[TTDP] Shared Game

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).

Current Game UK Setting. Next game...?

Britan (eg UKRS, British Town Names, RV's on Left, etc)
20
24%
Germany (DBXL, German signals, etc)
31
36%
North America (eg NABS/US Set/Can Set, RV's on right, etc)
19
22%
Other Europe (E.g. Serbian Trainset, or perhaps another European Trainset not in the poll)
12
14%
Other (please specify)
3
4%
 
Total votes: 85

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orudge
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Post by orudge »

I was planning on continuing off from my decade next week, but if somebody else has taken over, then that's fine. Enjoy the game, I'll be most interested to see what people do with it. :)
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Post by Ameecher »

Judging by screenshots Lloyd has done some of the things that I was planning, ie, rebuilding the approaches to Raichase City/Moskau. You can tell he's an american with all those straight lines across the place. :P
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Raichase
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Post by Raichase »

Ameecher wrote:Judging by screenshots Lloyd has done some of the things that I was planning, ie, rebuilding the approaches to Raichase City/Moskau. You can tell he's an american with all those straight lines across the place. :P
Heh, you have to come visit Australia, I'll show you the 4-track mainline out to Maitland - pretty much one long, straight line.
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Lloyd Wolf
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Post by Lloyd Wolf »

Savegame as of January 1981
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trp04.sv1
Someone please inform me if its the wrong one XD
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Post by orudge_roaming »

Just checking, Lloyd Wolf, but did you use the standard configuration file posted on page 2 or 3 (around there, anyway)?
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WWTBAM
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Post by WWTBAM »

I cant wait for mah turn. (this message was to move orudge_roaming off the index.
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m3henry
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Post by m3henry »

robotboy wrote:(this message was to move orudge_roaming off the index.
ummm... why?
The occasional look back at your past can teach you a great many things...
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Lloyd Wolf
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Post by Lloyd Wolf »

orudge wrote:Just checking, Lloyd Wolf, but did you use the standard configuration file posted on page 2 or 3 (around there, anyway)?
Assuming it's this quoted one, yes - I directly copied and pasted the listing (using my own values for the optional settings) to a new cfg and did the same for the newgrf cfg.
// The following switches are optional, please set them to your preference.
//
resolutionwidth 1024
resolutionheight 768
moresteam off
enhancegui on
errorpopuptime 0
debtmax on
forcegameoptions.autosave3months
gamespeed on
diskmenu on
locomotiongui off
moreanimation on
morehotkeys on
mousewheel on
moveerrorpopup on
newshistory on
newspapercolour 1985
showfulldate on
followvehicle on
fastwagonsell on
showprofitinlist on
showspeed on
sortvehlist on
morewindows on
windowsnap on
//
//
//Switches below are open for discussion. Obviously all the switches are open for discussion of use, but these are the ones I feel people are more likely to have an opinion of.
autorenew on 6
// Set to 6 months after the vehicle gets to it's maximum lifespan
enginespersist on
// Just incase some of us want to run a heritage steam line, or railtours with old stock. Or, if you're tight, like me, and keep using "type 1's" on the shorter lines :)
freighttrains 3
// This seems to be the average setting - some people don't like 5, whereas some people don't like it being off alogether. I'm open to having a poll for this, or simply discussing it. I'm not fussed, so long as it's 5 or less :).
multihead 0
// This allows us to USE multi-head, but without unrealistic speed gains.
wagonspeedlimits on
newrvcrash 1
// Makes trains breakdown if they slap a RV around a bit with a fireball.
planespeed 4
feederservice on
fullloadany
autoslope on
// specifically, I'm interested in the multiplier for the cost of autoslope - ie, how much extra should a player be charged for the privelage? I play with maximum settings, which is 3x the price, but I'm silly.
presignals on
extpresignals on
// I'm assuming we all know how to place pre-signals, but just incase...
pathbasedsignalling 30
// Please be sure to read up on PBS at http://wiki.ttdpatch.net/tiki-index.php ... Signalling especially if you've never used it before. This settings forces us to place the signals manually, so that we don't get automatic PBS blocks appearing when we don't want them! Also, reserved junction tiles are shown darker, as are other reserved tracks.
tracerestrict on
// JGR's fun restrictive signalling patch - another great reason to use the nightlies rather than a beta.
signal1waittime 255
signal2waittime 255
//These switches make trains wait at red signals forever - are we all confident enough in our abilities to use this?
unifiedmaglev 1
//The only debate about this, is do we want our maglevs using monorail track, or maglex track. Personally, I find TTD's maglev track ugly, hence why I set the switch to 1 :)
adjacentstation on
// JGR's funky station building patch from the nightlies.
fifoloading on
towngrowthlimit 128
largertowns 10
// 1 in every 10 towns grows at double speed.
towngrowthratemode 1
townbuildnoroads off
townroadbranchprob on
buildwhilepaused on
disasters 239
// disables large ufo!
signcheats off
// No cheating? Perhaps if we make cheatscost mandatory...


