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Re: AuzObjects
Posted: 05 May 2018 00:20
by GarryG
Experimenting on Object Depot Extensions.

- DepotExtensions1.png (65.81 KiB) Viewed 5267 times
This result so far.
I have these at the moment in the New "AuzTownObjects".
Will also put a copy in "AuzRoadAndTownObjects".
I putting them in the Town sets as the depots are usually built in or near towns.
Have a few more Object Depot Extensions to make and hope to have it available here for testing later today.
Re: AuzObjects
Posted: 05 May 2018 01:43
by GarryG
Done a few different objects for Depot Extensions.
This the 2 depots before Extensions added:

- DepotExtensions2.png (19.7 KiB) Viewed 5257 times
After I added some extensions.

- DepotExtensions3.png (20.45 KiB) Viewed 5257 times
It has a fake Tram Shed. There is also a Fake Road Vehicle Extension as well.
The overlaps are available all 4 directions.
These Depot Extensions are a modern design .. later will see if can do some older style. So have a few varieties.
The newgrf be in next post.
Re: AuzObjects
Posted: 05 May 2018 01:50
by GarryG
Here the newgrf files with the Depot Extensions.
At the moment they are included in both "AuzRoadAndTownObjects" and "AuzTownObjects".
The "AuzRoadAndTownObjects" is full .. can not add any more objects to this set.
The new version "AuzTownObjects" has plenty of room for additions and will add any new Depot Extensions to this set. In this set are all the buildings that are available "AuzRoadAndTownObjects" .. the difference being is there are no roads in the new addition.
Be carefull using these files or any files I add here with save games. They might crash saved games. Use at your own risk.
Re: AuzObjects
Posted: 05 May 2018 09:52
by KeldorKatarn
Why would they crash anything?? If anything they'll mess up sprites.
Looks nice. But the very first depot extension is bugged. It creates one of those green strips from the other house stuff instead of the depot. The others all work.
Re: AuzObjects
Posted: 05 May 2018 09:57
by KeldorKatarn
Also I think you can only overlay things from the bottom right or bottom left. Coming from the top the sprite sorting doesn't work out. So 2 versions per variant will be enough. One just has to play around with it to make that work and always come from the right direction.
No pressure but if you can get these done by tonight (about 8 hours) I'd already use them in my stream

If not, no worries, we'll use them next time

Re: AuzObjects
Posted: 05 May 2018 10:18
by GarryG
KeldorKatarn wrote:Why would they crash anything?? If anything they'll mess up sprites.
Maybe not actually crash, but mess things up a bit.
KeldorKatarn wrote:Looks nice. But the very first depot extension is bugged. It creates one of those green strips from the other house stuff instead of the depot. The others all work.
Only once did I see a green strip over one of the overlaps, but it disappeared after a short time. If it happens again any chance of a screenshot so se what you meant.
KeldorKatarn wrote:Also I think you can only overlay things from the bottom right or bottom left. Coming from the top the sprite sorting doesn't work out. So 2 versions per variant will be enough. One just has to play around with it to make that work and always come from the right direction.
Probably could remove these overlaps and replace with something else. Been asked to also make brick overlaps instead of the creamy colour.
KeldorKatarn wrote:No pressure but if you can get these done by tonight (about 8 hours) I'd already use them in my stream If not, no worries, we'll use them next time
Not much will get done tonight as got some good movies to watch.
Thanks for reporting.
Cheers
Re: AuzObjects
Posted: 05 May 2018 11:45
by KeldorKatarn
Re: AuzObjects
Posted: 05 May 2018 12:13
by GarryG
I only tested using AuzTownObjects as thought it be ok in both.
Heres a fixed version
Re: AuzObjects
Posted: 05 May 2018 19:18
by KeldorKatarn
That fixed it, thanks

(One axis has darker roofs that the other axis btw. That's not an issue, just saying, in case that's not intended)
Re: AuzObjects
Posted: 05 May 2018 23:33
by GarryG
KeldorKatarn wrote:That fixed it, thanks (One axis has darker roofs that the other axis btw. That's not an issue, just saying, in case that's not intended)
That is deliberate .. sunny side lighter than the non-sunny side.
The extensions facing SE and SW that didn't work proper any way .. been replaced with brick overlaps like these.

