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Posted: 25 Apr 2006 12:37
by bobingabout
this is my work computer, so...

A nice railway serpentine from a onlinegame ony my server

Posted: 25 Apr 2006 21:24
by Vik
A nice railway serpentine from a onlinegame on my server

Posted: 26 Apr 2006 04:34
by Sian
...... to long brigdes ...

and problerly to sharp corners as well

Posted: 26 Apr 2006 10:06
by Brianetta
Sian wrote:...... to long brigdes ...

and problerly to sharp corners as well
It's a serpentine! Of course there will be sharp corners. The bridges are cool, too. It's nice to see people playing to the landscape, instead of just reshaping it.

Posted: 26 Apr 2006 15:29
by Vik
Well. There is realistic accelation off setting with hard other settings.
A single train would have trouble to climb the mountains without a serpentine.
I allow 90° curves, because unenabled it pisses people off in online games.
But that's not the point. It's great to see that people adapt to hard settings and get a challange. In the last 3 days half of the companies got bankrupt because players often don't know how to start in a hard game. A few come back and try again :P .

Posted: 27 Apr 2006 02:30
by BoominGranny
Brianetta wrote:It's nice to see people playing to the landscape, instead of just reshaping it.
how hard would it be to make a patch option to disable landscape resculpting?

Posted: 27 Apr 2006 06:41
by webfreakz.nl
BoominGranny wrote:
Brianetta wrote:It's nice to see people playing to the landscape, instead of just reshaping it.
how hard would it be to make a patch option to disable landscape resculpting?
Just disable the Q W and E keys?

Posted: 27 Apr 2006 09:59
by Brianetta
webfreakz.nl wrote:Just disable the Q W and E keys?
There are some people who don't even know about those keys, and still use the landscape toolbar.

Disabling landscape reconstruction isn't a good idea - sometimes it's prohibitively difficult, and raising or lowering a single point of land can often allow you to build a tunnel instead of damaging the landscape for miles.

I made a suggestion a long time ago about landscaping. At the moment. it's far too easy to flatten the map, or to build mountains. That shouldn't be possible, no matter how rich you are, because there's no conservation of mass.

I had a simple idea for an earth gauge, which basically shows you how much landscaping you can do. It travels from -20 to +20 (or other values, subject to difficulty), and begins at 0. When you raise a point of land, the gauge drops - you've used some earth from somewhere to raise the point. When you lower a point of land, the gauge rises. Once it reaches its upper limit, you can't dig further because you have nowhere to store the earth. Once it reaches its lower limit, stores are depleted, and you can't raise land.

Any attempt to lower or raise land must be balanced out elsewhere on the map.

Posted: 27 Apr 2006 11:29
by AnUbiS-X
I was bored one day and decided to make an Oil Transporting Industry...

Posted: 27 Apr 2006 14:59
by LilDood
Brianetta wrote:
webfreakz.nl wrote:Just disable the Q W and E keys?
There are some people who don't even know about those keys, and still use the landscape toolbar.

Disabling landscape reconstruction isn't a good idea - sometimes it's prohibitively difficult, and raising or lowering a single point of land can often allow you to build a tunnel instead of damaging the landscape for miles.

I made a suggestion a long time ago about landscaping. At the moment. it's far too easy to flatten the map, or to build mountains. That shouldn't be possible, no matter how rich you are, because there's no conservation of mass.

I had a simple idea for an earth gauge, which basically shows you how much landscaping you can do. It travels from -20 to +20 (or other values, subject to difficulty), and begins at 0. When you raise a point of land, the gauge drops - you've used some earth from somewhere to raise the point. When you lower a point of land, the gauge rises. Once it reaches its upper limit, you can't dig further because you have nowhere to store the earth. Once it reaches its lower limit, stores are depleted, and you can't raise land.

Any attempt to lower or raise land must be balanced out elsewhere on the map.
That would be a good idea and maybe somewhere set the max and mins for the gauge?

Level

Posted: 27 Apr 2006 15:17
by bruce89
Couldn't a patch be made that disables flattening, as it has no real use, except for rich people ruining everything.

Posted: 27 Apr 2006 16:24
by AnUbiS-X
Aint you guys goin abit off topic here?? So did anyone like my train system??

Posted: 27 Apr 2006 22:36
by Brianetta
AnUbiS-X wrote:Aint you guys goin abit off topic here?? So did anyone like my train system??
Hey, it was just a conversation thread - there are a few dotted about on this topic.

Your system is all right - I just never liked big maglev networks much, because the track's so ugly.

Posted: 27 Apr 2006 22:40
by sc79
So did anyone like my train system??
Try again with png files and I'll have a look. 1.3mb image, ugh.

Posted: 28 Apr 2006 01:32
by AnUbiS-X
Ok here they are in png format..

Posted: 29 Apr 2006 00:42
by XeryusTC
My mainline cloverloaf, it can jam very easily I guess but it hasn't really been tested jet :(.

Posted: 30 Apr 2006 00:51
by AnUbiS-X
I like it how ppl make them look symetrical.. the one I made looks like some ones barf..

Posted: 30 Apr 2006 12:13
by Majestical
This is a picture of one of my stations in one of my games.
It's only there to accept coal and that's final. It's allready 2025 and it's still all railway, I didn't feel like converting it all. It works without hic-ups as it is but it might bog down when used by older and slower trains. It evolved over a large period of time because I kept attaching lines to it and had to be more and more creative as traffic increased. Very little was planned from the beginning so it might look a little chaotic, but hey it works. :)

Posted: 30 Apr 2006 17:52
by LilDood
Wow seems a bit under-used you seem to have like 12+ platforms and i can see only 2 Trains acctually using it in the picture :lol: anychance of a screenshot when its at like peak capcity?

Posted: 30 Apr 2006 19:23
by MeusH
This small station services 66 trains, no traffic jam since game start. And this is just a beginning :)
I'm playing in OpenTTD co-op style, which means I connect all industries of given type to one unload station (I start with coal) before I connect industries of the other type.

Futhermore, I use only T or Y junctions, no four-way junctions here.
Also, station can not be linked directly to the core line (the longest, double track east-west).