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Re: North Korean Set - latest update 03/10/2020

Posted: 12 Nov 2020 22:56
by Erato
After (almost) hitting the 255 for DPRK Stations v2 Platforms, it is now time for DPRK Stations v2 Eyecandy to actually hit 255. Hence I'll introduce a second part to the Eyecandy set. You can safely assume that the Platform and Eyecandy Part 1 NewGRFs won't be updated again any time soon.
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DPRK Stations v2.2 - Platforms - 12/11/2020
DPRK-Stations-v2.2-Platforms.grf
(147.31 KiB) Downloaded 260 times
Changelog:
Changed: Added shadows underneath roofs
Changed: Longer roof pylons for pedestrian crossings

DPRK Stations v2.2 - Eyecandy Part 1- 12/11/2020
DPRK-Stations-v2.2-Eyecandy-Part-1.grf
(96.88 KiB) Downloaded 222 times
Changelog:
Added: Long overlapping platforms as waypoints
Changed: Added shadows underneath roofs

DPRK Stations v2.0 - Eyecandy Part 2 - 12/11/2020
DPRK-Stations-v2.0-Eyecandy-Part-2.grf
(11.68 KiB) Downloaded 207 times
Changelog:
Added: Long overlapping platforms as waypoints

Re: North Korean Set - latest update 31/10/2020

Posted: 12 Nov 2020 22:58
by Erato
Sorry for the dubble post. I can't attach more than 3 files per post.

Re: North Korean Set - latest update 12/11/2020

Posted: 12 Nov 2020 23:38
by Erato
While I'm double posting anyway. Some minor fixes for DPRK tracks. Again, a separate post due to file limits.
DPRK Tracks v1.5 - 12/11/2020
dprktracks - 1.5.tar
(580 KiB) Downloaded 213 times
Changelog:
Changed: Ground under underground metro now has urban ground
Fixed: Graphical error in junctions
Fixed: Urban metro tracks now sells trains

Re: North Korean Set - latest update 12/11/2020

Posted: 13 Nov 2020 21:26
by Erato
If the file limit was 4 I'd be updating the previous post but alas.

Anyway, I finally got around to adding cargo awareness.
DPRK Road vehicles v2.1 - 13/11/2020
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Changelog:
Added: New buses
Added: Van
Added: New livery for chollima 321 trolleybus
Changed: Cargo awareness added to all freight vehicles
Changed: Intermodal containers changed to match the trainset's
Changed: Tweaked sprite offsets to look nicer

Re: North Korean Set - latest update 12/11/2020

Posted: 20 Nov 2020 17:51
by fridaemon
Erato wrote: 13 Nov 2020 21:26
I miss updated file of North Korean Road Vehicles Set (here or on bananas) ;)

+ I'd like to use your trucks in my game, but they have very small cargo capacity. 2 tons (sometimes a little more) are really small and I can't find any use for it... ?(

Re: North Korean Set - latest update 12/11/2020

Posted: 20 Nov 2020 18:16
by Erato
fridaemon wrote: 20 Nov 2020 17:51 I miss updated file of North Korean Road Vehicles Set (here or on bananas) ;)
I have no idea how I forgot to do that. Here you go then.
fridaemon wrote: 20 Nov 2020 17:51 + I'd like to use your trucks in my game, but they have very small cargo capacity. 2 tons (sometimes a little more) are really small and I can't find any use for it... ?(
I used weight capacities as listed by the manufacturer, which just isn't gonna be comparable to trains or the capacities other NewGRF developers have come up with. Most trucks here are simply pickup trucks, they're just not as big.. I did just notice that the lorry's capacity was too low, so I quickly fixed that.

DPRK Road vehicles v2.2 - 20/11/2020
dprkroadvehicle_2.2.grf
(225.75 KiB) Downloaded 235 times
Changelog:
Fixed: Lorry capacity too small

Re: North Korean Set - latest update 12/11/2020

Posted: 20 Nov 2020 20:35
by fridaemon
Thanks for qucik reaction and quick problem resolution :) It's not perfect, but it's better, thanks ;)
I used them in early years when I played with script. It was enough to bring about 2 to 4 tons of food to small towns.

Glad you bring new buses into game and I'm very grateful for trolleybuses. I'm very big fan of them :)))
I saw you did few of them with more colour options. Do you plan to bring this option for other trolleybuses as well?

Re: North Korean Set - latest update 03/10/2020

Posted: 01 Jan 2021 21:57
by Erato
Happy new year's! I decided to add snow awareness to things. Stations are next.
DPRK Tracks 1.6 - 01/01/2021
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dprktracks - 1.6.tar
(640 KiB) Downloaded 209 times
Changelog:
Added: Snow awareness
Fixed: Tunnels now compatible with OpenGFX+ Landscape
Changed: Subway darker to reflect changes in v2 of the house set
Reverted: Narrow gauge tracks have the same pylons again

Re: North Korean Set - latest update 03/10/2020

Posted: 06 Jan 2021 23:42
by Erato
It's the culmination of an almost 8 month period, but it's finally here, and I absolutely love it.
DPRK Houses 2.0 - 07/01/2021
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dprkhouses.grf
(923.74 KiB) Downloaded 268 times
DPRK Houses v2 improves on v1 in a few key ways:
- Houses are larger, to match the sizes of the trains.
- Small freestanding homes now include private gardens, as they do IRL.
- Shops are cargo aware
- Construction sites will appear when houses are being built.
- Flats face towards roads
- Most houses no longer consume wood
- More roof colours
- Snow awareness
- Dirt ground ditched

Re: North Korean Set - latest update 07/01/2021

Posted: 07 Jan 2021 01:18
by arikover
This is lovely!