- Alterations to Depot Extensions
- DepotExtensions4.png (9.05 KiB) Viewed 5137 times
I like to try and make another roof design, but hard to find something suitable to hide the top of the Tram Depots.
Both these newgrf files have the alterations to the Depot Extensions so have a choice the brick or the cream colour ones.
This most likely be the last issue of the "AuzRoadAndTownObjects" unless someone finds a issue need fixing. There is no room to ad anything else to this set.
All future Road and Town additions will be included in "AuzRoadObjects" and "AuzTownObjects"
Not sure when they be added to Bananas as a few changes I like to make to the AuzTownObjects. The Car Parks when I first made these year or more ago I didn't know how to make stations and platforms (much thanks to Quast65 for teaching me) So like to try redo these as multi level car parks.
If any one had a idea like to see added to any of the object sets let me know and see what can be done.
Cheers
Re: AuzObjects
Posted: 06 May 2018 02:08
by KeldorKatarn
Looks great

Re: AuzObjects
Posted: 06 May 2018 03:57
by GarryG
KeldorKatarn wrote:Looks great
Thanks.
The roofing over the depots been ask to get something a bit different is to put a Office block over the top of the shed area.
And shorten the office buildings and put flowers and grass in front .. also make a storage building to match.
Cheers
EDIT:
Maybe if I put a image of my idea here it will help you see what I meant.

- DepotExtensions5.png (8.49 KiB) Viewed 5108 times
Re: AuzObjects
Posted: 06 May 2018 09:35
by GarryG
Finished the new additions to Depot Extensions .. these will only be available in AuzTownObjects.

- DepotExtensions6.png (282.74 KiB) Viewed 5093 times
Here the game file as well as the Source files if any one like to play around with these new additions.
Re: AuzObjects
Posted: 06 May 2018 17:20
by KeldorKatarn
Cool stuff
Re: AuzObjects
Posted: 07 May 2018 00:08
by GarryG
Would any of you use something like this for these Depots.

- DepotExtensions7.png (33.3 KiB) Viewed 5039 times
"L" shape building with overlap NW, N and NE sections so tram, buses and trucks can go in one end and out the other.
It has both the brick and the cream overlaps and can have the roof either direction.

- DepotExtensions8.png (25.54 KiB) Viewed 5039 times
I added it to this newgrf so can try and see if useful.
Re: AuzObjects
Posted: 07 May 2018 05:09
by KeldorKatarn
Yeah sure. You can put a road depot in one and tram in the other e.g.
That stuff is always nice, we'll find a place for it

Thanks for making these

I already put them to good use on yesterday's stream

Re: AuzObjects
Posted: 09 May 2018 02:23
by GarryG
Hi,
Been PMing with "romazoon" about the Culverts I did some time ago.
He suggested that I alter them slightly.
The overlaps SE and SW directions don't blockout the fences along railway lines and the fences go through the water.
This image will give you idea what I talking about.

- SingleTileCulverts3.png (35.59 KiB) Viewed 4932 times
If I don't overlap the culverts than the railway fences will look part of the culvert instead of going through the water.
Unintentionally "romazoon" gave me another idea . what if I also make a road set of culverts with either the white posts and/or a safety fence?
If you like to test ""romazoon" and my idea here the file .. you find it in the Selections AuzLandscapes: TEST
Let me know what you think about these changes and if I should add the road culverts too. If I make the road culverts will add these to the AuzRoadObject set.
Cheers all
Re: AuzObjects
Posted: 09 May 2018 23:46
by GarryG
Romazzon and I have improved on these culverts even more.
Learnt something I didn't know before.

- Culverts3types.png (75.1 KiB) Viewed 4876 times
These are placed on actual rivers .. no fake river needed.
Re: AuzObjects
Posted: 11 May 2018 08:54
by GarryG
romazoon and I still working on the new Culverts .. he got some great ideas so hope to add these to the collection.
Coming home from town today on bus there was some road work and that gave me an idea.
Why not for the novelty add road works to the game.

- Road Works.png (28.83 KiB) Viewed 4819 times
The yellow warning signs also have flashing lights on them.
Once upon a time councils had orange flashing lights where they had road works so they could be seen .. but these days most of the signs are reflectorized.
If like to try and make any comments here the file.
Re: AuzObjects
Posted: 12 May 2018 12:23
by GarryG
Suggestions please.
Been suggested to me that I have too many menus in the Object Selection for the object sets and I should combine some of them together to reduce all these menus.
What you think? If you have any suggestions by appreciated.
Some ideas:
Rename "AuzLandscapes: Creeks and Water Ways" to maybe just "Auz: Creeks and Water Ways" .. leave the Auz there so you know it came from my sets.
In the WaterandLandscape set .. maybe I could combine
* the Creeks, Water ways, Lakes, Storm Water Drains and Dams.
* Ships (since these are objects) with Water Objects.
* Bridges, culverts and embankmenmts
Just to mention a few ideas.