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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 01 Jul 2012 14:22
by LaDoncella
I checked the tankers which according to the code they should always have a cost when auto-refitting. Auto-refitting is free.
Just in case, I checked a truck with auto-refitting and one without, and both generate the same income.
Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 01 Jul 2012 14:45
by Terkhen
Thank you for testing. I have created
a bug report to check it later.
Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 01 Jul 2012 17:41
by arikover
French .lng file.
Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 01 Jul 2012 20:12
by LaDoncella
arikover wrote:French .lng file.
Thanks, however could you encode it to UTF-8?
Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 01 Jul 2012 20:56
by arikover
My bad. Working on a Mac. I hope it's good now...
Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 01 Jul 2012 21:18
by colossal404
A new hungarian lang file, some minor changes only.
Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 01 Jul 2012 22:32
by LaDoncella
arikover wrote:My bad. Working on a Mac. I hope it's good now...
That will do, thanks again.
colossal404 wrote:A new hungarian lang file, some minor changes only.
Ok, thanks
Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 10 Sep 2012 00:11
by Zephyris
Thanks to LaDoncella's coding and colossal404's bus and tram sprites along with my new truck graphics, including support for many new cargoes, a new complete version of eGRVTS 2 is available for testing!
Download it and let me know if you find any problems...
Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 11 Sep 2012 11:50
by nordemoniac
How do I install it? Install eGRVTS through "online content" in TTD, then update the file manually?
Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 11 Sep 2012 16:24
by Zephyris
Download it and copy it into the data folder of your OpenTTD installation... (i.e. in C:\Program Files\OpenTTD\data on most Windows installations). Let me know if you like the updates!
Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 11 Sep 2012 16:33
by planetmaker
Zephyris wrote:Download it and copy it into the data folder of your OpenTTD installation... (i.e. in C:\Program Files\OpenTTD\data on most Windows installations). Let me know if you like the updates!
You might want to revise your book on OpenTTD's paths
http://vcs.openttd.org/svn/browser/tags ... e.txt#L279 explains the options, depending on windows version. NewGRFs also go into the newgrf directory (meanwhile).
Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 12 Sep 2012 08:59
by nordemoniac
Zephyris wrote:Download it and copy it into the data folder of your OpenTTD installation... (i.e. in C:\Program Files\OpenTTD\data on most Windows installations). Let me know if you like the updates!
Thanks!
So I won't need the current eGRVTS from the downloader, I just put this file in the folder "newgrf"? (Under documents).
Btw, will these be upgraded with the zBase graphics as well?

Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 12 Sep 2012 12:10
by Zephyris
nordemoniac wrote:So I won't need the current eGRVTS from the downloader, I just put this file in the folder "newgrf"? (Under documents).
Yup.
nordemoniac wrote:Btw, will these be upgraded with the zBase graphics as well?

At some point possibly. There are actually nearly 5x more sprites in eGRVTS 2 than the base set, that is a lot of graphics to draw!.
Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 12 Sep 2012 12:45
by nordemoniac
Zephyris wrote:There are actually nearly 5x more sprites in eGRVTS 2 than the base set, that is a lot of graphics to draw!.
That's amazing! I had no idea!
I'll test eGRVTS 2 tonight. (Can't wait!

)
I'm already amazed by the quality of all the 32bpp graphics made. I miss the buss, especially the trains. Can't wait to see them with the new graphics
To bad my Blender skills are awful, or else I surely would've contributed with the new trains. (Those are the main reason for playing OpenTTD in my opinion).
Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 12 Sep 2012 16:23
by FLHerne
nordemoniac wrote:I miss the buss, especially the trains.
Recent development versions of OpenGFX+ Trains have 32-bit EZ trains, in case you missed that

Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 14 Sep 2012 06:56
by De Funes
Zephyris wrote:Download it and let me know if you find any problems...
Bugs reported here?
Problem with 4 Horse Armoured Carriage for Valuables carriage.
1: Two cabins behind - is this OK?
2: menu Available vehicles - 4 Horse Armoured Carriage for valuables carriage - here is capacity 24 bags. When I buy vehicle, reality is 18 bags oddly divided into three parts - look the picture.
Thank's for a great work whole team.
Greetings from Czech Republic.
De Funes
Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 14 Sep 2012 08:22
by Zephyris
De Funes wrote:Bugs reported here?
Yes please!
It looks like there are some problems with the articulation code... I shall look into it!
Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 14 Sep 2012 08:23
by nordemoniac
FLHerne wrote:nordemoniac wrote:I miss the buss, especially the trains.
Recent development versions of OpenGFX+ Trains have 32-bit EZ trains, in case you missed that

Will try out these this weekend!!
Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 14 Sep 2012 14:12
by kamnet
Any possibility that this can be made compatible with older OpenTTD versions?
Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
Posted: 14 Sep 2012 15:13
by planetmaker
kamnet wrote:Any possibility that this can be made compatible with older OpenTTD versions?
What point is to that? 32bpp is not supported by anything older. And there's egrvts for existing versions.