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Re: [UNIV] TARS Town Set development

Posted: 06 Oct 2013 16:50
by Hans Kruzer
Well since you desire to make the snow stages, I'll just do construction! :D

Re: [UNIV] TARS Town Set development

Posted: 06 Oct 2013 16:58
by SwissFan91
I would suggest drawing other buildings before you start on the construction stages. It may be that you improve your drawing technique more and therefore go back to your original building and change it.

I personally find it really annoying having to change construction stages to match changes I make to the finished sprite.

Re: [UNIV] TARS Town Set development

Posted: 06 Oct 2013 17:15
by Hans Kruzer
Well of course I won't do the construction stages before any of the buildings I would make, but, I will make the construction stages of the tall building I just drew now.
How/where are the sprites positioned onto the template exactly? I understand where snow and construction goes but not sure where in each box would the building go

Re: [UNIV] TARS Town Set development

Posted: 06 Oct 2013 18:58
by SwissFan91
Like this:
Untitled.png
Untitled.png (2.64 KiB) Viewed 14516 times

Re: [UNIV] TARS Town Set development

Posted: 06 Oct 2013 20:00
by Hans Kruzer
Okay, here it is with the construction phases alone but no snow as yet. Now, the crane in Phase 1 is based off the crane truck in default OTTD if that isn't much of a problem :P

To make it easier I put the concrete ground in all of the building phases so I could make sure it was in the same position. I could remove it and put transparent blue instead if that becomes un-needed/problem as well :P
The crane in Phase 2 of building is sucky, I'd like to redraw it sometime later so it's not in _ view but instead in / or \ view.

Re: [UNIV] TARS Town Set development

Posted: 29 Dec 2013 23:10
by SwissFan91
Is there a rough guide to how many different buildings a town set should provide? I presume there will be some kind of maximum value..

Re: [UNIV] TARS Town Set development

Posted: 30 Dec 2013 02:56
by planetmaker
SwissFan91 wrote:Is there a rough guide to how many different buildings a town set should provide? I presume there will be some kind of maximum value..
As minimum: One per townzone at all times. And possibly additionally one stadium and one church.
As maximum: 255 overall.

Re: [UNIV] TARS Town Set development

Posted: 30 Dec 2013 11:55
by SwissFan91
planetmaker wrote:one stadium
This isn't going to be easy to have in my small alpine villages! I presume it doesn't have to be 2x2? In which case this may suffice.

Re: [UNIV] TARS Town Set development

Posted: 30 Dec 2013 20:01
by planetmaker
SwissFan91 wrote:
planetmaker wrote:one stadium
This isn't going to be easy to have in my small alpine villages! I presume it doesn't have to be 2x2? In which case this may suffice.
Well, there's no strict need for either. A size requirement isn't given neither - it's just a building flag which tells OpenTTD that the building is a church of stadium. Each can be found only once per town or village - but they certainly add to variety.

Re: [UNIV] TARS Town Set development

Posted: 31 Dec 2013 13:08
by SwissFan91
planetmaker wrote:
SwissFan91 wrote:
planetmaker wrote:one stadium
This isn't going to be easy to have in my small alpine villages! I presume it doesn't have to be 2x2? In which case this may suffice.
Well, there's no strict need for either. A size requirement isn't given neither - it's just a building flag which tells OpenTTD that the building is a church of stadium. Each can be found only once per town or village - but they certainly add to variety.
Thanks PM.

One other thing you, or anyone else, may be able to help with. I have this sprite in the set:
Query.png
Query.png (2.72 KiB) Viewed 14129 times
which I am quite proud of. However, as you can see, it is larger than the bounding box on the left. Is there any way I can get this in the game in its entirety? Will it cause major glitches on that side?

I fear having to redraw it!

Re: [UNIV] TARS Town Set development

Posted: 31 Dec 2013 13:25
by Phreeze
what about "cut and paste" the whole to the right ? you would just have to shorten the small garden in front of it ;) it looks really nice, it's a typical hotel from the alps :D

Re: [UNIV] TARS Town Set development

Posted: 31 Dec 2013 13:30
by SwissFan91
Phreeze wrote:what about "cut and paste" the whole to the right ? you would just have to shorten the small garden in front of it ;) it looks really nice, it's a typical hotel from the alps :D
I could do that. However, I have drawn all of the construction, snow and transparency stages for it so I would prefer to find a solution as it is first! :)

Re: TARS Towns development

Posted: 29 Mar 2016 15:33
by Yoshi
For interested users:
TARS_Town_Source.zip
(1.08 MiB) Downloaded 302 times
Take it and use it if you like :) This work is licensed under CC-BY 4.0!
SwissFan91 and me don't have enough time to work with these sprites in the near future.

Re: TARS Towns development

Posted: 29 Mar 2016 17:05
by STD
Yoshi wrote:For interested users:
TARS_Town_Source.zip
Take it and use it if you like :) This work is licensed under CC-BY 4.0!
SwissFan91 and me don't have enough time to work with these sprites in the near future.
Thank you so much. Beautiful sprites. Loved it :bow: .
And you can encode this set to use in the game? I really want to try it.

Re: TARS Towns development

Posted: 29 Mar 2016 22:50
by Yoshi
Sorry but i don't have enough time for doing so at the moment...

Re: TARS Towns development

Posted: 30 Mar 2016 03:08
by SwissFan91
Yoshi wrote:Sorry but i don't have enough time for doing so at the moment...
Didn't we have a test version of the grf with most of these buildings in?

Re: TARS Towns development

Posted: 04 Aug 2019 10:56
by ucetcislo1
SwissFan91 wrote: 30 Mar 2016 03:08
Yoshi wrote:Sorry but i don't have enough time for doing so at the moment...
Didn't we have a test version of the grf with most of these buildings in?
3 years later, do you have time now? :bow: :D

Re: TARS Towns development

Posted: 05 Nov 2023 23:36
by Mrsunman
ucetcislo1 wrote: 04 Aug 2019 10:56
SwissFan91 wrote: 30 Mar 2016 03:08
Yoshi wrote:Sorry but i don't have enough time for doing so at the moment...
Didn't we have a test version of the grf with most of these buildings in?
3 years later, do you have time now? :bow: :D
8 Years later, i thin it's a lost cause, but i may be able to create similar object sprites for my object set? :D

Re: TARS Towns development

Posted: 06 Nov 2023 09:29
by kamnet
Mrsunman wrote: 05 Nov 2023 23:36 8 Years later, i thin it's a lost cause, but i may be able to create similar object sprites for my object set? :D
It's only a lost cause if you give up on it. The sprites were released under a CC license a few years ago. See this post: viewtopic.php?p=1166079#p1166079

Re: TARS Towns development

Posted: 06 Nov 2023 20:04
by Mrsunman
kamnet wrote: 06 Nov 2023 09:29
Mrsunman wrote: 05 Nov 2023 23:36 8 Years later, i thin it's a lost cause, but i may be able to create similar object sprites for my object set? :D
It's only a lost cause if you give up on it. The sprites were released under a CC license a few years ago. See this post: viewtopic.php?p=1166079#p1166079
Not bad, I'd have to look into it. :D