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Posted: 27 Jul 2005 09:28
by bobingabout
i supose you could say its a modern building, those don't need chimneys. its all central heating.

Posted: 27 Jul 2005 09:31
by Red.xiii
Yeah i suppose so, dunno though, i always feel buildings look odd without chimneys..

Posted: 27 Jul 2005 13:45
by MeusH
But what if there is gas cook (pretty popular) and\or gas water heater (for hot water)?

Re: new building?

Posted: 27 Jul 2005 14:58
by Purno
dylan.farrow wrote:Image
Looks very good, IMO. Only the roof seems to have a bit of an unrealistic shape to me, although I do not know that much of buildings.

Re: new building?

Posted: 27 Jul 2005 16:10
by MeusH
Purno wrote: Looks very good, IMO. Only the roof seems to have a bit of an unrealistic shape to me, although I do not know that much of buildings.
That's right, connection of roof parts is odd and doesn't look nicely.

Take a look at the attachement

Posted: 28 Jul 2005 06:43
by Jango
wouldn't you be better off having some kind of tile or slate texture for the roof? you might also want to consider a flat roof with a small brick wall around the outside?

improved...

Posted: 28 Jul 2005 09:18
by Red.xiii
Messed around with Blender last night and the result is..

Apologies to dmc for stealing his grass, tiles and concrete textures

Although saying that I think we should have a set texture list in a .blend file for the basics and then people can add their own... it would help keep some kind of similarity between the graphics if there are multiple people contributing.
:D

*edit: Added the blend file for both mine and dmc flats... Sorry have to keep them togther as if i spit them up the textures on my building go all wrong..??*

Re: improved...

Posted: 28 Jul 2005 09:48
by George
dylan.farrow wrote:the textures on my building go all wrong..??*
I think, that windows textures are wrong. they look like painted on the walls

Posted: 28 Jul 2005 10:24
by dmh_mac
Might I suggest you alter the roof one more time?

Posted: 28 Jul 2005 10:34
by Red.xiii
Ah yeah, forgot to change it, it is still the same as before!!

The windows do kind of look like they are stuck on...

Posted: 28 Jul 2005 10:35
by Singaporekid
What about a flat roof?

Posted: 30 Jul 2005 13:52
by dmh_mac
New building (not finished) width: 1 tile, depth: 2 tiles

Posted: 30 Jul 2005 14:03
by Purno
Looks very nice :!:

Posted: 31 Jul 2005 12:25
by joed
dmh_mac wrote:New building (not finished) width: 1 tile, depth: 2 tiles
Nice work. I like the glass. Some suggestions.

The top to have a lift core room (just a rectangle in the middle perhaps)
The roof to be set in, ie so people could walk around the top - servise people. Maybe even a pool on the roof?
At ground level, a portico or some sort of entry to the building. And I think as some people has said in the past, something happen at ground level - like planter boxes, post boxes, table/chairs/unbrella's maybe.

Hope that helps :)

Oh, I'm an urban designer with some architectural background (ie 3 yr uni) and I can model some ideas in ArchiCAD if that helps anyone. But I have no idea on Blender though.

Posted: 31 Jul 2005 13:24
by Alltaken
that is very cool ;)

Dmh_mac, if you have MSN (do i have your name) or was it you who didn't have it.

it would be awsome to discuss some things with you, and then you can go for gold and feel pretty comfortable in your work being ready for the game. ;)

Alltaken

Posted: 31 Jul 2005 13:24
by George
dmh_mac wrote:New building (not finished) width: 1 tile, depth: 2 tiles
Some research on windows required. For now windows look like drawn on the walls

Posted: 31 Jul 2005 13:25
by White Rabbit
Looks like SimCity 4. :o

Posted: 31 Jul 2005 13:31
by MeusH
Looks great IMO :D

Posted: 31 Jul 2005 13:35
by joed
I'm not sure where to find this. But what's the real world size of one tile? Is it about 25mx25m?

Posted: 31 Jul 2005 21:08
by LordOfThePigs
Depends if you talk about buildings, trains, busses, aircrafts, or ships...

:roll: