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Re: [32bpp] Extra zoom levels Graphics
Posted: 12 Aug 2008 20:59
by ArmEagle
Varivar wrote:When I look to that screenshot, I see that my buildings are too low, compared with Wacki' s models. So I've made them a bit higher. The tropical flat #3 has more detail now.
I have a question for Maquinista: how did you made the mask file? With Gimp or something similar?
Hmm, about the first (2 floor) building: I think that ladder is a bit too much/big. The hatch could easily be about half the height/width. Maybe just make it a closed hatch?
Re: [32bpp] Extra zoom levels Graphics
Posted: 12 Aug 2008 21:24
by Teemes
varivar wrote:How do I open the python script? i can' t find it

.
In the window subset selector in the "user preferences" (marked with a red circle), select the "render" window subset. The script should appear in a window on the right side of the screen.
You can also open a "Text Editor" type window and select the blenderrender_annotated file. Place the text cursor in the first line of the script and hit Alt-P to execute the script (or select file->execute python script in the same window).
Happy rendering!

Re: [32bpp] Extra zoom levels Graphics
Posted: 13 Aug 2008 12:21
by Varivar
Teemes wrote:In the window subset selector in the "user preferences" (marked with a red circle), select the "render" window subset. The script should appear in a window on the right side of the screen.
You can also open a "Text Editor" type window and select the blenderrender_annotated file. Place the text cursor in the first line of the script and hit Alt-P to execute the script (or select file->execute python script in the same window).
Happy rendering!

Thanks for your explanation, but I still can't find the part where I have to comment out the normal mode and "comment in" the mask mode. For now i have used Maquinista's mask file.
I've drawn the construction stages of tropical flat #4, but I can' t find the building stage sprites of tropical flat #3 in the GRF files. Doesn't tropical flat #3 have building stages?
ArmEagle wrote:Hmm, about the first (2 floor) building: I think that ladder is a bit too much/big. The hatch could easily be about half the height/width. Maybe just make it a closed hatch?
I've made the hatch smaller. I kept it open, because.. that looks better to me.
Thanks a lot, Maquinista, for coding my previous buildings!
Re: [32bpp] Extra zoom levels Graphics
Posted: 13 Aug 2008 19:04
by Teemes
varivar wrote:Thanks for your explanation, but I still can't find the part where I have to comment out the normal mode and "comment in" the mask mode.
It's right here, mate, in the red circle. The hash (#) indicates code that has been commented out. Delete the one in front of mode="mask" and add one in front of mode="normal". You're now in mask mode. Don't forget to put the text cursor back into the first line of the script before you execute it. Keep up the good artwork!

Re: [32bpp] Extra zoom levels Graphics
Posted: 14 Aug 2008 08:24
by Varivar
Teemes wrote:varivar wrote:Thanks for your explanation, but I still can't find the part where I have to comment out the normal mode and "comment in" the mask mode.
It's right here, mate, in the red circle. The hash (#) indicates code that has been commented out. Delete the one in front of mode="mask" and add one in front of mode="normal". You're now in mask mode. Don't forget to put the text cursor back into the first line of the script before you execute it. Keep up the good artwork!

Sorry, I had opened the wrong version. Now I have the right version and everything works. Thanks a lot!

