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Posted: 26 Jan 2005 16:09
by krtaylor
459 wrote:Those running costs are another thing, they need to be raised somehow (because they are way too low anyway) to nerf the planes.
So raise them. What's the trouble? Although I think they should be proportionately higher even for when planespeed is on.
459 wrote:Somebody should implement a demonstration with higher-than-usual running costs.
I know Patchman posted an explanation of how to do that, was that not sufficient?

Maybe you could post one of the single-aircraft GRF files here, and Patchman could modify it for higher running costs? Then you could see how he did it.

Posted: 26 Jan 2005 17:09
by DaleStan
Here's the Ruslan. When it is first built it will hold 600 passengers, 0 mail; this is a patch problem, not an NFO problem. It should be refit before using. I've also posted the sprites.

Posted: 26 Jan 2005 17:24
by krtaylor
DaleStan wrote:Here's the Ruslan. When it is first built it will hold 600 passengers, 0 mail; this is a patch problem, not an NFO problem.
I think a43 will fix this issue, so it can be able to not carry passengers at all. I hope so anyway.

Posted: 26 Jan 2005 17:32
by DaleStan
459 wrote:Somebody should implement a demonstration with higher-than-usual running costs.
I thought I already did that.
DaleStan wrote:
459 wrote:Maintenance costs: Somebody should try to code an example for me to replicate how it is possible to raise maintenance costs above the level they are now.
If I'm reading the wiki correctly, these Action 0s:

Code: Select all

* 7	 00 08 01 01 11 08 ??
* 7	 00 08 01 01 2D 08 ??
will adjust purchase prices and running costs (respectively) for airplanes.
Replace ?? with 09 to double the costs, 0A to quadruple, 0B to multiply by 8, 0C to multiply by 16, &c. 08 leaves it as is, 07 halves, &c. I tested the second one (2D), but not the first one (11).

Posted: 28 Jan 2005 00:54
by DaleStan
I've got a lot of stuff to post here, so I hope you don't mind the double post. (or does this count as a triple post?)

I redrew the rotors for the Chinook, and to go along with these new rotors, created new Chinook .GRFs.

Here are the Chinook sprites and, in case anyone needs them, the three rotor sprites from which I created the new rotors.

Posted: 28 Jan 2005 00:55
by DaleStan
And here are the GRFs and source. (The source is just commented-up output from GRFCodec, as usual)
The source .zip also contains CC-Chinook.NFO, which can be used to create a CC-only version of the Chinook.

Chinook[w].grf takes a parameter, as it before:
0: Use only CC livery.
1: Use BA livery for pax, military livery for cargo.
2: For each Chinook, randomly select one of the first two options (50/50). (default)

EDIT: I *know* I typed that (default) indicator last time; where'd it go?

Posted: 28 Jan 2005 00:56
by krtaylor
Can these be easily included in the coded version, 459?

Posted: 28 Jan 2005 16:20
by 459
krtaylor wrote:Can these be easily included in the coded version, 459?
If both of them are fine and good to go, it's practically copypaste. If not...

DaleStan: Would you please post the PCX&NFO files for both An and Chinook which you built the GRF's from?

Posted: 28 Jan 2005 18:07
by DaleStan
@459: The Chinook sources are in the source .zip. I built the GRFs I uploaded from Chinook.NFO, though you'll probably want to use CC-Chinook.NFO for the PlaneSet. As you've probably gathered, CC-Chinook does not use the BA or military liveries.
You're right, I did forget to post the Ruslan source, so here it is, although there's nothing at all interesting about it; it's straight out of GRFCodec.
I encode and decode so often in the process of creating a GRF that any useful data about the process is destroyed.

There was some discussion of drawing Chinook sprites with a cargo sling underneath them. Are there images of this anywhere?

Posted: 28 Jan 2005 23:11
by krtaylor
Here are some sling photos you might find useful, there are also some links to follow for more.
http://www.chinook-helicopter.com/chino ... ng_it.html
A fuel bladder is slung underneath in much the same way, it's basically a big rubber balloon the size of a truck.

