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Posted: 27 Aug 2005 22:48
by George
wallyweb wrote:George ... and there is our answer: :wink:
Csaboka wrote:Actually, it's possible since alpha 57, I was just too lazy to document it - until now. Details can be found in the wiki
Thanks Csaboka.
I know this answer. But I cant make it work. (It crashes for me and I can't find the error)

Posted: 27 Aug 2005 23:18
by wallyweb
George wrote:
wallyweb wrote:George ... and there is our answer: :wink:
Csaboka wrote:Actually, it's possible since alpha 57, I was just too lazy to document it - until now. Details can be found in the wiki
Thanks Csaboka.
I know this answer. But I cant make it work. (It crashes for me and I can't find the error)
Paging System wrote:Calling Doctor Csaboka ... Please report to Emergency Department ... Code Blue in Emergency

Posted: 28 Aug 2005 09:29
by SHADOW-XIII
George, great hotel, but I got a question, I can't find how to transport tourists and petrol ... no ships(newships)/road vehicles(long vehicles)/planes(planeset)/trains(dbstxl) ...

Posted: 28 Aug 2005 09:55
by goalie
you can transport petrol with every truck from longvehicles334
and the dbsetxl oil car

tourists with some long busses form around 1950 on

Posted: 28 Aug 2005 15:56
by George
SHADOW-XIII wrote:George, great hotel, but I got a question, I can't find how to transport tourists and petrol ... no ships(newships)/road vehicles(long vehicles)/planes(planeset)/trains(dbstxl) ...
goalie wrote:you can transport petrol with every truck from longvehicles334
and the dbsetxl oil car
tourists with some long busses form around 1950 on
1956. Greyhound Scenicruiser is the first bus for tourists in LVs set

Now the problem:
Cities loose their center (it is moved to some point). Here are the files
Save: http://ttd.cernun.net/temp/crash/TRP01.RAR
grf cfg: http://ttd.cernun.net/temp/crash/newgrf.cfg
patch cfg: http://ttd.cernun.net/temp/crash/ttdpatch.cfg
grf (dos): http://ttd.cernun.net/temp/crash/NCPT.RAR
grf: http://ttd.cernun.net/temp/crash/NewCar ... ristsw.rar

Posted: 28 Aug 2005 17:05
by George
Csaboka wrote:OK, I could reproduce this one and it was my mistake. Until the next alpha, please avoid the production callback because it will corrupt your savegames.
2All: Do not use updated new cargos files
Edit: You can use them with alpha 58

Posted: 30 Aug 2005 20:43
by George
I proudly represent you the new hotel
Image Image

I also got some unfinished graphics witch does not seem good. Maybe someone could make something usable from it

Also, the updated version of the grf is avail able on the site. It supports new feature for houses - cargo generation. Hotels produce tourists now.

Comments are wellcome

Posted: 31 Aug 2005 06:42
by SHADOW-XIII
your finished hotel looks good enough for me :wink:

Posted: 31 Aug 2005 07:06
by George
SHADOW-XIII wrote:your finished hotel looks good enough for me :wink:
For me too. It is my best building I think :]
The question is that my first attempt to draw it was not succesful. As the result I got unfinished graphics. But it is not very ugly, so I thought it could be used to make the other building from it.


BTW
2Oz, Zimmlock: Could you have a look at my buildings and improve them?

Posted: 02 Sep 2005 19:57
by goalie
George wrote:
Csaboka wrote:OK, I could reproduce this one and it was my mistake. Until the next alpha, please avoid the production callback because it will corrupt your savegames.
2All: Do not use updated new cargos files
Edit: You can use them with alpha 58
why did you reupload the old one
i can not download the ne one

Posted: 02 Sep 2005 21:37
by Sanchimaru
George, that hotel is so fine! I like it a lot

Posted: 03 Sep 2005 10:29
by onodera
Either my eyes play tricks on me, or there's something wrong with the left part of the roof.

Posted: 03 Sep 2005 15:57
by George
goalie wrote:
George wrote:
Csaboka wrote:OK, I could reproduce this one and it was my mistake. Until the next alpha, please avoid the production callback because it will corrupt your savegames.
2All: Do not use updated new cargos files
Edit: You can use them with alpha 58
why did you reupload the old one. i can not download the ne one
Will be fixed soon
Sanchimaru wrote:George, that hotel is so fine! I like it a lot
Thanks. Any suggestions are wellcome
onodera wrote:Either my eyes play tricks on me, or there's something wrong with the left part of the roof.
May be, but what? Any suggestions are wellcome ;)

Posted: 03 Sep 2005 17:15
by Flamelord
I think the problem is that the upper right side of the roof (the northeast face) is too dark. It's darker than the lower left, but it should be lighter because it is closer to the sun. Am I correct?

Posted: 03 Sep 2005 17:44
by onodera
George wrote:May be, but what? Any suggestions are wellcome ;)
Either the leftmost ridge is too bright, or it is drawn a row lower than it should be, so it gives the left hip an asymmetrical look. Or maybe I finally need a pair of glasses.

Posted: 03 Sep 2005 23:03
by wallyweb
George re the new hotel ... looks really good
Just one question ... the peak of the roof, is it really located towards the front of the building as you drew it or should it be pushed back more towards the middle of the building?

Posted: 04 Sep 2005 02:37
by Aegir
Damn George! That is amazing!

Perhaps you should consider doing a building or station set after your new-cargo set, because, well, your building art is fantastic!

Nice work, very very nice work!

Posted: 04 Sep 2005 07:35
by George
Flamelord wrote:I think the problem is that the upper right side of the roof (the northeast face) is too dark. It's darker than the lower left, but it should be lighter because it is closer to the sun. Am I correct?
They have the same colours. The sun is on the right and behind us. So, they get the same amount of light, don't whey?
onodera wrote:
George wrote:May be, but what? Any suggestions are welcome ;)
Either the leftmost ridge is too bright, or it is drawn a row lower than it should be, so it gives the left hip an asymmetrical look. Or maybe I finally need a pair of glasses.
Could you mark the problem part with red and post the picture? I can't understand your description.
wallyweb wrote:George re the new hotel ... looks really good
Just one question ... the peak of the roof, is it really located towards the front of the building as you drew it or should it be pushed back more towards the middle of the building?
It is in the middle, but the roof is low. Look the schema I used to draw. Do you think it is wrong or did I draw the building wrong over the schema?
Aegir wrote:Perhaps you should consider doing a building or station set after your new-cargo set, because, well, your building art is fantastic!
I plan to join my new cargos set and Zimmlock’s buildings set. I also hope Oz will take part in the project too.

Posted: 04 Sep 2005 07:42
by Aegir
Dimensions look perfectly correct to me, perhaps thats why it looks so odd? :P

Good to hear about the partnership with Zimmlock and Oz. Should be interesting.

Posted: 04 Sep 2005 07:49
by George
Aegir wrote:Dimensions look perfectly correct to me, perhaps thats why it looks so odd? :P
I forgot to post the attach
Aegir wrote:Good to hear about the partnership with Zimmlock and Oz. Should be interesting.
:)