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Posted: 18 Mar 2005 18:19
by Oracle
He changed the GRFID.
Posted: 18 Mar 2005 19:07
by cmd_srui

I have to do the same also... too bad. I had very old waypoints... with the graphics from the respective epoch... now everything is going to be modern...
Oracle wrote:I've found that a problem with the new version of MB's New Stations is that all my waypoints have become TTD stations again

. Nevermind, I'll just have to rebuild them with the new GRF.
Posted: 19 Mar 2005 07:53
by Raichase
Haha, if you guys have problems with that, thats nothing

. During testing, when the stations went through all the different ID's, I got some crazy stations (one was all overpasses and signal-box crossings)...
Replacing the old ones is only a problem if your towns hate you

. Which they do

.
New Signals sound interesting, are they similar to the ones in the DB Set XL? (Redundant Question, as I am going to download them right now

)
Posted: 19 Mar 2005 14:20
by cmd_srui
Cities in my country love me. Almost all of them have an outstanding opinion of me except for one (Ulm). But I am currently buldozing some streets and buildings to make increse the station from 2 tracks to 4 tracks to shorten the travel time of fast trains from Stutgard to Salzburg

Posted: 20 Mar 2005 19:04
by Prof. Frink
Multi Kill!
You may download version 0.81 of the
DB Set XL now which fixes some bugs with alpha 46 and implements the new feature of "early vehicle retirement" which helps to avoid purchasing of engines in their end phase of rapid reliability decrease. (20.03.2005)
The download page only claims to have 0.8 for me, but the zip has 0.81.
Posted: 20 Mar 2005 20:39
by orudge
Vice versa for me... the readme in the zip appears to be 0.8 (I don't have a copy of TTD at hand to check the GRF) whereas the download page claims 0.81. I'll check ttdpatch.net...
EDIT: Ah, it's just the title of the readme that says 0.8, the version history does say 0.81.
Posted: 21 Mar 2005 00:11
by Aegir
Its now all stated as being 0.81
Posted: 21 Mar 2005 01:36
by lobster
whoa, is this his new strategy? wait until everyone's slightly losing their sight upon his work, and then strike with three new releases? brilliance! bliss!
Posted: 21 Mar 2005 04:59
by Raichase
astath wrote:whoa, is this his new strategy? wait until everyone's slightly losing their sight upon his work, and then strike with three new releases? brilliance! bliss!
Nah, people never forget Michael, he just wants people to know he still has the talent to shock everyone over and over again

Posted: 21 Mar 2005 06:12
by Aegir
My spleen just burst
Things just keep getting better and better, heheh.
Posted: 22 Mar 2005 01:00
by lobster
Raichase wrote:Nah, people never forget Michael, he just wants people to know he still has the talent to shock everyone over and over again

he should start a band you know.
allright, no more offtopic now.
Posted: 22 Mar 2005 16:34
by SHADOW-XIII
European Scenario (EuroScene)
The "European Scenario (EuroScene)" will be a total replacement of TTD´s temperate climate. Apart from hundreds of new buildings in diverse central-european building-styles usable for quite a couple of countries like the Netherlands, Belgium, Germany, Austria, Poland and the Czech Republic, there will be also new industries and industrial buildings thanks to the new feature of "moreindustries" of TTDPatch.
The buildings will represent different time periods from medieval times to post-millenium modernism and the older buildings will be even more differentiated according to the historical building-styles in the different parts of Central Europe.
There will be even "historical buildings" like castles, churches or medieval town houses which will be placed on the map initially at game start and won´t be accidentally removed by the town-growing algorithm. In addition, the set also includes a mechanism to place different buildings for different towns and/or regions, increasing variety and making towns unique.
Here´s a first screenshot: The town of "Overwood" (errm ...) in the year 1935 showing remnants of its timbered houses areas already been replaced with larger buildings from the turn of the century. The building-style being southern-german / austrian here.
(21.03.2005)
* copied from ttdpatch.de *[/quote]
Posted: 22 Mar 2005 16:59
by Born Acorn
hmmm I have mixed feelings about it.
Its ok, but it doesn't really compare to Zimmlocks things, and they look kinda out of place.
The clock tower is great though, and the Stock Exchange in the Alpine climate.
Posted: 22 Mar 2005 18:01
by Purno
Well, I must admit that Zimmlock's graphics look somewhat better...
and that original road graphics don't fit with the buildings...
Posted: 22 Mar 2005 18:11
by Jezulkim
well: TOTAL replacement
SHADOW-XIII wrote:
The "European Scenario (EuroScene)" will be a total replacement of TTD´s temperate climate
* copied from ttdpatch.de *
Posted: 22 Mar 2005 18:12
by Purno
"
Total replacement of the temperate
climate"
So that includes grass tiles, road tiles, track tiles, trees, and everything?
Posted: 22 Mar 2005 18:14
by Jezulkim
Purno wrote:"
Total replacement of the temperate
climate"
So that includes grass tiles, road tiles, track tiles, trees, and everything?
I think so.
Posted: 22 Mar 2005 18:16
by Purno
Then I hope MB thinks the same

Posted: 22 Mar 2005 22:19
by krtaylor
My guess, and this is just a guess, is that he would replace the roads with more European striping and better detail, and possibly change the trees, but leave the grass alone. Could be wrong. The TTD palette is quite limited as to green and there are not many ways you can tweak the grass and still have it look real. We researched this quite a bit in the Japan set, and after many tries, came up with only one alternate that looked decent. MB might be able to find another but I'm not sure if he'd bother.
What I'd be quite interested to know is, if he intends to change the bridges. That's always been a major problem when you're messing with the roads - the roads are part of the bridges themselves.
Posted: 22 Mar 2005 22:29
by cornelius
It's certainly ambitious! Does MB have a day job?
