinese translation (WenSimEHRP)
- fix: FIRS 3 Arctic Basic cargo categories (2TallTyler)
- fix: Crash in ECS Town vector discovery
Re: [GS] Renewed Village Growth 9.3 (RVG)
Posted: 07 Jan 2024 10:04
by Chico008
Hi and Happy New Year
i got a strange situation using this script.
I created a scenario map using this script.
running the scn in solo is ok.
But, running the scn on a dedicated server keeps the game pause (because of script)
example :
dbg: [net] [server] Client #6 (10.33.92.4) joined as XaT
*** Partie toujours suspendue (script de jeu, nombre de joueurs)
*** XaT a lancé une nouvelle compagnie (n° 2)
*** Partie toujours suspendue (script de jeu)
how can i make this script work on a dedicated server ?
in solo when joining a company you have a message window explaining the script, on dedicated, this windows doesn't show up.
Re: [GS] Renewed Village Growth 9.3 (RVG)
Posted: 23 Feb 2024 01:17
by daniel_vaneev
Hi1
Why are my
serviced cities/towns
shrinking instead of growing?
FIRS4 + BaseCostsMod

P.S.
I suppose, The city is demolishing old buildings to replace them with larger ones. But script prevents new buildings to appear.
And also I changed script settings during the game. Tried new game with easy settings from the beginning and looks like growing is stable now. But still rather slower than original. I suppose growth speed about once per 180 days limit was meant?
P.P.S. IDK why... I started new game again with easiest settings possible and towns still keep shrinking

I have fulfilled all requirements, gauge shows
"72 days to grow" but population declines
Re: [GS] Renewed Village Growth 9.3 (RVG)
Posted: 23 Feb 2024 21:09
by Firrel
daniel_vaneev wrote: 23 Feb 2024 01:17
I suppose, The city is demolishing old buildings to replace them with larger ones. But script prevents new buildings to appear.
And also I changed script settings during the game. Tried new game with easy settings from the beginning and looks like growing is stable now. But still rather slower than original. I suppose growth speed about once per 180 days limit was meant?
The game script does not change the default behaviour of building houses, only the frequency at which that occurs. If some tall buildings are replaced by fountains, the population will go down.
Small towns will grow slowly, that is by design. You can see more about the calculations
in this PR and tweak it using expert settings described in the readme of the script.
Re: [GS] Renewed Village Growth 9.3 (RVG)
Posted: 23 Feb 2024 22:41
by daniel_vaneev
Firrel wrote: 23 Feb 2024 21:09
The game script does not change the default behaviour of building houses, only the frequency at which that occurs. If some tall buildings are replaced by fountains, the population will go down.
Small towns will grow slowly, that is by design. You can see more about the calculations
in this PR and tweak it using expert settings described in the readme of the script.
Well it looks like script isn't suited well for Settings:World_Generation:Initial_City_Size_Multiplier =
1 plus default town layout. May be I should try to start with bigger towns or use some town GRF

- 2024-02-24_01-14.png (222.31 KiB) Viewed 14543 times
P.S. After I took this screenshot population dropped to 5 hundred IDK why. Even if I set "Town growth factor" in the script settings to the lowest value, it takes 10-15 years to firmly step over 1k 'barrier'

Re: [GS] Renewed Village Growth 9.3 (RVG)
Posted: 08 Mar 2024 01:43
by Samli
I think I found a bug (v9.3):
Setting: rule kicks in 100 population.
I started play with ITI, I decided to transport waste from a town. The rule didnt kick in after 200 population. I placed 2 bus stops and started to transport passengers in the town. The rule immidiately kicked in. After that I removed the passenger service, and the rule was still active. After that I rebuilt the passenger service and stopped waste transporting. The rule was still active. After that, I demolished houses until the town's population decreased below 100 and I removed the passenger service and restarted the waste transporting. The rule didnt kick in again and the town is growing and growing without limit...
After that I tried to transport waste from a town with population over 100 and the result was no town growth (the rule was active). I demolished houses until the town's population decreased below 100. The rule didnt kick in, and the town is growing and growing without limit...
Re: [GS] Renewed Village Growth 9.3 (RVG)
Posted: 08 Mar 2024 18:46
by Firrel
Samli wrote: 08 Mar 2024 01:43
I think I found a bug (v9.3):
Setting: rule kicks in 100 population.
I started play with ITI, I decided to transport waste from a town. The rule didnt kick in after 200 population. I placed 2 bus stops and started to transport passengers in the town. The rule immidiately kicked in. After that I removed the passenger service, and the rule was still active. After that I rebuilt the passenger service and stopped waste transporting. The rule was still active. After that, I demolished houses until the town's population decreased below 100 and I removed the passenger service and restarted the waste transporting. The rule didnt kick in again and the town is growing and growing without limit...
After that I tried to transport waste from a town with population over 100 and the result was no town growth (the rule was active). I demolished houses until the town's population decreased below 100. The rule didnt kick in, and the town is growing and growing without limit...
Thank you for the bug repport. Created an
issue for it on github and will check it out.
Re: [GS] Renewed Village Growth 9.3 (RVG)
Posted: 20 Apr 2024 19:26
by Firrel
Samli wrote: 08 Mar 2024 01:43
I think I found a bug (v9.3):
Setting: rule kicks in 100 population.
I started play with ITI, I decided to transport waste from a town. The rule didnt kick in after 200 population. I placed 2 bus stops and started to transport passengers in the town. The rule immidiately kicked in. After that I removed the passenger service, and the rule was still active. After that I rebuilt the passenger service and stopped waste transporting. The rule was still active. After that, I demolished houses until the town's population decreased below 100 and I removed the passenger service and restarted the waste transporting. The rule didnt kick in again and the town is growing and growing without limit...
After that I tried to transport waste from a town with population over 100 and the result was no town growth (the rule was active). I demolished houses until the town's population decreased below 100. The rule didnt kick in, and the town is growing and growing without limit...
I looked this up and seems as there are just multiple systems working correctly together that can lead to this confusing behavior.
1. When the town has less than 100 population, it will grow no matter the limiter cargos or category fulfillment. This is to prevent towns getting stuck on not providing enough passanger to make them actually grow.
2. By setting the Min size of town before the rule kick in to 100, it will also try to make it grow no matter the limiter and categories, but the first point will act.
3. With ITI, there are 3 limiter cargos. With easy settings, the limiter is set to 40, which means that fully transporting one of the cargo types out of the town will not be enough and passangers/mail are required to fulfill it. However there is also a limiter delay of 3 month, so dropping the cargo transportation below 40 will still keep the town growing for the next 3 months and then it will stop. This is why switching from waste+pax to only waste still kept it growing.
Re: [GS] Renewed Village Growth 9.0 (RVG)
Posted: 12 May 2024 09:55
by Firrel
New update for Renewed Village Growth 10.0 is available in BaNaNaS
- new: Russian translation (Shkarlatov)
- mod: Improve performance of GetNearbyIndustriesToTowns (JGRennison)
- mod: Growth label based on timekeeping
- mod: Optimized save/load functions, now 2000 towns can be on the map
- fix: Misspelling of "Passenger" in subsidy type setting (2TallTyler)