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Posted: 23 Mar 2005 00:20
by Spaceball
My Busses sometimes stop next to the new Busstop and after a couple of seconds they go forward a little bit and then they use the Busstop. Is that how its supposed to be? Looks weird when busses stop next to the Busstop and wait bevor they use the Busstop.
cu, Spaceball
Posted: 23 Mar 2005 00:47
by krtaylor
There's a bug along those lines which is currently causing confusion to the Patchteam. No good ideas as to what's causing it. So we live with it, it doesn't seem too bad.
Posted: 23 Mar 2005 06:20
by Spaceball
Every Busman needs a coffe break. Nothing to worry about.
cu, Spaceball
Posted: 23 Mar 2005 07:55
by SHADOW-XIII
You only need to replace a road piece in a town.
is there any chance to help from patchman ? so that I would be able to build bus stop without demolishing road ? (like new feature of building stations over existing tiles)
Posted: 23 Mar 2005 17:29
by AndersI
Spaceball wrote:Looks weird when busses stop next to the Busstop and wait bevor they use the Busstop.
Probably they are waiting for the timetable to catch up with the bus
I see that IRL all the time here at the end of the bus line.
Posted: 25 Mar 2005 14:29
by krtaylor
I have found a new, very minor, but interesting bug.
Normally when you open the Build Station window, the Show coverage area selection is Off. But if you turn it On, it stays on even as you change to different directions or types of stations.
But when you click on the lower right busstop, that selector resets to Off. Clicking on the upper right busstop doesn't do that.
I wonder if that is any relation to anything else?
Interstate - Autoroute - Autobahn
Posted: 30 Mar 2005 14:44
by wallyweb
Who said you can't reliably control vehicles on one-way roads?
I just did it using Oskar's Bus Stops and some truck stations and some careful routings to control access to a four lane highway à la Interstate - Autoroute - Autobahn and it largely works with the very occasional and rare (probably too much wine with lunch) driver going the wrong way. Maybe we could get George to add some police cars to his next update. A couple of cops on patrol might catch those drunks.
Here is a save-game. Enjoy!

Posted: 30 Mar 2005 15:18
by krtaylor
Yes, that's true - but I bet it won't work for the AI.
Posted: 30 Mar 2005 15:24
by wallyweb
krtaylor wrote:Yes, that's true - but I bet it won't work for the AI.
One reason I turn off the AI in my games.

Can you imagine something like that loose in the real world?

Posted: 30 Mar 2005 20:40
by Pnaky
This is beta version of the czech bus station graphic. I hope, you will make a possibility for adding new grfs of bus stops to the patch, so that we could finish it.
btw : Do you like it ? There is missing a table with the timetable and some shelter for people.

Posted: 30 Mar 2005 21:54
by krtaylor
Kind of garish, but it certainly does the job.
Posted: 31 Mar 2005 02:41
by Flavius
Perhaps a road surface arrow painting could have signal settings.

Seem to recollect though that related road traffic lights are in the too hard basket.
However it would solve the road one way problem a la railroad signals.

Posted: 31 Mar 2005 02:48
by krtaylor
The problem isn't that we can't make one-way roads - it's been done. It isn't that we can't make it possible to tell which are which - that's easily done with graphics. The problem is that the route-finding can't handle one-way roads, and that can't be fixed. It can be worked around using busstops as waypoints, but only for a human user - the AI is never that smart.
Posted: 31 Mar 2005 07:05
by SHADOW-XIII
yellow is too yellowish

Posted: 01 Apr 2005 02:17
by wallyweb
krtaylor wrote:
teh AI is never taht smart.
I si for Intelligence
A si for Absent

Posted: 01 Apr 2005 09:51
by duffman74au
just curious is there anyway to make buses move to the side when they stop or is that impossible
Posted: 01 Apr 2005 15:09
by krtaylor
Actually, I suspect it would be, because there's a callback when a vehicle is loading/unloading that you can use to change the sprite, so you could just use the normal sprite but with off-center positioning. It wouldn't smoothly pull into the curb, though, it would just "jump" over to the side when it stopped. So it might not be an improvement.
Posted: 01 Apr 2005 15:27
by DaleStan
Even if you did do that, there would be no functional change.
Posted: 01 Apr 2005 17:15
by eis_os
It's possible but I am to lazy and simple set the vehicle movement pointer for normal streets

Posted: 14 Apr 2007 13:33
by iranair777
can somebody give me the link, cause I havn't seen it anywhere