Re: North Korean Set - latest update 07/01/2021

Posted: 07 Jan 2021 12:30
by perverted monkey
Thumbs up!

Re: North Korean Set - latest update 07/01/2021

Posted: 08 Jan 2021 12:33
by kamnet
Great job! Your dedication to these sets are inspirational to both other developers and players alike. Salut!

Re: North Korean Set - latest update 07/01/2021

Posted: 08 Jan 2021 13:20
by nihues
Beautiful! More snow aware house sets (that can be used together)! All the NK set are top quality!

Re: North Korean Set - latest update 07/01/2021

Posted: 08 Jan 2021 15:25
by Fredinho
This looks really great. Gonna play around with it.

Just a thought concerning the industry set. Since the town set is snow aware, it would be nice to have a snow-aware industry set as well. And maybe limit the fish and grain farms to only be built below the snowline. Right now it looks a bit odd. Otherwise, excellent work.

Re: North Korean Set - latest update 07/01/2021

Posted: 09 Jan 2021 13:55
by Erato
Thanks guys. I appreciate it. I've started playing some OpenTTD again, and I feel like the house set could really use some more stuff, so I'll add some stuff later. I want to finish the station building set first. I also found some bugs. I'll upload fixes for those in the next few days.
Fredinho wrote: 08 Jan 2021 15:25 Just a thought concerning the industry set. Since the town set is snow aware, it would be nice to have a snow-aware industry set as well. And maybe limit the fish and grain farms to only be built below the snowline. Right now it looks a bit odd. Otherwise, excellent work.
The industry set is probably not going to come back any time soon. I personally don't play with freight, and making an industry set is quite a large time investment. Sorry about that.

Re: North Korean Set - latest update 07/01/2021

Posted: 11 Jan 2021 11:10
by nihues
Erato just noticed that the houses don`t produce mail, could you look it?

Re: North Korean Set - latest update 07/01/2021

Posted: 11 Jan 2021 14:02
by Erato
nihues wrote: 11 Jan 2021 11:10 Erato just noticed that the houses don`t produce mail, could you look it?
Will fix it in the next version, thanks for reporting.

In other news, some bugfixes for DPRK tracks
DPRK Tracks 1.7 - 11/01/2021
dprktracks - 1.7.tar
(660 KiB) Downloaded 249 times
Changelog:
Added: Parameter for urban tunnels
Added: Map colours for tracktypes
Fixed: Urban tracks showing the wrong tunnels
Fixed: Missed pixels on urban tracks

Re: North Korean Set - latest update 07/01/2021

Posted: 11 Jan 2021 16:58
by nihues
Erato wrote: 11 Jan 2021 14:02 Will fix it in the next version, thanks for reporting.
Thanks, looking at your src, there is an overview png that 1x1 House (light) is by design not accept/produce Mail, only school does, the problem I see is that school are not showing on some cities, so it`s only Pax city... a little bad for play (I use a gamescript that demands mail to growth), even with 5 different house grf, some small cities are mostly NKS and don`t produce mail :roll:

Re: North Korean Set - latest update 07/01/2021

Posted: 11 Jan 2021 21:10
by Erato
nihues wrote: 11 Jan 2021 16:58Thanks, looking at your src, there is an overview png that 1x1 House (light) is by design not accept/produce Mail, only school does, the problem I see is that school are not showing on some cities, so it`s only Pax city... a little bad for play (I use a gamescript that demands mail to growth), even with 5 different house grf, some small cities are mostly NKS and don`t produce mail
I'm extremely sorry that I didn't design my NewGRF with you specifically in mind. It was indeed a deliberate decision, but I reckoned I'd add it if people really want mail. For the way I play, it didn't matter.

Added some more liveries to the trolleybuses. I found a lovely website with a bunch of pictures of North Korean trolleybuses so I got in the mood to make some more liveries.
DPRK Road Vehicles 2.2 - 11/01/2021
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dprkroadvehicle_2.2.grf
(243.89 KiB) Downloaded 242 times
Changelog:
Added: More trolleybus liveries
Changed: Tweaked Sinhungho-2 sprite

Re: North Korean Set - latest update 11/01/2021

Posted: 11 Jan 2021 21:48
by nihues
Thanks, looking your src It`s not hard to create a grf fork either and change mail settings (just never compiled any grf but easily found where to change mail settings if needed).

Not a real problem for me, as I use more houses grfs (but found this to be a potential problem for my normal play -- I like using a network for cargo and another for mail+pax on separate express tracks (and trucks/bus/trams for both too), and don`t use any non snow aware grf as I love snowy stuff, so this new and very beautiful set add more variety specially for small houses. I`ll try to change grf order to see if I get less houses too and get back more variety, if works fine for me that way.

Edit: changing the order of houses grf list helped with the problem, even a 100-200 pop city accepts/produce mail for me now.