// Switches below, I can't see anyone disagreing with, but please feel free to voice an opinion if you don't like any of them :)
experimentalfeatures.incvehconsist on
experimentalfeatures.signalgui on
experimentalfeatures.newterraingen on
experimentalfeatures.engineconvert on
experimentalfeatures.previewdd on
generalfixes on
miscmods.displaytownsize on
newsounds on
win2k on
morevehicles 2
curves 3333
mountains 3333
planes 240
roadvehs 240
ships 240
trains 240
spread 255
newships on
newtrains on
newplanes on
newrvs on
trainrefit on
mammothtrains on
newagerating on
rvqueueing on
gotodepot on
losttrains on
lostrvs on
lostaircraft on
lostships on
nonstop on
sharedorders on
selectgoods on
buildoncoasts on
buildonslopes on
plantmanytrees 3
bridgespeedlimits on
custombridgeheads on
higherbridges on
longbridges on
newbridges on
canals on
enhancetunnels on
morebuildoptions.oilrefinery on
morebuildoptions.removeobjects on
morebuildoptions.removeindustry on
morebuildoptions.closeindustries
morebuildoptions.enhancedbuoys on
morebuildoptions.bulldozesignals on
electrifiedrailway on
manualconvert on
semaphores on
signalsontrafficside on
tracktypecostdiff on
onewayroads on
trams on
gradualloading on
irregularstations on
keepsmallairport on
largestations on
moreairports on
newstations on
stationsize on
bribe on
extradynamite on
moretownstats on
newhouses on
newtownnames on
officefood on
newcargos on
newcargodistribution on
newindustries on
morecurrencies on
enhanceddifficultysettings on
eternalgame on
newperformance on
startyear 1921
morestatistics on
morenews on
HOWEVER, I did do the following:

1. Toggle fifo off and on when certain stations bugged out on me.
2. New default service interval was not specified to be on or off, so I turned it on to its maximum value (reasoning that I could do this manually, but it'd just be a pain - many of the original trainsets have had their intervals manually doubled and quadrupled), as trains were getting lost trying to reach remote depots and I did not want to build force-service sidings.
3. When I made the two above edits, I made them through TTDXC.
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RPharazon
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Post by RPharazon »

Too late to do any complaining. I used the standard, official rules and regulations, and finished my share in a couple of hours. Twas fun. :P
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TRP28.SV1
Have Fun!
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Imagination! Here, you learn what it is to be human. You are a creator of order, of beautiful shapes and systems, an organizer of chaos.
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Ameecher
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Post by Ameecher »

Oh no, that means it's me. Better get to it soon. Give me the rest of the weekend. This should be good. :D
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Post by Ameecher »

My section of the game is complete. I've had fun making changes and if you are wondering what happened the last 2 years, there have been a lot of new trains and changes to track work to improve efficiency. The Class 91 has been rolled out on services from Raichase/Moskau and the Class 92 has been employed on some of the busier freight routes and the class 66 purchased for wood and coal lines. As you can see from the screenshots I've rebuilt Raichase City and Moskau aswell as Pikka City stations.

Have fun roboboy! :)
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TRP09.SV1
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WWTBAM
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Post by WWTBAM »

yey. It might take me a while to finish as ive got homework specifically maths to be done.
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Post by Raichase »

robotboy wrote:yey. It might take me a while to finish as ive got homework specifically maths to be done.
Heh, I don't think anyone wants you compromising your life for it. We're happy to see your results, and your screenshots whenever you're ready :)).
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Post by WWTBAM »

I shall be using this as my chance to reorganise my DOS TTD install.
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Post by Pookey »

Raichase wrote:
robotboy wrote:yey. It might take me a while to finish as ive got homework specifically maths to be done.
Heh, I don't think anyone wants you compromising your life for it. We're happy to see your results, and your screenshots whenever you're ready :)).
Yes, naughty roboboy, do your Maths homework. :D
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For Information on TTD Patch Click Here
For Information on Building a Network (FAST) Click Here
For Information on Building a Network as a Challenge (SLOW) Click Here
For Help on the Different Signalling Types Click Here
Before Asking a Question, Please use the Forums Search Function Here and if you do Ask a Question, Please Provide as much Detail as Possible.
If you do not get a Crash Log when TTDPatch Crashes, Follow the Olly Debug Instructions Here and Post the Resulting Screenshot with your Problem.

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WWTBAM
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Post by WWTBAM »

Move off pookey :evil: I don't need a fourth person pestering me about it.

Now for some OnT I may get a lil bit done on Friday.
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Hyronymus
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Post by Hyronymus »

robotboy wrote:Move off pookey :evil: I don't need a fourth person pestering me about it.

Now for some OnT I may get a lil bit done on Friday.
Slow down, everyone. Count to 10, hit a dead object with force and :D.
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Raichase
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Post by Raichase »

Hyronymus wrote:
robotboy wrote:Move off pookey :evil: I don't need a fourth person pestering me about it.

Now for some OnT I may get a lil bit done on Friday.
Slow down, everyone. Count to 10, hit a dead object with force and :D.
OUCH! Oi, I'm not dead! Who hit me?
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Post by WWTBAM »

My post was in a friendly evil sense, most of you guys wont understand it. It was getting at the fact that Pookey and I go to school together and are good friends.
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Post by DeletedUser21 »

I was about to say that I would be the fifth pestering you about your maths homework. :mrgreen:



...

Heck! Robotboy! Do your maths homework! :x
:P

Anyway, I like all these screenies, it really shows different styles of playing the game. :) Interesting!
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