Re: Train Fever
Posted: 13 Oct 2014 03:11
Instead of editing each loco and wagon separately. you can always use the cost_mod instead and it'll change it all for you. You can also change the percentages to your liking as well. I use it at 100%, or rather 0%, until they fix it or to try out the vehicles I made. Even tho the game is flawed in more ways than one, I still think it has major potential especially being able to create the track like in the image that Purno posted. We were never able to do this in TT or Lomo. I hope they implement more crossings tho. It's hard to create a good looking yard like I did in Lomo with just the basic crossing that is in the game now.
Here's the link to the cost_mod on the German site.
http://www.train-fever.net/filebase/ind ... -Cost-mod/
There is also a timeless_mod that makes all the vehicles available from day one til forever but be careful if you try it. It slowed down my game so much that it was unplayable.
There is also this one that I'm testing now. DasMatze_10xCapacity. With this installed, when creating a new map, it gives 10x the amount of people and buildings and the towns/cities are much larger with a higher population meaning the towns will need more goods to be delivered. I just started it yesterday so I can't tell ya how good it works but I think it will work well. Oh and there is also a 3x version as well. I'm trying to find the link to it to post it. brb.
http://www.train-fever.net/filebase/ind ... ohnerzahl/
Just so ya know, if you use this, it takes even longer for a new map to be generated using this. It might take a couple/three more minutes to load/start. I have a quad core and it takes like 3 minutes maybe. Your experience might vary.
Oh yeah, one more thing. If you're gonna use any of these mods, I highly recommend the mod_Manager because it creates a back up of the original files when installing the mods except for the cost mod. That one is a bit different because it changes many files. I just keep a fresh install of the game in a different folder incase of needing a fix or you can use Steam to verify the content.
Link to mod_Manager
http://www.train-fever.net/filebase/ind ... ager-BETA/
EDIT: One more thing I learned when building train stations near industries. The station needs to be connected to the roads to work, or connected to the network as said in game when not, BUT, they DON'T have to be connected to the roads that is already there. I delete all the roads near the industry, place my station close to the industry and make sure to leave a little room for the road. Then for the road itself, I just build the smallest piece I can coming off of the station. That's all ya need for it to work and the cargo doesn't take a long time on the road to get to the station.
Here's the link to the cost_mod on the German site.
http://www.train-fever.net/filebase/ind ... -Cost-mod/
There is also a timeless_mod that makes all the vehicles available from day one til forever but be careful if you try it. It slowed down my game so much that it was unplayable.
There is also this one that I'm testing now. DasMatze_10xCapacity. With this installed, when creating a new map, it gives 10x the amount of people and buildings and the towns/cities are much larger with a higher population meaning the towns will need more goods to be delivered. I just started it yesterday so I can't tell ya how good it works but I think it will work well. Oh and there is also a 3x version as well. I'm trying to find the link to it to post it. brb.
http://www.train-fever.net/filebase/ind ... ohnerzahl/
Just so ya know, if you use this, it takes even longer for a new map to be generated using this. It might take a couple/three more minutes to load/start. I have a quad core and it takes like 3 minutes maybe. Your experience might vary.
Oh yeah, one more thing. If you're gonna use any of these mods, I highly recommend the mod_Manager because it creates a back up of the original files when installing the mods except for the cost mod. That one is a bit different because it changes many files. I just keep a fresh install of the game in a different folder incase of needing a fix or you can use Steam to verify the content.
Link to mod_Manager
http://www.train-fever.net/filebase/ind ... ager-BETA/
EDIT: One more thing I learned when building train stations near industries. The station needs to be connected to the roads to work, or connected to the network as said in game when not, BUT, they DON'T have to be connected to the roads that is already there. I delete all the roads near the industry, place my station close to the industry and make sure to leave a little room for the road. Then for the road itself, I just build the smallest piece I can coming off of the station. That's all ya need for it to work and the cargo doesn't take a long time on the road to get to the station.