Page 8 of 13

Posted: 03 Jan 2007 05:16
by MeusH
What do you mean by loading stages? That amount of wood scattered around station is proportional to actual cargo amount waiting at station?
Or some animated cranes?

Posted: 03 Jan 2007 07:12
by DaleStan
MeusH wrote:What do you mean by loading stages? That amount of wood scattered around station is proportional to actual cargo amount waiting at station?
That would be the normal definition of "loading stages". The other is better known as "animation".

Posted: 03 Jan 2007 12:43
by ISA
MeusH wrote:What do you mean by loading stages? That amount of wood scattered around station is proportional to actual cargo amount waiting at station?
Correct. Thats what I mean!

Posted: 03 Jan 2007 16:13
by skidd13
MeusH wrote:Wood loading and/or unloading station. What do you think about it?
looks nice :D but a bit shuttered :| .
MeusH wrote:Seems like I should put more into it... but more what?
Maybe some wooden spacing strips so that the logs don't touch the ground.
MeusH wrote:Also, where would you like to see company colour? Frankly I've got no idea right now where to draw it.
What about a small sign or flag in company color at the building.

Posted: 09 Jan 2007 20:45
by MeusH
Wood station is on my workbench. I'm having some troubles with cranes, because:
yellow (typical crane colour) is too bright and creates much contrast
grey blends with background
shape - I have to try more shapes until I reach something I like.

I hope I'll show you almost finished wood station soon.


And now, cheers to XeryusTC who's about to code maize loading station :)

Posted: 09 Jan 2007 20:47
by XeryusTC
Yes, I'm going to try to be your coder :). I hope I can try to understand NFO and make a good station at the same time ;).

Posted: 10 Jan 2007 21:22
by MeusH
XeryusTC, try this one. You'll have 2 pcxs to play with :)
And now goodbye, I'll hop in after 20th January

Posted: 21 Jan 2007 19:15
by XeryusTC
I've completed the sheds, but I ran into a small error in your sprites. The dark sheds have animated pixels on their walls. It looks quite psychedelic but I don't think that you wanted that ;).

Posted: 21 Jan 2007 19:22
by Purno
Sounds like you got the wrong palette. (WIN/DOS)

Posted: 21 Jan 2007 19:29
by Ameecher
He he's used the fire cycle/water cycle pixels, I did that in the British Tram set when drawing the doors of the midland metro, when they were coded the tram drove along with it's doors flashing! :lol:

Posted: 21 Jan 2007 19:29
by XeryusTC
I thought of that one too, but when I used the other palette some of the platforms were screwed :(.

Edit: a quick palette swap made sure that it didn't matter, it is still animated.

Posted: 21 Jan 2007 19:43
by Purno
Is the artist sure he didn't use action colors, such as the brown smoke cycle?

Posted: 22 Jan 2007 06:02
by OzTrans
The problem is that sophisticated graphics utilities like PhotoShop mess things up; all great graphics artist have the same problem and they do not select animated colours by accident. The same non-animated colours turn into animated when saving the work.

What you need is PalConvert. Once you have placed the sprites in the .pcx file, run PalConvert over it, it will fix the flashing pixels. Ask DanMack, he can get you a copy.

Posted: 22 Jan 2007 08:14
by XeryusTC
Thank you very much, it worked :).

(I got PalConvert from here)

Posted: 22 Jan 2007 09:27
by Purno
OzTransLtd wrote:What you need is PalConvert. Once you have placed the sprites in the .pcx file, run PalConvert over it, it will fix the flashing pixels. Ask DanMack, he can get you a copy.
I assume that removes all action-color pixels, even if they're supposed to be there?

Posted: 22 Jan 2007 10:55
by DaleStan
If Photoshop causes problems, then why do people insist on using it? I have never had problems with GIMP, and I've heard that there are patches/plugins/something that make it look like Photoshop.

Posted: 22 Jan 2007 11:32
by Purno
MS Paint has never given me any troubles...
You don't need such an advanced tool as PhotoShop anyways...

Posted: 22 Jan 2007 11:49
by Wile E. Coyote
If you must use Photoshop, use this hint:

Decode any GRF. Open obtained PCX in Photoshop, erase eveything in it and save it as blank.pcx. Later, when you want to draw something, open blank.pcx and work in it.

Also, there are several TTD palettes for Photoshop in Forums, altough it's not neceserry to use palette: just paste palette (for example, from Wiki) in blank.pcx and you'll allways have allowable colours.

Posted: 22 Jan 2007 13:22
by lifeblood
Wile E. Coyote wrote: Also, there are several TTD palettes for Photoshop in Forums, altough it's not neceserry to use palette: just paste palette (for example, from Wiki) in blank.pcx and you'll allways have allowable colours.
This is what I do in photoshop. I've never had too many problems with it, and most errors were caused by sloppyness on my part. It does have some useful features that are absent in MSpaint. I highly recommend it.

Posted: 22 Jan 2007 13:41
by XeryusTC
Wile E. Coyote wrote:Decode any GRF. Open obtained PCX in Photoshop, erase eveything in it and save it as blank.pcx. Later, when you want to draw something, open blank.pcx and work in it.
I also did this after I got problems with TrueColor PCX files, but I only need to reorder and number (loads easier) them.

Oh, and I use Photoshop because I also do some other things with it and having another program only for moving sprites is kinda useless IMO.

Anyway, this is getting offtopic. So, characteristics are shown as a real copy of the screen.