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Re: Where do I sign up?
Posted: 02 Mar 2009 20:19
by DaleStan
Wotan wrote:A take at the docks
I'm surprised no one else has pointed this out:
Docks consist of six sprites. One sprite each (four total) for the four directions on sloped land, and one sprite each (two total) for the two directions on flat water.
That is, the part on the water has only two rotations. Not four.
Re: Where do I sign up?
Posted: 02 Mar 2009 22:03
by GeekToo
And it looks like they are rotated clockwise, seen from above:
http://www.tt-forums.net/viewtopic.php?p=767618#p767618
Re: Where do I sign up?
Posted: 03 Mar 2009 01:56
by maquinista
The problem is that the original graphics has very few sprites. This is because some elements doesn't look good.
Level crossings only have the ground sprite, and sometimes, the barriers are under the road vehicle.
This is the same problem with some airport tiles and the docks.
This problem could be solved if the developers add some new sprites at the end of OpenTTDW.GRF file.
Re: Where do I sign up?
Posted: 16 Jun 2009 11:51
by maquinista
I will try code the docks. I have converted the 8 sprites in 6 with GIMP.
It would be better code it without changes, but this mean some changes in the sourcecode because the original sprites are only 6.

Re: Where do I sign up?
Posted: 16 Jun 2009 17:35
by maquinista
I have coded the docks.
Re: Where do I sign up?
Posted: 04 Sep 2009 15:18
by Mr Whippy
gt1750 wrote:Here is Ben's 3DSMax light setup and Ottis, the human model to be used to scale things correctly.
Is this still the latest best setup for 3DS Max?
Is Ben still around?
I'm trying to work out why a flat matte 150 rgb material in Max renders blown out right across 2/3rds of a sphere with this lighting setup!?
I'm using Max 2010 btw, maybe it's because it's an old format!?
Cheers
Dave
Re: Where do I sign up?
Posted: 04 Sep 2009 16:03
by maquinista
Mr Whippy wrote:gt1750 wrote:Here is Ben's 3DSMax light setup and Ottis, the human model to be used to scale things correctly.
Is this still the latest best setup for 3DS Max?
Is Ben still around?
I'm trying to work out why a flat matte 150 rgb material in Max renders blown out right across 2/3rds of a sphere with this lighting setup!?
I'm using Max 2010 btw, maybe it's because it's an old format!?
Cheers
Dave
This thead is for Wotans work, I recomend You using the Blender thread.
Or if You want, You can use this other thead for 3D Max:
http://www.tt-forums.net/viewtopic.php? ... x&start=20
Also, If
this doesn't work, You can create your own template. The only think needed is that graphics should fit well in the game. This include a good lighting setup and a correct isometric perspective.
I don't have 3D max, but I recomend You try this themplate, before try to create a new template.
Re: Where do I sign up?
Posted: 04 Sep 2009 16:17
by Mr Whippy
Hi there,
Hmmm, that still renders a flat grey colour as almost totally blown out white.
I think what we should do is to render a calibration card (pure rgb texture based reference image) on to the 'unit' isometric square, with a range of spheres with pure rgb texture based imagery (solid colours from 0 > 255 rgb) as calibration images.
Right now it seems that many are using 'unreal' values for lighting and so we are using unrealistically low rgb textures to make things look right.
I am not very familiar with Blender, but the best we could do is render these images out so that those using other apps can get a faithful setup to match it.
I will rebuild a Max2010 template with sensible observations of real life made against my virtual version (I am just collecting the required chrome ball, 18% grey and flat white balls to make calibrated photos of real life lighting so we can sim it better)
It would be cool if we could do the same in Blender and get a unified setup we can calibrate across renderers easily
Dave
Re: Where do I sign up?
Posted: 04 Sep 2009 16:51
by maquinista
Thy this other template, I don't know if I have linked it.
Re: Where do I sign up?
Posted: 07 Feb 2010 03:18
by maquinista
I have updated this TAR file. I have joined all files in a single TAR+GRF file. This means that all previous files are not needed (waypoints and stations).
The trains can't drive over the stations. The catenary and wires are not drawn on screen. The "central station" is smaller because I am unable to code large stations with callbacks and these features. I have added a monument tile. The bounding boxes of sprites has been updated and now You won't see the railway fences over the waypoint. I have fixed the preview window, now It shows a beter preview tile (also, TTDPatch doesn't fail on this).
The single GRF file can be used in OpenTTD without extra zoom and TTDPatch, but It has very poor downsampled graphics, They needs lots of tweaking and I am not a good pixel art artist.
EDIT: The files are placed in the next post.
Re: Where do I sign up?
Posted: 07 Feb 2010 17:47
by maquinista
I have updated this file again. I have fixed a missing sprite and I have added
this house at the first page. It's a station element.
Re: Where do I sign up?
Posted: 08 Feb 2010 15:16
by ArmEagle
maquinista wrote:I have updated this file again. I have fixed a missing sprite and I have added
this house at the first page. It's a station element.
Hey, what's up with those green signals right near the station? They are perpendicular to the tracks.
Re: Where do I sign up?
Posted: 08 Feb 2010 18:00
by maquinista
ArmEagle wrote:maquinista wrote:I have updated this file again. I have fixed a missing sprite and I have added
this house at the first page. It's a station element.
Hey, what's up with those green signals right near the station? They are perpendicular to the tracks.
This problem is caused because the file with extra sprites (ogfxe_extra.grf) have different sprite numbers.
I could try to solve it.