Posted: 29 Jan 2005 07:34
by DaleStan
The sling(s) would have to be pulled right up against the body to look right, and even then would have to magically disappear when the Chinook landed (at least at an airport). (Not a coding issue, just a visual effect issue.)

It seems like the best way of drawing some of these would be to cannibalize sprites from the USSet. (Rolls of steel, the backhoe, &c.) A lot of the cargos would have to be carried in the body of the Chinook, but it seems like we could sling goods, wood, steel, and food(?), and carry water, oil, goods, and rubber in a bladder. Suggestions for which sprites to use and/or how to differentiate between the various slung cargos are welcome.

I also like the idea of the Chinook carrying around a smaller aircraft (I think this means a chopper), if we can figure out a way to fit this logically into the game. Goods? Maybe heavy-lift goods -- higher capacity, but slows the Chinook down? (I'm pretty sure this can be done.)

WayOT:
Idiots! Absolute IDIOTS! Whatever gave them the idea that I wanted to listen to MUSIC while browsing their site?!?

Posted: 29 Jan 2005 14:40
by krtaylor
I would say that we only need two slings, both of which hang down visibly: a rubber bladder for all liquid cargo, and crates in a cargo net for everything else. Also, the landing visual effect would be for the sling to simply vanish when the chopper is on the ground, the actions allow for this I believe.

Posted: 14 Feb 2005 21:09
by RailJade
I currently play with the PLANESETW_459.GRF set. I have tested with it the ZEPPELINSW.GRF, Chinookw.grf, and the Ruslanw.grf. I came to the conclusion that they all work with 459's version of the Planeset pack with great sucsess. This should be good news to users whom use 459's planeset :).

Posted: 14 Feb 2005 21:20
by krtaylor
They're all supposed to be integrated into the Planeset proper, the other GRF files are individual tests.

BTW, the latest alpha fixes the problem with aircraft mail capacity.

Any news from this set? The forum has been a little slow of late. But this project is so close to being finished I can almost feel it!

Posted: 24 Feb 2005 16:04
by Aydan
about the V-22 Osprey:

I'd rather have the commercial version called Bell 609

have a look here and here

Posted: 24 Feb 2005 16:15
by orudge
krtaylor wrote:Any news from this set? The forum has been a little slow of late. But this project is so close to being finished I can almost feel it!
Apologies if this is answered on the previous page or anything, but what exactly needs doing, still?

Posted: 24 Feb 2005 16:40
by krtaylor
Here's what needs drawing:

- V22-Osprey (or the Bell 609, if that's the commercial version)
- Shorts 330
- Boeing 7E7/787 (Drawn, but there's something wrong with the pallette)

And of course they'd need to be coded. AFAIK, everything else has been drawn and coded. Pricing and reliability hasn't been balance-tested but they do work. So really it's 95% done, it's kind of frustrating that it is so close and yet stalled.

Eventually there were supposed to be two sets, one with company-color and one with original-livery, but that could come later.

Posted: 24 Feb 2005 16:42
by Szappy
Aydan wrote:about the V-22 Osprey:

I'd rather have the commercial version called Bell 609

have a look here and here
However it looks very nice, it would be totally useless it TTD, because of the 6-9 passenger capacity (just as useless as a taxi).
Obvoiusly, it's for rich corporate officials, not mass transport needs.

Posted: 24 Feb 2005 16:50
by krtaylor
Yeah, good point. The normal Osprey holds I think 22, which is enough to be useful.

Posted: 24 Feb 2005 16:55
by Szappy
krtaylor wrote: - Boeing 7E7/787 (Drawn, but there's something wrong with the pallette)
You might try the following:
convert it to 24bit true color, then convert it to TTD paletted, using the Spriteeditor I posted, or i.Mage and a pre-saved palette file.
(if you tell me where it is, I'll do it in seconds)

-edit- ok, found it, I think the palette was OK, but here it is anyway...