Re: [32bpp] Extra zoom levels Graphics
Posted: 17 Aug 2008 12:40
by djpety94
I made a vehicle depot in Sketch Up
My first publicated 3D graphic
Edit: I attached the 3DS file in the rar and the textures, i cant use blender :S
Edit2: Now i include the train depot
Re: [32bpp] Extra zoom levels Graphics
Posted: 17 Aug 2008 17:43
by Varivar
djpety94 wrote:I made a vehicle depot in Sketch Up
My first publicated 3D graphic
Edit: I attached the 3DS file in the rar and the textures, i cant use blender :S
I don't think Sketchup is a good program to make graphics, because it doesn't have a render function. You should learn to use Blender or another program that can render models. On the wiki is a page which 3d model programs can be used (I can't give you the link, because the wiki is down atm) You can try importing your model in Blender and then render it. Importing 3ds files in Blender is possible.
Your model doesn't look bad, but it lacks detail. Also the roof texture doesn't look good (the roof texture of both). The brick texture is scaled too big.
Re: [32bpp] Extra zoom levels Graphics
Posted: 17 Aug 2008 19:05
by maquinista
I have coded the building and fixed the bug.
Re: [32bpp] Extra zoom levels Graphics
Posted: 19 Aug 2008 11:13
by djpety94
Varivar wrote:
I don't think Sketchup is a good program to make graphics, because it doesn't have a render function. You should learn to use Blender or another program that can render models. On the wiki is a page which 3d model programs can be used (I can't give you the link, because the wiki is down atm) You can try importing your model in Blender and then render it. Importing 3ds files in Blender is possible.
The wiki is now up, i found the link, and i try to understand

Re: [32bpp] Extra zoom levels Graphics
Posted: 19 Aug 2008 11:58
by Jupix
Also, I think we already have one if not multiple depot models.
Re: [32bpp] Extra zoom levels Graphics
Posted: 19 Aug 2008 11:59
by djpety94
Jupix wrote:Also, I think we already have one if not multiple depot models.
Where?
Re: [32bpp] Extra zoom levels Graphics
Posted: 19 Aug 2008 12:03
by Jupix
Buried somewhere in the 32bpp thread probably
Edit: well, also seems to have been added
in the wiki.
Re: [32bpp] Extra zoom levels Graphics
Posted: 19 Aug 2008 12:12
by djpety94
Jupix wrote:Buried somewhere in the 32bpp thread probably

Ok

sorry
Re: [32bpp] Extra zoom levels Graphics
Posted: 19 Aug 2008 12:21
by maquinista
Jupix wrote:Also, I think we already have one if not multiple depot models.
Yes, but It has not been updated in the last two years.

Re: [32bpp] Extra zoom levels Graphics
Posted: 19 Aug 2008 12:31
by djpety94
maquinista wrote:Jupix wrote:Also, I think we already have one if not multiple depot models.
Yes, but It has not been updated in the last two years.

So i countinue the depots, or not?
Re: [32bpp] Extra zoom levels Graphics
Posted: 19 Aug 2008 12:37
by Jupix
We have loads of models that haven't been touched for a while. To be honest I don't see a reason to update them either until more important modeling work has been completed. Obviously there is a problem if the model wasn't released and the author went absent indefinitely, but that would have to be confirmed before taking any re-modeling action.
In either case we are, in my opinion, currently in a situation where it is important to throw valuable modeling time at sprites that haven't been modeled yet, rather than modeling and re-modeling the same stuff over and over again.
Re: [32bpp] Extra zoom levels Graphics
Posted: 19 Aug 2008 13:23
by maquinista
djpety94 wrote:maquinista wrote:Jupix wrote:Also, I think we already have one if not multiple depot models.
Yes, but It has not been updated in the last two years.

So i countinue the depots, or not?
You can continue your depot, or ask the original author if he allows you to continue their depots.
Re: [32bpp] Extra zoom levels Graphics
Posted: 19 Aug 2008 17:34
by djpety94
I now have render for SketchUp as Plugin
The blender is too hard for me, or i don't know xD
Re: [32bpp] Extra zoom levels Graphics
Posted: 19 Aug 2008 17:45
by maquinista
djpety94 wrote:I now have render for SketchUp as Plugin
The blender is too hard for me, or i don't know xD
You can draw with Sketch up, and upload here your models in Sketch Up format, and We can import it to Blender an render it. It is not a problem.
http://www.blendernation.com/2008/01/29 ... o-blender/
Re: [32bpp] Extra zoom levels Graphics
Posted: 19 Aug 2008 17:51
by djpety94
Thank you
