George (or others) - a few questions about the ECS set that I can not find answers nor figure out myself.
How do you set up the general behavior change parameters? I have a custom game and want the industries to not close due to not receiving enough goods. According to the Wiki page, it is bit 3 (value

Can the parameters be used to stop an industry already in the process of closing down or does it need to be set before it starts?
My game began with no raw industries available from the start. Yet the game will continue to create finished industries (canneries, oil refineries, etc.) yet very little to no raw industries, save for two farms that short of getting fish (that just appeared recently) are doomed to close down. So is there any parameters or fixes to pick an industry, especially the raw materials, instead of repeating current industries already on the map? Without the raw industries of oil and wood to supply the current industries to get enough money to sponsor a factory to convert the iron ore that appears without the steel mill to process it, my game is going in square circles!

Thanks for any help!