Page 8 of 27
Posted: 09 Sep 2006 14:46
by eis_os
Somehow I think it doesn't fit in the ttd scale, still it looks quite good...
Posted: 09 Sep 2006 16:00
by The Irish
I think that the concrete "arches" could be downsized a little bit. They are a bit too massive. Other then that, it looks great.
But how about having the platforms in "island" configuration inside?
Posted: 10 Sep 2006 09:11
by Red*Star
Yes, the massive grey buildings (called "Bügelbauten") are too "fat", that's because they are currently just placeholders for the real buildings (I'm working on them now).
Below is a scan of what it /should/ look like.
Posted: 10 Sep 2006 09:23
by Purno
Hmm... isn't there a way to make the glass transparent?
Posted: 10 Sep 2006 14:36
by Red*Star
Of course I can make it transparent for the preview, but later in the game the only possibility is to use "faked transparency" (by overlay) as in the standard station halls. There are still some other things I have to figure out to let the different components and stations of the whole "set" fit together, so the transparency-question is one of the last things to do/to decide.
Update on the station see below.
Posted: 10 Sep 2006 14:37
by Dave
That is NICE!
Posted: 10 Sep 2006 14:39
by GameR
Tat is Awsome!
Posted: 10 Sep 2006 14:49
by Purno
That is not TT-ish. It doesn't fit TT's style, IMO.
Posted: 10 Sep 2006 15:06
by lifeblood
Hmm, interesting. Looks really nice. However, is it in TTD colours?
Posted: 10 Sep 2006 15:43
by Wolf01
awesome, every day news are better than previous ones

Posted: 10 Sep 2006 15:50
by CPCNMAN007
very very nice

Posted: 10 Sep 2006 15:59
by onodera
If only we could make two-storeyed stations, like the real Lehrter...
I actually think it was a bit lighter when I saw it, but this is a magnificient sprite never the less.
Posted: 10 Sep 2006 16:09
by Red*Star
Uuhm... no, sorry. Looking at it again, I think Purno is right: Maybe it is modern and cool - but it's really not TTD-ish. The "Bügelbauten" are too wide... even if I correct the height of the floors, it won't harmonize with the standard TTD buildings, especially the other office towers. Not to speak about physical/statical issues.
Posted: 10 Sep 2006 16:13
by XeryusTC
Purno wrote:That is not TT-ish. It doesn't fit TT's style, IMO.
Indeed it doesn't really look like it would fit in with TT. It is kinda excesive for TT, I mean that the station is too complicated to fit in. It would probably fit in better when some of the details are made less obvious (like all those gray lines between the glass pains).
Posted: 10 Sep 2006 16:25
by Wolf01
XeryusTC wrote:Purno wrote:That is not TT-ish. It doesn't fit TT's style, IMO.
Indeed it doesn't really look like it would fit in with TT. It is kinda excesive for TT, I mean that the station is too complicated to fit in. It would probably fit in better when some of the details are made less obvious (like all those gray lines between the glass pains).
imho ottd buildings should be resized as they are not in real scale (compared with vehicles and trains)
Posted: 11 Sep 2006 09:15
by m4rek
i think the thing looks really cool, perhaps its a touch big...(a bit too tall)...but i would love to see it in my game

Posted: 11 Sep 2006 15:25
by SuperTycoon
Although generally our stations aren't in scale with the buildings are they? I mean a sigle-track platform with the base area of a skyscraper? Personally I love it, the scale doesn't matter for me. What does it look like in game?
Any chance of a release soon

Posted: 11 Sep 2006 18:23
by lobster
hmm, i sincerely believe that it would differ in TTD-ness if made transparent. the size wouldn't be so massive, in terms of "feel".
Posted: 11 Sep 2006 18:57
by Red*Star
In-game it would look like this (except that this faked screenshot is based on OpenTTD). Next version I will make it with transparent glass planes, maybe that makes it fit in better.
Posted: 11 Sep 2006 20:04
by lobster
i'm still pro-transparency, but this looks really good nonetheless. excellent!