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Posted: 06 Aug 2004 10:41
by Colonel32
singaporekid_92 wrote:Me likes that steamer!
you likes it even better, when the set is finished and you can play with it

Posted: 06 Aug 2004 10:51
by Singaporekid
Can u post a side view cause mine looks like this
(im probaly going to draw my own version without smoke deflectors)
Posted: 06 Aug 2004 12:58
by Colonel32
I'll post it saturday evening, don't have time now. But you look like you are pretty interested in the steamers

We'll se what we can do, we could make a much lager Czech set (including the steamers) for the openTTD, which shouldn't have the ID limitations. Talk to you later. C32
Posted: 06 Aug 2004 13:01
by Singaporekid
Alrighty then.
I am interested in quite only steamers, my sig says it all
Posted: 25 Aug 2004 13:48
by Purno
Are you making progress? It has been a long time since someone posted here

Posted: 25 Aug 2004 20:55
by Colonel32
We are out of major bugs, and we are working on the minor bugs now - mostly sprite placement.
Posted: 26 Aug 2004 19:07
by TT Junkie
Posted: 26 Aug 2004 19:44
by Colonel32
Due to previous conflicts with Michael Blunck, well, the developer is not fond of ANY poblic, which will result in CSDset beeing available only when it's 100% bugless, and probably won't be even released as open-source.
Posted: 28 Aug 2004 09:16
by TT Junkie
Easy, I don't have a problem with that, but give me only one more answer please:
I know I asked it a litte time ago, but I have to ask again

When do u think will the amazing CSDSet be released??
Posted: 28 Aug 2004 09:43
by Singaporekid
When it's done
Probably next month
Posted: 28 Aug 2004 18:57
by Colonel32
singaporekid_92 wrote:When it's done
Again, NO IDEA. (at least, compared to MB and his Alpine set, I comunicate with you)
Posted: 28 Aug 2004 20:13
by krtaylor
This probably illustrates why MB does NOT post here.
Posted: 28 Aug 2004 21:49
by Colonel32
Ok OK, I'll be more serious - I am playing the game from 1920 till 2010, testing all vehicles, looking for bugs - right now I am in 1949. There are some more discussions abou using M120, or some early electrics, liverty problems with short passenger carriges.
And still discussing if the set will be released as "passenger set" and the freightcars will be original deluxe, ore releasing it with the freightcars as well (DBxl style) - and we are both in favor of this variant. Any no freightcar coding has been done (while the graphics are mostly finished) => I'd say it won't be ready sooner than in two months.
OK?
Posted: 29 Aug 2004 10:42
by TT Junkie
ok, thx for this information (even better than no information) so I will ask u in two months again

Posted: 29 Aug 2004 16:31
by Colonel32
On the other hand, I think the waiting will be worth it- but in case you want it available sooner, here's an option for You: follow my sig to european cargoset- ideas, graphics and coding is wellcome- and would make the set appear faster.
Pic: Just a photoshop yet, but should look like this...
Posted: 05 Sep 2004 13:59
by Colonel32
For a better impression how the set will look like, I have tried to add a CSD freightcar to the set. No coding has been done yet, so I have used Blunck's cargoset graphics and just copy-pasted the pics in - which resulted in vagon not sitting correctly, but still looks pretty good. (but I can't share this GRF for an obvious reason)
Posted: 05 Sep 2004 16:37
by Colonel32
right now I am working on some "antique" freightcars.
EDIT: added seccond image
Posted: 06 Sep 2004 14:36
by Colonel32
Random livery for Zae/Rah tanker
Posted: 07 Sep 2004 18:52
by Colonel32
Is there a coder, who would have some spare time and who would like to help me with the CSD freightcars???
Posted: 07 Sep 2004 19:01
by TT Junkie
U know I would like to but, up to now, the coding is too complicated for me and I don't have the time to learn it. U have to know that this is my last year of school so I have to be good and the teachers expect something if u are in the last year. But anyway in about two and a half weeks we have holidays and I will try to learn coding then.